
ExecutableItems 7.25.3.31 [1.8-1.21.5]
The best tool to customize your items very easily, Active support !
Fix an issue where the feature cancelEvent doesnt cancel correctly the event with the activator PLAYER_CLICK_ON_ENTITY in a very specific case (dye on entity)
Improve the performances of the plugins (EI - EB).
especially for the code of:
- the LOOP activator
- the management of the custom placeholders
- the updates of holograms (EB, block titles)
Fix the default item Prem_Shield thanks to Special70
New default item Prem_Halloween_pumpkin in the category MISC
Fix a minor issue with the player condition ifCursorDistance
Fix an issue with the feature silenceOutput which appeared when you had ItemsAdder on your server
Fix for the feature detailedCommands of the activator PLAYER_WRITE_COMMAND it's now a startWith check and not a contains.
Fix the error message of the head feature, the id of the problematic EI was not displayed correctly.
New placeholder for cooldown %time_int% , it's the same that %time% but cast to int so no .0 at the end.
New feature for projectile particles -> particlesDensity (between 1 and 200), particularly useful when you want a clean trail for your projectiles.
New custom player command: EQUIPMENT_VISUAL_REPLACE {EquipmentSlot} {material} {amount} {timeinticks}
(No risk of loosing stuff, the replace is just visual with packet, it requires ProtocolLib)
Example: EQUIPMENT_VISUAL_REPLACE HEAD CARVED_PUMPKIN 1 100 (https://discord.com/channels/701066025516531753/922829586427957298/1033745930173825024)
New feature for the custom projectiles that have the visualItem feature, now the visual item can be a custom head
For the 1.8 users Fix the activators EI_ENTER_IN_THE_PLAYER_INVENTORY , EI_LEAVE_THE_PLAYER_INVENTORY
Reminder: to have these activators working properly, it requires ProtocolLib
+ Fix some other errors
Fix an issue with the /ei create that imported not correctly the durability of your item
Fix the custom player command GLOWING, MOB_NEAREST
New player custom commands SETGLOW [color], REMOVEGLOW [color]
New custom entity command JUMP {number}
Fix desactive drops feature for the activator PLAYER_KILL_ENTITY, PLAYER_KILL_PLAYER
Remame the Desactive drops feature in the editor to 'Remove Drops' (not in the config)
Fix the strength boost for the custom command DAMAGE before it added 1.5 damages per strength level, now 3 damages (the correct vanilla value)
Fix desactive drops feature for the activator PLAYER_KILL_ENTITY, PLAYER_KILL_PLAYER
Remame the Desactive drops feature in the editor to 'Remove Drops' (not in the config)
Fix the strength boost for the custom command DAMAGE before it added 1.5 damages per strength level, now 3 damages (the correct vanilla value)
Fix an issue with the custom block command SETBLOCK
Fix another issue when you tried to use placeholder in the DELAY command
If when a plugin gives an ExecutableItem to a player it doesnt trigger the activator EI_ENTER_IN_THE_PLAYER_INVENTORY, you should go on their support and ask them to call this method, ty: https://docs.ssomar.com/executableitems/developer-api#event-to-call-when-you-add-an-executableitem-in-a-player-inventory
Fix an issue with the activator EI_LEAVE_THE_PLAYER_INVENTORY when you doesnt have ProtocolLib (BUT ProtocolLib is hightly recommended if you want to have this activator works properly)