- Improved /ecoskills give
- Added is_passive filter
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Added magic_regen_multiplier effect
- Added magic_type filter
- Added regen_magic trigger
- API: Added PlayerRegenMagicEvent
- Added 1.20.2 support
- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version
- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.
- Fixed projectile_hit not working properly
- Fixed AOE not working properly (Thanks Sen!)
- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working
- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.
- Fixed default config with titles
- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)