Reforges icon

Reforges 6.74.0

Custom item buffs and reforge stones with an intuitive GUI.

Page 1 ... 16 17 18 19 20 ... 25
4.46.0 Feb 20, 2022
4.46.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

4.45.0 Feb 19, 2022
4.45.0 Changelog
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
4.44.5 Feb 18, 2022
4.44.5 Changelog

- Updated to use eco 6.25.0 persistent data keys (improves performance)

4.44.4 Feb 15, 2022
4.44.4 Changelog

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect

4.44.3 Feb 14, 2022
4.44.3 Changelog

- Fixed send_title and send_message effects not handling placeholders correctly

4.44.2 Feb 13, 2022
4.44.2 Changelog

- Removed antigrief_check option from effects, will now always be true

- damage_nearby_entities effect no longer requires specifying a list of entities

4.44.1 Feb 12, 2022
4.44.1 Changelog

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)

4.44.0 Feb 10, 2022
4.44.0 Changelog
- Added sell_multiplier effect with hooks for ShopGUIPlus and DeluxeSellwands
- Added damage_self option (defaults to true) for damage_nearby_entities effect
4.43.3 Feb 9, 2022
4.43.3 Changelog

- Added config violations for invalid potion effect names (potion_effect, permanent_potion_effect, etc) (Thanks OfTeN!)

4.43.2 Feb 8, 2022
4.43.2 Changelog

- Added filters_before_mutation option to all triggerable effects
- Fixed mutators not being registered (sorry if you've pulled your hair out trying to figure out why they didn't work - I forgot to register them)

4.43.1 Feb 8, 2022
4.43.1 Changelog

- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config

4.43.0 Feb 7, 2022
4.43.0 Changelog
- Added mutators: mutators sit between triggers and effects and modify the data sent to the effect. You can modify location, victim, et cetera - allowing for much more powerful effects and effect chains
- Added inline effect chains: If you're not re-using a chain, you can write a full effect chain inline with the new run_chain_inline effect
- Added effect compile data (for developers) so effects can store extra data when compiled (used in inline chains)
- Added projectiles filter, useful for the projectile_launch and projectile_hit triggers
- Added optional delay to effects: like cooldown, every, chance, et cetera, you can specify effects to run after x amount of ticks
The wiki has been improved to show how to use these powerful new features, check it out here: https://plugins.auxilor.io/all-plugins/configuring-an-effect
4.42.1 Feb 6, 2022
4.42.1 Changelog

- Fixed mine_block and mine_block_progress not working with cancel_event trigger

4.42.0 Feb 6, 2022
4.42.0 Changelog
- Added static_<ticks> trigger, will run every x ticks while active
- Added damage_victim effect
- Added self_as_victim option to all triggered effects
4.41.0 Feb 5, 2022
4.41.0 Changelog
- Added effect chains: Effect chains are groups of effects that can be executed together. This is very useful if you want to create a chance-based effect with several components: chance is calculated independently on each trigger, so without chains, particles and messages could send when the effects don't activate, and vice-versa.
Use the run_chain effect to call a chain
Read more about chains in the updated wiki, here! https://plugins.auxilor.io/all-plugins/configuring-an-effect#effect-chains
4.40.1 Feb 5, 2022
4.40.1 Changelog

- Fixed give_health effect not accounting for max health (Thanks OfTeN!)

4.40.0 Feb 4, 2022
4.40.0 Changelog

- Added send_title effect

4.39.0 Feb 4, 2022
4.39.0 Changelog

- Added has_mana condition (Requires Aurelium Skills)

4.38.1 Feb 3, 2022
4.38.1 Changelog

- Hotfix for loader constraint violations that can occur with plugins that use outdated kotlin versions 

4.38.0 Feb 3, 2022
4.38.0 Changelog
- Added mana_cost integration for AureliumSkills
- Added points_cost support to take points from players on effect activation
- Updated to eco 6.23.0
Page 1 ... 16 17 18 19 20 ... 25
You might also like...