
Grinch Simulator Premium 2.4.1
Christmas Songs | YAML | SQLite | MySQL | MultiArena | PlaceholderAPI | Leaderboard | BungeeCord
Evidence that I can upload
Why Premium?
Because I want to add more features and continue maintaining this plugin.
Grinch Simulator is a brand new game inspired by parkour and collection. You play as a Grinch – an evil Christmas creature whose only desire is to ruin the holiday for everyone.
Your mission is to steal presents from houses. The Grinch who steals the most presents by the end of the game wins!
On your hotbar you'll find snowballs which slow other players down, and can punch people to knock them back.
» Lightweight and easy to use!
» No dependency
» 100% customizable
» No-flicker scoreboard
» BungeeMode support
» Yaml , SQLite , MySQL stats
» ActionBar and Title
» Leaderboard
» Discord Webhook
Player: - None
/gs join <name>
/gs quickjoin
/gs leave
Admin: - gs.admin
/gs setspawn
/gs joinmenu
/gs list
/gs create <name> <min> <max>
/gs delete <name>
/gs forcestart <name>
/gs start <name>
/gs stop <name>
/gs enable <name>
/gs disable <name>
/gs top <type>
/gs updateleaderboard
/gs reload
1. Create a SETUP using: /gs create <name> <min> <max>
2. Follow the setup in-game
3.
a(MultiArena). Create a sign
[Grinch]
<Name>
b. (SingleArena) Enable BungeeCord mode in config.yml
4. And that's it, congratulations!
import ro.fr33styler.grinchsimulator.api.events.GameEndEvent;
import ro.fr33styler.grinchsimulator.api.events.GameJoinEvent;
import ro.fr33styler.grinchsimulator.api.events.GameLeaveEvent;
import ro.fr33styler.grinchsimulator.api.events.GameStartEvent;
import ro.fr33styler.grinchsimulator.api.events.GameEndEvent;
import ro.fr33styler.grinchsimulator.api.events.GameStateChangeEvent;
@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> players = e.getPlayers();
List<Player> top = e.getTop();
}
@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
@EventHandler
public void onStart(GameStartEvent e) {
List<Player> p = e.getPlayers();
}
@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> top = e.getTop();
List<Player> p = e.getPlayers();
}
@EventHandler
public void onStateChange(GameStateChangeEvent e) {
Game game = e.getGame();
GameState oldState = e.getOldState();
GameState newState = e.getNewState();
}
%grinchsimulator_wins%
%grinchsimulator_gameplayed%
%grinchsimulator_giftsstolen%
%grinchsimulator_players%
%grinchsimulator_status_<arena>%
%grinchsimulator_arena_players_<arena>%
%grinchsimulator_arena_max_players_<arena>%
%grinchsimulator_arena_min_players_<arena>%
%grinchsimulator_arena_total_players_<arena>%
%grinchsimulator_leaderboard_wins_<number>%
%grinchsimulator_leaderboard_gameplayed_<number>%
%grinchsimulator_leaderboard_giftsstolen_<number>%
AFKKick:
Enabled: true
TimeSeconds: 60
Sound: BLOCK_NOTE_BLOCK_HAT
Game:
WaitTime: 20
GameTime: 240
WorldTime: 1000
Snowballs: 16
Whitelist:
- /mute
- /list
SignGlass: false
PrivateChat: true
AutoJoinOnEnd: true
Weather: false
LobbyMaxDistance: 8
MaxSBNameLenght: 16
CommandsWin:
- money give %first% 0
- money give %second% 0
- money give %third% 0
- money give %other% 0
CommandsStart:
- kit give %player%
Uninteractable-Blocks:
- CRAFTING_TABLE
- FURNACE
- ANVIL
- HOPPER
- BEACON
BungeeMode:
Enabled: false
ServerOnGameEnd: Hub
Storage:
# What storage method should be used? (YAML, MYSQL, SQLITE)
Storage-Type: SQLITE
Async-Save: true
Sql:
Host: "localhost"
Port: 3306
Database: "grinchsimulator"
Username: "root"
Password: "grinchsimulator"
Leaderboard:
Enabled: true
Update-Delay: 5
Data-Limit: 10
Refresh-Rate: 25
Messages:
PREFIX: '&8▎ &3Grinch Simulator&8 ▏'
LINE_SPLITTER: '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
COMMAND_ONLY_PLAYER: '&cYou can''t use commands from console!'
INVALID_ARGUMENTS: '&7Invalid arguments! Use &a/gs %command%%arguments%'
UNKNOWN_COMMAND: '&7Unknown command! Type &c/gs help&7 for help.'
GAME_IS_FULL: '&cGame is full!'
GAME_NULL: '&cGame dosen''t exist!'
GAME_IS_DISABLED: '&cGame is disabled!'
GAME_HAS_STARTED: '&aGame already started!'
