Show off what you've got! (items in your hand, your inventory, or EnderChest!)
# +------------------------------------------------------------+ #
# Item2Chat Configuration
# +------------------------------------------------------------+ #
# NOTE: Do NOT put tabs anywhere in the config!
Messages:
ErrorMsg : "&c[Item2Chat] : Some error occured."
NoItem: "&c[Item2Chat] : You must have something in your hand to use Item2Chat!"
NoPermission: "&c[Item2Chat] : You don't have a permission."
CoolDown: "&c[Item2Chat] You have to wait for &b%remaining% &aseconds."
LetsOpenSnapshot: "&a[Item2Chat] Let's open %player%'s inventory snapshot!."
SnapshotExpired: "&c[Item2Chat] %player%'s inventory snapshot has expired!"
LetsOpenEnderSnapshot: "&a[Item2Chat] Let's open %player%'s EnderChest snapshot!."
EnderSnapshotExpired: "&c[Item2Chat] %player%'s EnderChest snapshot has expired!"
HelpMessages:
banner:
msg: "=== &e[&aItem2Chat Commands List (%version%)&e] &r==="
help:
msg: "&a/item2chat help : displays this help menu."
reload:
msg: "&a/item2chat reload : reloads config file."
permission: "item2chat.reload"
debug:
msg: "&a/item2chat debug : turn on / off the debug mode."
permission: "item2chat.debug"
CommandAliases:
item2chat:
- "i2c"
# this option is for the target outlet of the messages to go. Previously, they were all sent to chat.
MessageOutlet:
Title: false
SubTitle: false
ActionBar: false
Chat: true
# if this option is true [AIR] will be display when you're not holding any item.
DisplayEmptyHand: false
#if this option is true, the plguin will try to send the chat packet in asynchronous fashion
AsynchronousMode: false
# if you encounter any issue with your chat plugin, try adjusting this option.
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
AsyncPlayerChatEvent: "LOWEST"
PlayerCommandPreprocessEvent: "LOWEST"
PacketEvent: "LOWEST"
Cooldown: 10 # in seconds
CaseSensitive: false
ItemKeyword:
- "[item]"
- "{item}"
- "{i}"
- "[i]"
InlineFormat: "&r&f[%name%%INLINE_AMOUNT%&r&f]"
InlineAmountFormat: " (x%amount%)"
# if inventory keyword is used, the inventory snapshot will be kept for the
# following duration (in ticks)
RetainSnapshot: 300 # in ticks
InvTooltip: "&aClick this to see &e%player_name%&a\\'s inventory"
InvTitle: "%player_name%'s inventory"
InvInline: "%player_name%'s inventory"
InvKeyword:
- "[inventory]"
- "{inventory}"
- "[inv]"
- "{inv}"
- "[brag]"
- "{brag}"
EnderChestTooltip: "&aClick this to see &e%player_name%&a\\'s EnderChest inventory"
EnderChestTitle: "%player_name%'s EnderChest"
EnderChestInline: "%player_name%'s EnderChest"
EnderChestKeyword:
- "[ender]"
- "{ender}"
- "[end]"
- "{end}"