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2.0.6 Jan 28, 2022
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Change Log:
  • Added BLOCK_BREAK effect to particle effects, so you can use this effect with any type of block: PARTICLE:BLOCK_BREAK;DIRT
    So when you go to put a particle, just use BLOCK_BREAK;MATERIAL
  • Added ability to edit what upgrade orbs apply to, armor will apply to items in the targets.yml under ARMOR, and weapon will apply to both BOW and WEAPON in targets.yml but there are some default ones just in case you deleted the targets
  • Fixed required enchants not being removed from the item
  • Fixed issue with infinite potion effects not being re-applied
  • Fixed some other issues with the new particle effect
Hello, Before you update make sure you take a look at the 2.0.0 changelogs as any version before v2 files will not work with the new version (apart from enchantments.yml) and any items on the server with enchants on them from before v2 will not work with the new system

2.0.5 Jan 25, 2022
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Change Log:
  • Added CANCEL effect
    Cancels the even of the trigger, so if you had it on DEFENSE it would cancel the person getting damaged
  • Added BREAK_TREE effect
    It will instantly break a tree
  • Forgot to register some effects
Hello, Before you update make sure you take a look at the 2.0.0 changelogs as any version before v2 files will not work with the new version (apart from enchantments.yml) and any items on the server with enchants on them from before v2 will not work with the new system

2.0.4 Jan 24, 2022
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Change Log:
  • Fixed issue with the Towny support I added causing NoClassDefFoundError
Hello, Before you update make sure you take a look at the 2.0.0 changelogs as any version before v2 files will not work with the new version (apart from enchantments.yml) and any items on the server with enchants on them from before v2 will not work with the new system

2.0.3 Jan 24, 2022
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Change Log:
  • Added Support for Towny
  • Added addEnchant to API, or you can use the CustomEnchant object and use the addEnchant method inside it
Hello, Before you update make sure you take a look at the 2.0.0 changelogs as any version before v2 files will not work with the new version (apart from enchantments.yml) and any items on the server with enchants on them from before v2 will not work with the new system

2.0.2 Jan 23, 2022
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Change Log:
  • Fixed issue with events throwing a handler error (causing other plugins that hook into ee to throw errors)
  • Fixed some other small issues

2.0.1 Jan 22, 2022
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Change Log:
  • Removed debug message I forgot to remove
  • Fix errors with INTERACT_RIGHT and INTERACT_LEFT effect type listeners

2.0.0 RECODE Jan 20, 2022
2.0.0 RECODE
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Hello, It's finally here!
After months of hard work, EliteEnchantments has had a complete recode. It took much longer than I expected due to my life getting super hectic but I'm super happy with how the code turned out.
 
Here are some things you should take note of before updating:
  • You will need to regenerate all files for this plugin (as in you will have to delete your current EliteEnchantments Folder so the new files can be generated. However you can paste back in your enchantments.yml but no other file)
  • All enchants on the server from versions before this will not work as the tags have changed and the same with the storage system
  • We have tested this for weeks in a small group but there might be some bugs in the plugin still, I would recommend you don't run this on a public server, for now, in case we find a game-breaking bug but I will mention it when I think it's safe.
NEW FEATURES IN v2 RECODE
∎ Complete Recode of the whole plugin, as in from scratch
∎ Mobs can now use enchantments (if a mob has enchanted armor, effects will trigger exactly as they would for players)
∎ Fallen Heroes - These are minibosses for each GKit that spawn in wearing the armor of the GKit. On death they have a chance to drop either the GKit armor or gem
∎ You can now use multiple enchant trigger types and have specific effects for each trigger (Example: Click here to view an example)
∎ Almost everything in this plugin is now fully configurable, you can configure GUIs, Messages and everything else
∎ Complete overhaul of the premade enchantments to be way more balance
∎ Massive performance changes
∎ Massive overhaul of effects, removed some, enhanced some and made some more configurable
∎ More extensive Developer API so you can now create more of your own features including your own conditions etc.
∎ New Logo and artwork
∎ Massive Web Panel Overhaul
 
