Test Server: mc.arrowsticino.eu
- Pet skins
- Pet particles!
- Pet Shop
- Cache system!
- GUI Pages!
- Pet Groups!
- NEW! Pet nametags
- NEW! Pet Levels!
- NEW! Mob Pets!
- NEW! MythicMobs support!
- NEW! 50+ Abilities
- Disabled worlds option
- Pet glowing effect
- Pet trails
- SQLite and MySql support
- HeadDatabase (Premium)
- PremiumVanish (Premium)
- CMI (Premium)
- MythicMobs (also with ModelEngine)
Valid animationTypes: BOUNCE, GLIDE, SLOW_GLIDE, GLITCH, SIDE, NONE
By default pets will have Glide animation, you can specify the animation under the Pet config in animation section
Enable use in this section and instead of putting skins in pet you have to set the custom model id
/pet - main command, opens gui
/pet select <petname> - select a pet
/pet remove - remove the current pet
/pet glow - change glowing status
/pet trail - change trail status
/pet update - respawn your pet
/pet particle <particle> - change your pet particle
/pet buy <petname> - buy a pet you don't have
/pet addlevel <petname> <amount> - add pet level
/pet removelevel <petname> <amount> - decrease pet level
/pet setlevel <petname> <amount> - set a pet level
/pet level - shows current pet level
pet.command - use /pet
pet.trail - use /pet trail
pet.glow - use /pet glow
pet.see.<petname> - see the specified pet in the gui
pet.use.<petname> - select the specified pet in the gui
pet.setlevel - set pet level
Group your pets together to have a more ordered and nice looking GUI! You can define groups in config.yml
Level Types: (You can decide what events plugin should listen to levelup a Pet)
MINE, WALK, KILL, JUMP, NONE, CAKE_EATEN, DEATHS, PLAYER_KILLS
You can use 100k+ heads directly from HeadDatabase! Use HDB: followed by the head code into the skin value you want, example:
You can use Minecraft mobs as Pets!
Use MOB: followed by the Mob type, example: "MOB:SHEEP"
Valid Mob types are: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
You can create stunning models with texture packs using latest minecraft features with CustomModelData!
Use (material): followed by the CustomModelData code you want to use, example: "DIAMOND_HOE:3"
You can find a list of valid materials on https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Placeholders: (requires PlaceholderAPI)
%pet_name% - get current pet name
%pet_displayname% - get current pet displayname
%pet_isSelected% - return whether you have a pet or not, true or false
%pet_hasTrail% - return whether you have or not a trail, true or false
%pet_isGlowing% - return whether the pet is glowing or not, true or false
%pet_level% - return the pet level value
Developer API is explained on the GitHub Wiki: https://github.com/Heron4gf/hpet
bStats (from version 3.3.1)
TOS (Terms of Service)
You are not allowed to decompile, or redestribuite part of this code if not authorized by the original author.
You are not allowed to claim this resource as yours.
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