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3.12.4 Jul 27, 2023
3.12.4 Changelog
- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)

3.12.3 Jul 25, 2023
3.12.3 Changelog
- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)

3.12.2 Jul 23, 2023
3.12.2 Changelog

- Fixed not-met-effects


3.12.1 Jul 22, 2023
3.12.1 Changelog
- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect
- Fixed bug with armory and /kill by default

3.12.0 Jul 21, 2023
3.12.0 Changelog
- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs

3.11.1 Jul 20, 2023
3.11.1 Changelog

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.


3.11.0 Jul 19, 2023
3.11.0 Changelog
- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)

3.10.0 Jul 17, 2023
3.10.0 Changelog
- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit

3.9.2 Jul 16, 2023
3.9.2 Changelog

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users


3.9.1 Jul 12, 2023
3.9.1 Changelog
- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)

3.9.0 Jul 9, 2023
3.9.0 Changelog
- Added tame_animal trigger
- Added name_entity effect

3.8.1 Jul 6, 2023
3.8.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag

3.8.0 Jul 4, 2023
3.8.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)

3.7.2 Jun 27, 2023
3.7.2 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times


3.7.1 Jun 21, 2023
3.7.1 Changelog

- Fixed static triggers not working since last version


3.7.0 Jun 19, 2023
3.7.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)

3.6.0 Jun 18, 2023
3.6.0 Changelog
- Added %previous_level% and %previous_level_numeral% placeholders wherever %level% and %level_numeral% were available (Thanks OfTeN!)
- Added health placeholders to action bar level messages (Thanks OfTeN!)
- Skills are now hidden before level 1 on a per-skill basis: you will have to update your configs to have this change (add hide-before-level-1: true to each skill config that you want to have this)
- The level GUI title is now configurable (Thanks OfTeN!)
- Added title display for skill level up (Thanks OfTeN!)
- Fixed rewards lore

3.5.0 Jun 10, 2023
3.5.0 Changelog

- Added send_minimessage effect (Requires Paper)


3.4.2 Jun 9, 2023
3.4.2 Changelog

- Added 1.20 support


3.4.1 Jun 8, 2023
3.4.1 Changelog

- Stats / Effects at level zero will no longer activate


3.4.0 Jun 5, 2023
3.4.0 Changelog
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.

3.3.2 Jun 3, 2023
3.3.2 Changelog
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
- Fixed placeholders in rewards messages

3.3.1 Jun 1, 2023
3.3.1 Changelog

- Fixed bugs with give_health effect


3.3.0 May 30, 2023
3.3.0 Changelog
- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers

3.2.4 May 26, 2023
3.2.4 Changelog

- Disabling health scaling will now forcibly disable it for all players


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