
Lands - Land claim plugin 7.15.15
Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars
- Fixed: [#2275] Combat tag not being removed correctly
- Fixed: [#2277] Claim loading in combination with selection and map
- Fixed: [#2273] High tick usage at hanging break in combination with 3rd party plugins
- Fixed: [#2269] Error at time reward clalc due to async
- Fixed: [#2267] Missing help message and argument translations
- Fixed: Time not found: declaration.mutual.timeout
+ Added: [Suggestion] /lands setowner must now be accepted by the player via /lands accept or via their invites menu
+ Added: Option to toggle armor removal during selection mode
# Should a players armor be removed during selection mode (/lands selection)?
remove-armor: false
+ Added: Cooldown for owner change
# Set a owner change cooldown. Changing the owner of a land will also affect claim limits.
# To prevent abusal, you can enforce a cooldown. Owner changes through selling land,
# will affect this cooldown.
owner-cooldown_time: 7d
+ Added: [Suggestion] Combat tag is now being applied to both attacker and target, not just target
+ Changed: [#] Allow player to enter land if they have a combat tag (engaged with a player that is trusted in the land)
- Fixed: [#2263] Not being able to release entities out of bucket
- Fixed: [#2266] Missing argument translation
- Fixed: [#2258] Banning player shouldn't require them to wait for teleportation
+ Added: [Suggestion] Permission for land owners, to define the maximum amount of disconnected parts per land.
- lands.parts.<number>
- Example: lands.parts.10
- Description: Set the max. amount of disconnected collections of claims for the players owned lands. This will only take effect, if the option treat-as-new is disabled in config.yml. This permission allows players to claim collections of chunks that are disconnected from the original land, but the force-near option will still be enforced once the maximum amount is reached.
+ Added: [Suggestion] Allow toggling of snowman trails. If the snow_melt flag is disabled, then snowmans won't
create any trails
+ Added: [Suggestion] You can now define which channel permissions are set in LandsDiscordBot for land/nation owners and members
+ Changed: [Suggestion] Don't send auto claim chat message every few secs if message type isn't actionbar or title
- Fixed: [#2254] Event method deprecated
- Fixed: [#2248] Using spawner eggs inside water could bypass protection
- Fixed: Missing radius argument translation
- Fixed: [#2241] Entity damage not being done at first explosion
+ Added: [Suggestion] You can now limit the length of PlaceholderAPI placeholders by adding "_length(number)" to the placeholder
https://github.com/Angeschossen/Lands/wiki/PlaceholderAPI-Placeholders#limit-the-length-of-a-placeholder
+ Added: Message: noaccess.area
+ Changed: Adjusted listener priority for command process event - cmi related
- Fixed: [#2242] Prevent usage of spawn eggs by untrusted players
+ Added: [Suggestion] Additional war declaration requirements
# Set the minimum amount of chunks that a team needs to have, in order to declare war against an enemy.
min-chunks:
attacker_3: 0
defender_5: 0
# Set the minimum age of a team.
min-age:
attacker_4: 0s
defender_4: 0s
+ Added: Support for additional lore format (gui items)
lore: 'line1[newline]line2'
+ Added: [Suggestion] Don't spawn task for eco, if upkeep, taxes, nations upkeep are disabled
- Fixed: [#2234] Error because of missing level requirement
- Fixed: [#2239] Error at tab completion when edit land = null
+ Added: API: PlayerRandomTeleportEvent: called whenever a player teleports via /lands wild
- Fixed: [#2231] Being able to store tool in armor via 3rd party plugins in selection mode