I hope you all enjoy this recode, it was a lot of work but 100% worth it. I would like to thank some people for helping test or anything else:
Detfor, likewtf, Miles, Polar, Yenil and last but not least. Massive thanks to Zeddy for all the help on the plugin

1.9.9.14 Jan 9, 2022
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Change Log:
  • Fixed issue with WorldGuard being required (it's now a soft dependency)
  • Fixed some issues with enchants breaking on 1.18
  • Removed Web Walker and Lava Strider from the config since they don't work atm, I will try to code something to replace how it was but for now, removing it
Hello, Thank you all for being patient about the recode. The recode is complete and is now being tested a lot. Hopefully, the next update will be the recode or in a next couple of updates
Thank you all for reading this, have a nice day <3

1.9.9.13 Dec 12, 2021
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Change Log:
  1. Added 1.18 Support
  2. Fixed issue with SPAWN mobs breaking blocks on explosion

Hello, Thank you all for being patient about the recode. I've been working full time and part-time and managing my plugins all at the same time and haven't had a crazy deal of time to work on the recode.

Most of the plugin is done it's just the long and boring stuff left which I will try to sort out when I have some spare time as of now there is no set release date for the recode but I hope to have it done soon.

That being said the current version of EliteEnchantments is stable enough for use and has no problems.
Thank you all for reading this, have a nice day <3

1.9.9.12 Oct 12, 2021
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Change Log:
  1. Added a new WorldGuard system, if you would like your enchants to work in places that don't have regions. Set the global flags to allow; interact, block-break and pvp
  2. Fixed WEB removing floors
  3. Fixed dupe glitch with certain items

Hello, Thank you all for being patient about the recode. I've been working full time and part-time and managing my plugins all at the same time and haven't had a crazy deal of time to work on the recode.

Most of the plugin is done it's just the long and boring stuff left which I will try to sort out when I have some spare time as of now there is no set release date for the recode but I hope to have it done soon.

That being said the current version of EliteEnchantments is stable enough for use and has no problems.
Thank you all for reading this, have a nice day <3

1.9.9.11 Sep 9, 2021
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Change Log:
  1. Fixed error when breaking deep slate blocks with TRENCH or SMELT effect
  2. Fixed Dupe with Godly Transmog Scrolls
  3. Fixed issue with the plugin shading libraries it doesn't need to creating a massive file

More progress has been made for EliteEnchantments recode
Thank you all for reading this, have a nice day <3

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EliteEnchantments Recode Coming Soon...

1.9.9.10 Aug 30, 2021
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Change Log:
  1. Fixed issue with Attributes not working on Heroic weapons if you set it to apply to them
  2. Fixed issue with Holy Whitescrolls not working at times
  3. Fixed issue with blacklisted-words not working with item nametags

More progress has been made for EliteEnchantments recode
Thank you all for reading this, have a nice day <3

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EliteEnchantments Recode Coming Soon...

1.9.9 v9 Aug 14, 2021
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Change Log:
  1. Fixed issue with KNOCKBACK effect
  2. Fixed issue with tinkerer, not trading 1.17 items

The recode is being worked on but I recently took a full-time job so the progress has become a little slower. It should be done within 2-4 weeks but as of this time this current version of eliteenchantments is stable and usable
Thank you all for reading this, have a nice day <3

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EliteEnchantments Recode Coming Soon...

1.9.9 v8 Jun 23, 2021
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Change Log:
  1. Added option to disable the anvil fix
    Path: Mechanics.anvil-block (default is false)
  2. Fixed issue with panel data not being imported properly

Thank you all for reading this, have a nice day <3

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EliteEnchantments Recode Coming Soon...

1.9.9 v7 Jun 21, 2021
Added 1.17 Support

1.9.9 v6 Jun 12, 2021
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Change Log:
  1. Fixed major issue with enchants randomly being removed, I found out the reason was with the enchantment table system and I didn't bother checking there so it was always under my nose.
    This issue should now not occur anymore

Thank you all for reading this, have a nice day <3

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EliteEnchantments Recode Coming Soon...

