Completely changes the old and boring mount mechanic with a completely new, engaging and fun mechanic. Which not only encourages the player to use mounts in their day to day life but, also makes them a great companion for PvP and PvE. Take your fantasy server to the next level with Re: Mounted Combat today!
Re: Mounted Combat brings abilities and potion effects that apply to either the rider or the enemy who is getting attacked by the player or both. Every single vanilla potion effect can be combined to give the players a thrilling mounted combat experience. The active effects trigger when the player attacks and these effects can be anything. Supports all kinds of mounts, be it vanilla or custom. You can even go as far to run event chains when a player rides another player.
All the customizations can be done outside of the game just using config.yml
so, you can have the maximum freedom!
+ Unique Features +
- Fully customizable Effect System
- Chance based effect application
- Rider Effects and Chains
- Enemy Effects and Chains
- Complex effects using Effect Chains
- Active effects that proc on damage
- Passive effects based on chance after delay
Horse Mount Pig Mount
/mcreload - Reloads config.
Permission Node: mountedcombat.reload
This snippet shows how to make a Pig Mount that will increase player's HP and make the player Slow while applying a damage multiplier to player's attack. Both of these effects have separate chance of getting applied. While on this mount, the attacked enemy will also occasionaly recieve Blindness and Hunger.
Detailed Documentation can be found in the config.yml
pigModule:
mount: PIG
rider:
active:
multipliers:
damage:
min: 0.3
max: 1.2
effects:
1:
effect: ABSORPTION
chance: 40
duration: 60 #Measured in ticks (1 Second = 20 ticks)
amplification: 60
2:
effect: SLOW
chance: 30
duration: 40
amplification: 20
passive:
effects:
1:
#Must match potion effect from here -> https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
effect: ABSORPTION
chance: 100
amplification: 20
2:
effect: HEALTH_BOOST
chance: 50
amplification: 10
enemy: #Only triggers the enemy part if the enemy is a Player
effects:
1:
effect: BLINDNESS
chance: 30
duration: 20 #Measured in ticks (1 Second = 20 ticks)
amplification: 60
2:
effect: HUNGER
chance: 35
duration: 60
amplification: 50