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6.7.3 Dec 19, 2023
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Update Log:

  1. Added 1.20.4 Support
  2. Removed HEALTH effect, you need to use POTION effect now
  3. Fixed issue with DISABLE_ENCHANTMENTS effect

6.7.1 Dec 3, 2023
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Update Log:

  1. Added 1.20.2 Support
  2. Updated WorldGuard support
  3. Fixed issues with armour causing lag


Please let me know if you are experiencing lag or high timings as I'm using a new armour equip system so I'm still working out the kinks.


6.7.0 Nov 1, 2023
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Update Log:

  1. Massive Armor Equip Logic overhaul
    Armor equip now runs with completely different code which should cause the armorset system to be smoother and avoid issues like the item swap bug.
    This is currently something I've only tested with myself, if you tend to see high timings please report this to me
  2. Multiple bug fixes
  3. Massive code overhaul

6.6.9 Oct 31, 2023
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Update Log:

  1. Added 1.20.2 Support
  2. Fixed issue with bomber effect


Multiple changes are being worked on for this plugin but I wanted to get the 1.20.2 support out since people were moaning about it. The next update will contain the remaining fixes that have been reported.


6.6.8 Jul 11, 2023
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Update Log:

  1. Fixed issue with weapons working with any armor set
  2. Fixed issue with Hunger effect

6.6.7 Jun 14, 2023
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Update Log:

  1. Added 1.20 Support

6.6.6 Mar 27, 2023
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Update Log:

  1. Added NETHERITE as modifier armour type
  2. Fixed issue with Potion effect causing error on set remove
  3. Remove debug message from particle effect
  4. Fixed issue with model-data not working on weapons.

6.6.5 Feb 1, 2023
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Update Log:

  1. Added ItemsAdder Support
    Add the following under each armor piece
    itemsAdder: "customStackid"
  2. Added Butcher effect - Chance to insta kill passive mobs in a radius
    BUTCHER:[CHANCE]:[RADIUS]
    ** Chances will stack
  3. Added back Particle effect, haven't tested so pm me if you get any errors from it
    PARTICLE:[TYPE]:[PARTICLE]:[AMOUNT]:[APPLY/ATTACK/DEFENSE/CONSTANT]:[PLAYER/VICTIM]: (DELAY [CONSTANT ONLY])

 

Thank you for reading and I hope you have a nice day <3

6.6.4 Jan 21, 2023
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Update Log:

  1. Fixed a massive issue causing the plugin to not work at all if you don't have worldguard

 

Thank you for reading and I hope you have a nice day <3

6.6.3 Jan 2, 2023
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Update Log:

  1. Fixed another issue caused by the worldguard support update

 

Thank you for reading and I hope you have a nice day <3

6.6.2 Dec 23, 2022
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Update Log:

  1. Fixed an issue with the last update breaking the plugin if you had worldguard

 

Thank you for reading and I hope you have a nice day <3

6.6.1 Dec 23, 2022
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Update Log:

  1. Added 1.19.3 Support (untested)
  2. Added WorldGuard support
    You can enable/disable it in config.yml
    Support:
    worldguard: true
    factions: true
  3. Updated NBT Dependencies and others

 

Thank you for reading and I hope you have a nice day <3

6.6.0 Dec 11, 2022
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Update Log:

  1. Fixed the issue where people were able to place helmets if they set it as a skull
  2. Fixed issues with the HEAL effect
  3. Updated dependencies
  4. Massive code optimisations

 

Thank you for reading and I hope you have a nice day <3

6.5.9 Oct 24, 2022
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Update Log:

  1. Fixed an issue with XMaterials not working with WineSpigot and other spigots that don't have log4j

 

Thank you for reading and I hope you have a nice day <3

6.5.8 Oct 1, 2022
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Update Log:

  1. Added option to not reset health to 20 on join
    Config.yml - Path: Settings.reset-health
  2. Fixed issue with plugin not loading on Paper (or Paper Forks) due to paper removing a library

 

Thank you for reading and I hope you have a nice day <3

6.5.7 Jun 28, 2022
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Update Log:

  1. Removed requirement for sets to be Omni for you to apply modifiers to it (it was a config change)
    If you want this then delete your modifiers folder and restart your server

 

Thank you for reading and I hope you have a nice day <3

6.5.6 Jun 25, 2022
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Update Log:

  1. Added 1.19 Support
  2. Added model-data to upgrades, weapons, omni, modifiers
  3. Fixed issue with omni orbs not working properly

 

Thank you for reading and I hope you have a nice day <3

6.5.5 Mar 11, 2022
6.5.5
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Update Log:

  1. Added 1.18.2 Support

 

Thank you for reading and I hope you have a nice day <3

6.5.4 Feb 13, 2022
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Update Log:
  • Added chance to both DAMAGE and REDUCTION effect
    You can now do the following (have to do space between the chance to avoid emoji):
    DAMAGE:[PERCENT]: (CHANCE)
    REDUCTION:[PERCENT]: (CHANCE)
  • Fixed issue with removing armor disabling flight everytime
Thank you for reading and I hope you have a nice day <3

6.5.3 Jan 23, 2022
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Update Log:
  • Added new support for EliteEnchantments Recode
    This will fix any errors you are getting
Thank you for reading and I hope you have a nice day <3

6.5.2 Jan 9, 2022
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Update Log:
  • Updated all dependencies and imports
  • Fixed issue with POTION effect not working on weapons (for attack)
  • Fixed issue with EXP effect not accepting decimals (will round now)
  • Fixed issue with HUNGER effect not working
  • Fixed issue with customModelData not fetching from the config
Thank you for reading and I hope you have a nice day <3

6.5.1 Dec 15, 2021
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Update Log:
  1. Fixed issue with health being set to 20 when armor set was removed
  2. Fixed config for Supreme.yml, wrong potion name for slowness

Thank you for reading and I hope you have a nice day <3

6.5.0 Dec 12, 2021
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Update Log:
  1. Added 1.18 Support
  2. Added HEX Colour support

Thank you for reading and I hope you have a nice day <3

6.4.9 Nov 2, 2021
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Update Log:
  1. Added COMMAND effect
    COMMAND:[COMMAND]:[ATTACK/DEFENSE/APPLY/UNAPPLY]: (PLAYER/TARGET) : (CHANCE)
    You can execute commands on the types listed above; attack, defense, apply or unapply
  2. Added Hex Color support
    You just need to add #<hexcode> instead of the &4 etc.
  3. Updated the dependencies

Thank you for reading and I hope you have a nice day <3

6.4.8 Sep 27, 2021
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Update Log:
  1. Added PARTICLE effect
    PARTICLE:[TYPE]:[PARTICLE]:[AMOUNT]
    Types: normal, circle, spiral, ring
    normal: just a normal particle
    circle: a sphere of particles
    spiral: DNA style spiral of particles
    ring: a ring of particles
  2. Updated Potion effect to require a TARGET or PLAYER to give the potion to
    POTION:[POTION]:[LEVEL]:[TYPE;ATTACK/DEFENSE/APPLY]:[PLAYER/VICTIM]:(TIME):(CHANCE)
  3. Added {DURABILITY} and {ARMOR-VALUE} placeholders to heroic upgrades etc. via the lore section in the config.yml (Just a reminder that it supports \n for new lines)
    These will add constant values that will not change but just give a visual like cosmic
  4. Updated some code for the Potion effect
  5. Updated some more backend code

I've started a new job at Citi and some other Investment banks so haven't been able to push as many updates but will start pushing more soon.
Thank you for reading and I hope you have a nice day <3

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