• Fix: Color gradients not fully working on 1.20.x
• Fix: Removed support for GSit due to its broken API, fixes the error on deaths.
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• Addition: Support for 1.20.4.
• Change: Removed support for CMI and ReviveMe.
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• Addition: Support for 1.20.2
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• Addition: Support for 1.20
• Fix: Login/AsyncPreJoin errors
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• Addition: 1.19.4 Support.
• Addition: [API] #giveHeartItem method.
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• Fix: Totem check not functioning when the player was holding the totem item in main hand.
• Addition: Resource pack which adds 6 new and custom item textures for hearts & sacrificial scrolls. Click here to find out more.
• Addition: New placeholder which will show the player's live health. (%lifesteal_health%).
• Addition: Recipes can now use items from LifestealCore (e.g use tier 1 heart to craft a tier 2 heart). Will only work on 1.18+.
• Change: The default items.yml file was had major changes, if you want to check them out make sure to let a new file generate.
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• Addition: Support for PvPManager.
• Addition: Option to drop no item (but lost hearts) when dying to mobs or other causes.
• Change: Reworded a few comments to make them clearer and more informative.
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• Hotfix: Adds necessary API methods for DeluxeWithdraw's exploit fix update.
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• Fix: Recipe errors on join for pre 1.15 servers.
• Fix: Heart drop errors for pre 1.16 servers.
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• Hotfix: Further fixes for invalid behavior with DeluxeCombat.
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READ THE CHANGELOG OR ELSE YOUR SERVER WILL HAVE ISSUES.
• Fix: Revive beacons breaking by liquids.
• Addition: Support for 1.19.1/2.
• Addition: Support for GSit.
• Addition: Support for DeluxeCombat's Grace/PVP statuses.
• Change: Moved from YAML to JSON data saving (reduced save-to-file ms by 90%). Please watch this tutorial on how to convert from the old data format to the new one, or follow the written instructions below.
1. Stop your server.
2. Backup your existing LifestealCore folder.
3. Delete the old LifestealCore jar and add the newest update.
4. Go into the LifestealCore folder and create a file "convert.lifesteal".
5. Start your server back up, you should see two red conversion messages.
6. Stop your server.
7. Go into LifestealCore folder, a new data folder should be there. Delete the "convert.lifesteal" and "data.yml" file.
8. Start your server back up.
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Re-upload due to debug messages forgotten enabled, sorry for any inconvenience.
• Hotfix: Errors when using commands for offline saved players.
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• Fix: Recipes erroring on versions below above 1.9 and below 1.15.
• Addition: Support for DeluxeCombat.
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• Fix: Error when getting hit by arrows fired by skeletons.
• Addition: Instead of player names, you can now also use "*" (for all online players), and "**" (for all players that joined the server before). This works for the following commands: add, set, setmax, remove, eliminate, revive, giveitem. I would also like to remind you that you can use those commands without the target player being online (except giveitem).
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• Fix: Errors when particles are invalid.
• Fix: Hearts not dropping on player vs player death by bow instance.
• Addition: 1.19 Support.
• Addition: New broadcast messages for deaths (EVENT_DEATH_PLAYER_VS_PLAYER_BROADCAST, EVENT_DEATH_PLAYER_VS_MOB_BROADCAST, EVENT_DEATH_PLAYER_VS_OTHER_BROADCAST).
• Addition: Update to latest CombatLogX's API.
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• Fix: New players being assigned invalid hearts.
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• Fix: Cooldown bypass functionality.
• Addition: New admin command (lsc setmax <player> <amount>) set the max hearts cap for a player.
• Addition: Refinements for the player revive command (checks if beacon is currently active, added broadcast message, added cooldown, added logging option).
• Addition: New player command (lifesteal check <player>) which shows statistics for a player.
• Addition: New placeholders %lifesteal_heartscap%, shows the current maximum amount of hearts the specific player can have.
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• Fix: Beacons being able to stack.
• Fix: Errors when using empty or invalid particle effects.
• Addition: Commands for players (with its own menu).
• Addition: Revive command for players (lets players use a command that requires x hearts in order to revive someone). Permission is lsc.user.command.revive.
• Change: Permission change. lsc.user.use.beaconbind is now lsc.user.command.beaconbind.
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• Addition: Support for CombatLogX (drop hearts when logging out during combat).
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Disclaimer: Please note that this update changed some major internals of the plugin, deploy with caution.
• Addition: Deny heart consumption when you're already above x hearts.
• Addition: Manual kill command (easy fix for when other plugins have bigger priority on death events).
• Addition: Particle effects for heart and effect-heart consumption.
• Addition: Previous and new heart amount showing in logs for heart consumption.
• Addition: Ability to withdraw hearts onto physical items with DeluxeWithdraw and its addon. You can get DeluxeWithdraw for 50% cheaper if you purchased LifestealCore.
• Addition [API]: Events for all types of deaths, check here.
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• Addition: Option to log eliminations.
• Change: Further improvements to the logging system. (1. Show if hearts actually dropped or not, and why if they didn't. 2. Show existing hearts on death)
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• Fix: Not considering all database parameters for revives, causing invalid behavior in rare cases.
• Fix: Players not dropping their items when getting eliminated (w/ reason being player v player death).
• Addition: Another feature to prevent heart farming. Prevent heart drops if a player kills another player within x seconds.
• Addition: Released the API, check main thread for links.
• Change: Moved anti-exploit settings to their own section in config.yml
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• Fix: Issues with heart drops when at minimum hearts.
• Fix: Invalid behavior with totems of undying.
• Fix: Custom model data not applying correctly.
• Addition: New placeholder for EVENT_DEATH_KILLER message (to show victim hearts).
• Addition: New placeholder for EVENT_DEATH_VICTIM_PLAYER message (to show killer hearts).
• Addition: New messages for kill/death messages when no hearts are dropped.
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• Fix: Consuming hearts when dropping them.
• Fix: Update notifications not showing for ops when joining.
• Addition: Logging & Search system.
• Addition: Added wiki section for known incompatibilities.
• Addition: Improved in-game menu with information on command hover.
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