Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars
- Fixed: MythicMobs bypass spawn flag list in config.yml not working as intended
+ Improved: Handle events such as chunk load event from Bukkit completely async
+ Improved: Limit the size of selections to prevent abuse
+ Improved: Map claim is more responsive now
+ Added: You can now remove entity types from the animal and monster list in config.yml - see config comments for more info
- Fixed: Wrong plugin name for importer Kingdoms
+ Added: You can now migrate kingdoms and nations from KingdomsX
- Fixed: Radius and selection unclaim aborting due to wrong API event value
+ Added: Save player head skins to the database to reduce amount of calls to Mojang API
- Fixed: MythicMobs bypass spawn list
- Fixed: Nation role flag not applying to sub areas of nation capital
- Fixed: /lands wild teleporting into or near claimed land in some cases
- Fixed: Capture flag getting removed after server restart
+ Added: Various options menu for nations. Accessible from the nation menu.
+ Added: Tags for nations. Tags can be set in the new various options menu.
+ Added: Nation creation dialog menu
+ Added: Nations can now have icons for the /nations list menu etc.
+ Added: A tag can't be the same as any land name
+ Added: A name can't be the same as any land tag
- Removed: Option for name tag force set on land creation: If you're on 1.21.9+ this is no longer needed since a dialog menu will open
instead, at /lands create. If tags are enabled, this dialog menu will be opened always. If tags are disabled, it will only be opened if the create command is executed without any argument: /lands create
- Fixed: Bodies with items not appearing for bedrock players in dialog menu (form)
+ Added: [Suggestion] Import claims from the HuskClaims plugin using the /lands admin import HuskClaims command.
+ Added: [Suggestion] If just /lands create without any arguments is executed, open a dialog menu to input name and tag (if enabled). Also displays cost and initial claimed chunks.
This will also be added for nations, when tags have been added to nations.
- Fixed: Possible issue with world ULID during migration from v1 to v2 if world no longer exists
- Fixed: Floodgate taxes_never item doesn't exist
+ Added: [Suggestion] You can now apply an item model to all items of a specific type in the GUI.
+ Added: [Suggestion] Automatically hide invite and membership items in GUI, if invites are disabled in the config.
- Fixed: Issue where not the correct (less) amount of cashback was given at chunk unclaim
- Fixed: Root drop from rooted dirt if player has no access
- Fixed: Area spawn could teleport into block if block was dirt path
- Fixed: Same issue for land spawn in rare cases
- Fixed: Instead of ignoring an offline player if his playtime is higher than all expiration entries in the config, take the highest entry instead and check against its offline time.
- Fixed: Issue where if you deleted a claimworld and created a new world with the same name, the claims wouldn't load to the new world
This behaviour was intentional in the past, but it seems like most admins expect the claims to load even if the world was reset
+ Added: <tag> argument to the create command: /lands create <name> <tag>
If the server allows spaces in land names, the arguments will be in reversed order: /lands create <tag> <name>
+ Changed: Send message about reached max amount of areas at /lands assign instead of area not found message