- Added the possibility to use placeholders from PlaceholderAPI in the name of Rewards.
- Fixed an issue where virtual rewards such as commands or messages would not be executed if there were no physical rewards (items).
- Fixed an issue with ItemsAdder crates regarding interactions.
- Fixed an issue with ItemsAdder crates not spawning on server startup.
- Fixed a problem with spawning crates on server restart.
Modified the preview of the items when you get the consolation reward instead of showing you the reward item it will show you the consolation reward item which doesn't confuse the players of exactly what prize they got.
The bossbar messages were not updated when reloading the plugin.
- Added ItemsAdder font parsing in bossbars
- Fixed a problem when using ItemsAdder entities for the crates and not having the ModelEngine plugin it threw an error.
- the /magiccrates play command can now also be executed from the console.
An extra argument was added to the /magiccrates play <crateId> command, now you can specify the target you want to show the crate to.
Changed the item type for the consolation reward, from ItemStack to ItemReward (ItemReward is the class used to store an item in the crate, so you could say that you will have a reward but a consolation reward inside another reward).
Added compatibility with version 1.20.4
- Added compatibility to PvPManager plugin.
- Added an option to enable a whitelist and use the black-list worlds instead.
- The way in which the inventory is cleared when entering a cinematic has been modified. Now it is cleared only on the client side so there will be no problems with inventory synchronization plugins.
- Added a new option to add a consolation reward that is based on permissions for rewards (You need to delete the plugins/MagicCrates/editor folder to update the editor in game) The new option is located inside the details of a reward.
- When entering a transition the MagicCosmetics cosmetics inventory type does not disappear.
- When disconnecting in a transition the items stored in MagicCosmetics cosmetics disappear.
- Fixed an incompatibility issue with ModelEngine in version 1.18.2
- Fixed a problem in 1.18.2 class no such method error!
- Added a way to create rewards a bit faster with drag & drop while clicking to create a new reward.
- Compatibility issues with the latest version of ModelEngine fixed.
- Attempt to fix animations throwing exceptions.
- Fixed compatibility with ModelEngine version 4.0.3
- Fixed an issue that prevented only the first 2 of all rewards from being displayed in the cinematic.
- Fixed an issue that prevented physical crates from spawning on server startup when you had the ModelEngine Created-Zip option set to false.
- Major problems were fixed.
- Deleted some unnecessary logs.
- Fixed a bug that occurs with crates with ModelEngine models.
- Fixed a problem with ModelEngine crates rotating when they should not.
- Fixed that when using ModelEngine the crates data was loaded twice.
- Fixed an issue with ModelEngine interactions only working in version 1.20.1.
- Fixed an issue where only ModelEngine models were detected but not ItemsAdder models.
- Fixed an issue that prevented you from teleporting and therefore did not load the place data so you would see a void and not hear sounds.
- Fixed an interaction problem with crates using ModelEngine 3/4.