- Fixed leave_job trigger
- Fixed has_active_job condition
- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)
- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations
- Added enter_bed and leave_bed triggers
- Added entity_target trigger
- Updated to new eco price API (fixes support with EcoShop)
- Added player_name and victim_name filters
- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met
- Added near_entity condition
- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)
- Fixed bug from last update
- Fixed lumberjack.yml (Thanks Kris!)
- Added /jobs <job> to directly open level GUI for any specific job
- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.
- Added give_price and pay_price effects
- Added price system support to join/leave prices: https://plugins.auxilor.io/all-plugins/prices
- Added confirmation GUI to leaving jobs
- Various internal improvements
- Several optimisations and bug fixes
- Removed debug messages that were accidentally left behind when using cooldowns
- Fixed bugs with filters, camelCase config keys, and a couple related bugs