1.9.9 v5 May 27, 2021
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Change Log:
  1. Fixed issue with HELD effects not being removed when you dropped the item and some other ways that they stayed
  2. Fixed error with omni dust

The recode is going great and we are on track for release very soon.
I've been stream coding eliteenchantments almost every other day and it's been super fun.
For the release I plan on having a complete redo of the thread with a new logo and everything :D
Thank you all for reading this, have a nice day <3

1.9.9 v4 May 6, 2021
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Change Log:
  1. Quick Hotfix, it's an issue where enchants were randomly being removed. This is a temporary solution till the new recode comes out.

Thank you all for reading this, have a nice day <3

1.9.9 v3 May 6, 2021
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Change Log:
  1. Made it so FactionsBridge doesn't create a large error message if you do not have factions installed

Thank you all for reading this, have a nice day <3

1.9.9 v2 May 4, 2021
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Change Log:
  1. Added Arrow support to DEFENSE effect type, so it will trigger when you are attacked with an arrow
  2. Forgot to actually add the support for the factions plugins, so now actually added the methods and checks
  3. Fixed issue where ACF wasn't shading into the plugin properly and causing errors with other plugins.
  4. Fixed issue with enchantments randomly being removed and causing errors when trying to reveal enchant books (I can't recreate it so I think it's fix if it's not just let me know)

Thank you all for reading this, have a nice day <3

1.9.9 v1 Apr 24, 2021
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BIG NEWS
EliteEnchantments development started in 2019 and was completed in 2020, every year I learn something new and as of this time. EliteEnchantments code does not compare to my other projects like EliteBosses and ElitePets, therefore I plan on recoding the whole plugin very soon.

I'm going to be working on making EliteEnchantments more unique compared to other enchantment plugins and there is a range of new features coming to this plugin. I will not list any at the moment until I am close to being done but this recode will change the way EliteEnchantments is used on servers. I will be updating the current codebase till the recode is ready.

I would like to take a second to thank everyone for supporting this plugin, your support is the reason I'm still making plugins and updates to this day and I would have probably quit without your support.
I am forever appreciative of your help and hope you continue to support me.
Change Log:
  1. Fixed issue with /ee reload breaking active enchantments

Thank you all for reading this, have a nice day <3

1.9.9 Apr 20, 2021
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Change Log:
  1. Fixed issue where the plugin would disable if you do not have a Factions plugin enabled - It was an issue with the FactionsBridge but should be fixed and working fine now.

Thank you all for reading this, have a nice day <3

1.9.8 Apr 18, 2021
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Change Log:
  1. Added support for 9 different Faction plugins
    FactionsX, FactionsUUID, SavageFactions (Abandoned), SupremeFactions, KingdomsX, MassiveFactions, FactionsBlue, Atlas Factions and SaberFactions
    Massive shoutout to FactionBridge for allowing this support to be possible
  2. Added new null checks and nullable checks
  3. Fixed issue with grindstone spamming errors
  4. Added better support for JSON data via web panel so data should transfer smoother and retrieve smoother

Thank you all for reading this, have a nice day <3

1.9.7 Apr 2, 2021
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Change Log:
  1. Added /ee enchants <group>
  2. Added Permissions to multiple commands
    Alchemist, Tinkerer, Enchanter, Titan + More
    All Permissions are eliteenchantments.<command>
  3. Fixed issue with Knockback effect, recoded the whole effect.
    Make sure the value you set isn't crazy
  4. Fixed error with Tinkerer

I've been really busy with my real job and have been really stressed out with all my plugins, I'm slowly getting back into making updates. I'm sorry for the long delay. Also thank you for 400+ purchases on SpigotMC
Thank you all for reading this, have a nice day <3

1.9.6 Mar 22, 2021
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Change Log:
  1. Added EliteBosses Support
  2. Added isBoss condition to check if entity is a boss
  3. Added isBossExact condition to check if entity is a specific boss
  4. Fixed Dupe glitch with DisplayShops Plugin

Thank you all for reading this, have a nice day <3

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