NOTE: It seems that the above bug has been partially resolved. When you try to re-edit, the client will remove the color codes...
Just put EditableSign.jar in the plugins folder.
You can Sneak + Right-click to edit the sign which is already placed! (only if you have "editablesign.edit" permission and WorldGuard allows you to "USE" or "INTERACT")
You can also edit Essentials' signs ([Sell], [Buy], [Disposal], etc.)
This plugin is based on libraryadict's previous work (SignMagic). He has been contacted and was ok about adding 1.8 support as well as WorldGuard support.
The support for the plugin is provided here.
- /es : toggle between editable and non-editable mode
- /es help : displays a help menu
- /es reload : reloads config.yml
- editablesign.edit : allows a player to edit a sign
- editablesign.colorsign : allows a player to use colored sign.
- editablesign.colorsign.rgb : allows a player to use rgb.
- editablesign.admin: bypasses the cooldown restriction
- editablesign.<region_name> : allows a player to edit a sign in the <region_name> world guard region.
- PlotSquared (v3, v4, v5)
- WorldGuard v6
- WorldGuard v7
- OwnershipCheck : when this module is enabled, the sign will remember who placed it (without rely on an external data storage) and only the owner of the sign can edit.
- Untouchable : You can specify keywords to indicate non-editable signs.
- Relocate : This add-on will allow you to break the sign you wish to relocate and simply place it again at wherever you wish to relocate it to.
It would be greatly appreciated for your donation to continue providing support for this plugin (PayPal: firstname.lastname@example.org)
ErrorMsg: "&c[ES] : Some error occured."
CooldownMsg : "&b[ES] you need to wait for &e%remaining% &bseconds until next edit."
ConfigReloaded: "&a[ES] Success: config file is reloaded."
ESOff: "&a[ES] You're no longer in Sign Edit mode."
ESOn: "&a[ES] You're now in Sign Edit mode."
msg: "=== &e[&aEditableSign Commands List (%version%)&e] &r==="
msg: "&a/es help : displays this help menu."
msg: "&a/es reload : reloads config file."
msg: "&a/es debug <true|false> : turn on / off the debug mode."
# the use of WorldGuard,
# player needs to have WorldGuard region flag USE = allow to edit the sign
# Use specific WorldGuard Region name for allowing edit?
# number of seconds the newly edited sign will be non editable.
# number of seconds, until next time you can edit a sign.
# log .. if this is true, the author and changed content will be push to the log
# if this option is "true" you will be in the edit mode by default
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
# event type
ClickMode: RIGHT # or LEFT