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Features:
  - Pet skins
  - Pet particles!
  - Pet Shop
  - Cache system!
  - GUI Pages!
  - Pet Groups!
  - NEW! Pet nametags
  - NEW! Pet Levels!
  - NEW! Mob Pets!
  - NEW! MythicMobs support!
  - NEW! 50+ Abilities
  - Disabled worlds option
  - Pet glowing effect
  - Pet trails
  - SQLite and MySql support

Dependencies:
  - ProtocolLib

Supported plugins:
  - Essentials
  - PlaceholderAPI
  - Vault
  - HeadDatabase (Premium)
  - SuperVanish
  - PremiumVanish (Premium)
  - CMI (Premium)
  - MythicMobs (also with ModelEngine)

Addons:
  - PetItemAddon

Pet Abilities:
https://github.com/Heron4gf/hpet/blob/main/README.md

Pet Animations:
Valid animationTypes: BOUNCE, GLIDE, SLOW_GLIDE, GLITCH, SIDE, NONE
By default pets will have Glide animation, you can specify the animation under the Pet config in animation section

Enable use in this section and instead of putting skins in pet you have to set the custom model id

Commands:
/pet - main command, opens gui
/pet select <petname> - select a pet
/pet remove - remove the current pet
/pet glow - change glowing status
/pet trail - change trail status
/pet update - respawn your pet
/pet particle <particle> - change your pet particle
/pet buy <petname> - buy a pet you don't have
/pet addlevel <petname> <amount> - add pet level
/pet removelevel <petname> <amount> - decrease pet level
/pet setlevel <petname> <amount> - set a pet level
/pet level - shows current pet level

Permissions:
pet.command - use /pet
pet.trail - use /pet trail
pet.glow - use /pet glow
pet.see.<petname> - see the specified pet in the gui
pet.use.<petname> - select the specified pet in the gui
pet.setlevel - set pet level

Pet Groups:
Group your pets together to have a more ordered and nice looking GUI! You can define groups in config.yml

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Level Types: (You can decide what events plugin should listen to levelup a Pet)
MINE, WALK, KILL, JUMP, NONE, CAKE_EATEN, DEATHS, PLAYER_KILLS

HeadDatabase Pets:
You can use 100k+ heads directly from HeadDatabase! Use HDB: followed by the head code into the skin value you want, example:
"HDB:12345"

Mob Pets:
You can use Minecraft mobs as Pets!
Use MOB: followed by the Mob type, example: "MOB:SHEEP"
Valid Mob types are: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html

CustomModelData Pets:
You can create stunning models with texture packs using latest minecraft features with CustomModelData!
Use (material): followed by the CustomModelData code you want to use, example: "DIAMOND_HOE:3"
You can find a list of valid materials on https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html

Placeholders: (requires PlaceholderAPI)
%pet_name% - get current pet name
%pet_displayname% - get current pet displayname
%pet_isSelected% - return whether you have a pet or not, true or false
%pet_hasTrail% - return whether you have or not a trail, true or false
%pet_isGlowing% - return whether the pet is glowing or not, true or false
%pet_level% - return the pet level value

Developer API:
Developer API is explained on the GitHub Wiki: https://github.com/Heron4gf/hpet

bStats (from version 3.3.1)
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TOS (Terms of Service)
You are not allowed to decompile, or redestribuite part of this code if not authorized by the original author.
You are not allowed to claim this resource as yours.

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