GAME_JOIN_ANOTHER_GAME: '&cYou can''t play in more than 1 game!'
GAME_START: '&eThe game starts in %timer%&e seconds!'
GAME_JOIN: '&7%name% &ehas joined (&b%size%&e/&b%maxsize%&e)!'
GAME_LEAVE: '&7%name% &ehas left!'
GAME_LEFT: '&cYou left the game'
GAME_NOGAME_LEAVE: '&cYou have to be in game to use this command!'
GAME_NO_PLAYERS: '&c&lNot enough player for game to continue!'
GAME_MENU: '&8Game Menu'
CHAT_PLAYING_FORMAT: '&a[GAME] &7%player%&f: %message%'
GAME_YOU_STOLE: '&aYou found a gift! &7(%total% total)'
GAME_SCORE_REACH: '&7%player% &ehas reached &c%score% &egift!'
GAME_OVER: '&cGame Over!'
GAME_WON: '&aYOU WIN!'
GAME_NAME: '&f&l Grinch Simulator'
LEAVE_STARTED: '&a&lTeleporting you to the lobby in 3 seconds... Right-click again
to cancel the teleport!'
LEAVE_CANCEL: '&c&lTeleport cancelled!'
SIGN_FIRST: '%prefix%'
SIGN_SECOND: Right click
SIGN_THIRD: '&5• &f&l%state% &5•'
SIGN_FOURTH: '&c»&8&l%min%/%max%&c«'
STATE_WAITING: WAITING
STATE_IN_GAME: IN GAME
STATE_ENDING: ENDING
STATE_DISABLED: DISABLED
TITLE_FIRST: '&aYou got FIRST PLACE!'
TITLE_SECOND: '&eYou got SECOND PLACE!'
TITLE_THIRD: '&eYou got THIRD PLACE!'
TITLE_OVER: '&eYou got %rank%th place!'
TITLE_REMAINING: '&eseconds remaining'
NOT_ENOUGH_PLAYERS: '&c&lNot enough players!'
ITEM_RIGHT_CLICK: Right Click
ITEM_LEFTGAME_NAME: '&c&lReturn to Lobby'
ITEM_LEFTGAME_LORE: '&7Right-click to leave to the lobby!'
ITEM_ARENA_NAME: '&a%name%'
ITEM_ARENA_LORE: '#&5• &f&l%state% &5•##&b%min%&e/&b%max%##&eClick to join!'
BAR_PLAYERS: '&cThere should be at least &b%min%&c for game to begin!'
RESTRICTED_COMMAND: '&cYou can''t use commands in-game!'
SCOREBOARD_TITLE: '&e&lGRINCH SIMULATOR'
SCOREBOARD_LOBBY_ID: 'Map: &a'
SCOREBOARD_LOBBY_PLAYERS: 'Players:'
SCOREBOARD_LOBBY_GAME_START: 'Starting in '
SCOREBOARD_LOBBY_WAITING: Waiting...
SCOREBOARD_LOBBY_SERVER: '&ewww.spigotmc.org'
SCOREBOARD_GAME_RANKING: 'Ranking: &a'
SCOREBOARD_GAME_GIFTS_STOLEN: 'Gifts Stolen: &a'
SCOREBOARD_GAME_GIFTS_LEFT: 'Gifts Left: &a'
SCOREBOARD_GAME_TIME_LEFT: 'Time Left: &a'
SCOREBOARD_TOP: '&f%place%. &7%player% &7(&e%gifts%&7)'
GAME_TOP: '&e&l%place% Place &7- %player%: &e%gifts%'
GAME_START_MESSAGE: '&e&lGoal: Steal more presents than any#&e&lother player before
the time runs out!'
NO_GAME_FOUND: '&cNo game found!'
LOADING_DATA: '&7Loading...'
LEADERBOARD_NO_DATA: '&7Waiting...'
LEADERBOARD_WINS: '&e%position%. &b%player% &7- &e%wins% &7wins'
LEADERBOARD_GAME_PLAYED: '&e%position%. &b%player% &7- &e%gameplayed% &7gameplayed'
LEADERBOARD_GIFTS_STOLEN: '&e%position%. &b%player% &7- &e%giftsstolen% &7giftsstolen'
AFK_KICK: '&cYou were kicked because of inactivity'
Discord:
Enable-Web-Hook: false
Web-Hook-Url: ''
Announcements:
Game-Win:
Title: New Win!
Description: '%player% found %gift% at %map% and won the game!'
Color: '#00ffD00'
For support, please use only resource discussion
Terms of Service
By using this plugin, you agree to the following terms, which may be updated by the author at any time.
- All payments are final and non-refundable.
- Redistribution or resale of this plugin is prohibited.
- You are not permitted to modify, decompile, or extract any part of the plugin's source code.
- Support is provided exclusively to legitimate customers. We cannot offer support for plugins obtained through unauthorized or illegal means.