[ + ] Permissions were added to allow the use of traps both as a block and as a throwable item.
[ / ] Traps can now be placed on upside-down stairs, top slabs, or double slabs.
[ x ] Some errors were fixed with villagers when they had empty or air-filled trades.
[ x ] Traps now also store size attributes.
[ / ] The names of many internal variables were changed to lowercase to prevent issues.
[ + ] Compatibility with CombatPets has been added to avoid issues between both plugins.
[ + ] Added compatibility with Spigot 1.21
[ x ] Fixed an issue with entities that had an infinite potion effect
[ x ] Fixed an issue with MoshroomCows
[ x ] Fixed an error in the latest update for versions below 1.20.5.
[ x ] Fixed an error with enchantments. This error caused error messages to appear in the console.
[ x ] An error was fixed that caused if you placed a NekoTrap with a quantity of 1 in hand, it wouldn't be removed and you could place infinite ones. (This only happened in lower versions)
[ + ] added "allow_block_trap_in_protected_region" in config - This option allows nekotraps placed on the ground to trap entities in protected regions.
[ / ] Internal changes were made to improve functionality. If you encounter any errors, please report them.
[ + ] added reload command auto completer
[ + ] The option trap_mob_throw was added to allow boxes with a mob inside to be thrown and opened upon collision with something
[ x ] An error with the world configuration has been corrected.
[ / ] Now traps can be placed on full snow blocks and on some plants.
[ + ] The option to block by worlds has been added
[ + ] added throwable traps (like pokeball)
[ + ] added trap chance and break chance to nekoball
[ + ] Now traps can be thrown like a pokeball. Just activate the 'enable_trap_throw' option in the configuration!
[ + ] The "%translated_type%" placeholder has been added, automatically translating the entity type into the player's client language. For example: "Type: Zombie."
[ + ] The "%entity_type%" placeholder has been modified; now, the entity type will be automatically translated into the player's client language. For example: "Zombie."
[ x ] Placeholder values like %entity_health% are now rounded to have fewer decimal places.
placeholders: %entity_health%, %entity_max_health%, %entity_damage%, %entity_damage_speed%, %entity_name%
[ + ] Added beta compatibility with MythicMobs.
MythicMobs is a very large plugin so there are bound to be bugs and for that reason this is in beta.
You can report any type of error to me on discord!