0.0.7 Feb 8, 2024
[ShieldSpigot update]
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Changes:
- Added the ability to fix some packet desyncs
- Added ability to obfuscate player's health and mods for some clients
- Added ability to skip some useless particles from TNT, better for a lot of explosions
- Added ability to skip packet-check for protocolsupport versions
- Added ability to skip MOB-AI for lobbies
- Added the ability to skip ligth for grass from Paper
- Added ability to track entities with a simple field
Fixes:
- Fixed support for 1.7x while using ProtocolSupport
- Fixed configuration view
- Fix unix socket error while getting raw address
- Fixed unusuall block-fall from 1.20
If you have any question or problem hit us on -> https://discord.shieldcommunity.net
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0.0.6 Feb 6, 2024
[ShieldSpigot update]
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Changes:
- Added the ability to toggle IO uring setting
- Added cached license, now if something goes wrong you can use you're license for 24h
- Improved severaly how network on 1.8 works
Fixes:
- Fixed serious crash caused by bad creative usage
- Fix unix socket error while getting raw address
- Fixed unusuall block-fall from 1.20
If you have any question or problem hit us on -> https://discord.shieldcommunity.net
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0.0.5 Nov 14, 2023
[ShieldSpigot update]
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A new update of ShieldSpigot has been rolled out ->
Fixes from 0.0.4
- Fixed bedrock connections, caused by some packet/name checks on the network impl
- Fixed some bugs reported from @DCl, may be in future i will implement events for this
- Fixed hook disconnections with NullCordX, now you must enable it on configuration before works
- Fixed some other crash/netty exploits, thanks to @lauron to show and report them
- Bumped lot of libraries, fixing some CVE and replaced with better methods
Addons
- Implemented Elytrium configuration (This makes easier to add new stuff and fixes old config to new automatically)
- Implemented option to hide players connection address, this improves security of them
- Implemented my SQL proyect for some useful information-saving [url]https://github.com/ShieldCommunity/SQL[/url]
- Implemented the ability to make configurable max players per chunk, this may help big networks
- Now EULA is skipped by starting twice (one for reading it and the other will load normaly without modifiying the file)
- The entire configuration has been documented, so that you can understand how it works.
- Removed all configuration from paper.yml and migrated to "ShieldSpigot" folder
- Implemented /shieldspigot command for 1.8.8 with performance monitor
If you have any question or problem hit us on -> https://discord.shieldcommunity.net
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