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  • Full Customization everything can be within your tastes
  • MythicMobs support - spawn your custom mobs and bosses and let your players fight for their lives.
  • ItemsAdder and Oraxen support
    • Use custom items as rewards and give your players unique loot for their effort
    • Use custom blocks as treasure chest and make your player's experience even more epic.
  • Holograms
    • You can optionally install DecentHolograms or FancyHolograms for amazing holograms above the treasure.
    • It's not mandatory though, you can just edit the basic hologram instead.
  • Per-world treasures:
    • Customize the treasures in every world independently. Do you want to have something in one world but not in another? This setting is for you.
    • Spawn the treasure wherever you want:
      • Randomly in your world - only in safe locations, inside borders, and outside regions
      • At your current location with /hunt start here
      • In fixed locations set in your config
  • No PVP - you disable PVP near the treasure so the players can focus on fighting the mobs. Or you can enable it and let chaos begin.
  • Treasure Keys - custom keys for every treasure
  • Custom item rewards
    • Every items has a chance to be dropped
    • Customize your reward - set custom display name and lore
    • Every item has an amount interval so players won't receive the same amount of an item every time
  • Potion effects near the treasure to make the fight more interesting
    • You could help the players with regeneration or jump boost, or you could make it harder by giving them blindness and nausea.
  • Protecting the area against trolling, traps, or destruction
    • Disable placing or breaking blocks, placing liquids, or other things that players might try to do in order to keep the competition away.
  • Prizes
    • Give your players any prizes they want with items or commands as reward types.
    • Reward only the player that opened the treasure, or everyone that participated in the hunt.
  • PlaceholderAPI support - placeholders to show info about the hunt's status in order to integrate with other plugins:
    • %mystictreasures_x% - display X coordinates
    • %mystictreasures_z% - display Z coordinates
    • %mystictreasures_world% - display the world's name
    • %mystictreasures_active% - display if the hunt is active
    • %mystictreasures_mobs% - display remaining mobs
    • %mystictreasures_remaining% - display remaining time
    • %mystictreasures_participants% - display how many players have participated so far in the treasure hunt (if enabled, shows the number of players that have killed at least a mob)
  • Animations
    • With 3 different animations (for now), amaze your player's eyes.
    • When mobs spawn, they rise from the ground to make the fight unforgettable.
    • Lightweight, with little to no impact on performance
  • Flares let your players see the treasure from far away
    • Edit the look of the flares to your taste. Want it to be more visible, or less? Just change a few values in the config and you're set.
  • ActionBar to guide your players to the treasure, and alert them on the time left
  • Particles and fireworks to enhance the experience of the players.
    • All of them are configurable, and they don't affect performance
  • Lots of settings
    • Chance of appearance, minimum online players, duration, and many more settings are available to make this plugin your own.
  • I want a treasure here - spawn a treasure right where you're standing, or just start a random hunt somewhere on the map
  • Config updater sets the config to the newest values for you.
  • Treasure Keepers - spawn mobs near the treasure in order to keep it safe
    • You can require the players to kill all the mobs before allowing them to claim the treasure. Or not, it's up to you.
    • You can make the mobs spawn when a players gets near the treasure or right when it spawns.
  • No fly zone
    • Deny flying near treasures, without the worry that someone may die. The plugin lands them safely on the ground.
    • Deny even elytra gliding if you'd like
  • WorldGuard support so no treasures are placed inside regions
  • ChunkyBorder support so no treasures are placed beyond borders
    • Also works with vanilla world borders.
    • You can also set the max coords that a treasure can spawn to in order to better control where you treasure can appear.
  • 1.21, no need to change things. This plugin was made with compatibility in mind
  • HEX and color codes support everywhere. Also, some messages are centered in order to get your player's attention
  • You can require your players to click a number of times before retrieving the treasure
  • You can set cooldowns
    • You can set a cooldown for claiming treasures. If you claimed a treasure, you need to wait before claiming another. Persistent after restart.
    • You can set cooldowns for spawning treasures in a certain world. (ex. if a treasure was spawned now, it will wait some time before trying to spawn another - but that is up to the chance also).
  • Lightweight. I work constantly to reduce excess code and to make everything as efficient as possible.
  • Reload your config with a simple command.
  • TabCompleter so that you don't have to worry about typing all the commands by yourself
  • Updater - be notified of the newest version available
  • Everything is toggleable, if you don't want something to be available to the players, you can just turn it off in the config, and reload the plugin.
  • Friendly developer, always ready to answer questions and squash bugs
  • Constant updates, as many as I can
  • Command list:
    • /hunt start - Starts the hunt at a random location in the player's world
    • /hunt start (World) - Starts the hunt at a random locations in the world specified
    • /hunt start here - Starts the hunt right at the player's location
    • /hunt stop - Stops the hunt in the player's world
    • /hunt stop (World) - Stops the hunt in the specified world
    • /hunt help - Lists all commands
    • /hunt reload - Reloads config and messages - not all values can be reloaded for performance purposed, some may need a restart.​

 

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