0.0.7 Feb 8, 2024
[ShieldSpigot update]

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Changes:

  1. Added the ability to fix some packet desyncs 
  2. Added ability to obfuscate player's health and mods for some clients
  3. Added ability to skip some useless particles from TNT, better for a lot of explosions 
  4. Added ability to skip packet-check for protocolsupport versions
  5. Added ability to skip MOB-AI for lobbies
  6. Added the ability to skip ligth for grass from Paper
  7. Added ability to track entities with a simple field

Fixes:

  1. Fixed support for 1.7x while using ProtocolSupport 
  2. Fixed configuration view
  3. Fix unix socket error while getting raw address
  4. Fixed unusuall block-fall from 1.20

If you have any question or problem hit us on -> https://discord.shieldcommunity.net

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0.0.6 Feb 6, 2024
[ShieldSpigot update]

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Changes:

  1. Added the ability to toggle IO uring setting
  2. Added cached license, now if something goes wrong you can use you're license for 24h
  3. Improved severaly how network on 1.8 works 

Fixes:

  1. Fixed serious crash caused by bad creative usage
  2. Fix unix socket error while getting raw address
  3. Fixed unusuall block-fall from 1.20

If you have any question or problem hit us on -> https://discord.shieldcommunity.net

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0.0.5 Nov 14, 2023
[ShieldSpigot update]

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A new update of ShieldSpigot has been rolled out ->

Fixes from 0.0.4

  1. Fixed bedrock connections, caused by some packet/name checks on the network impl
  2. Fixed some bugs reported from @DCl, may be in future i will implement events for this
  3. Fixed hook disconnections with NullCordX, now you must enable it on configuration before works
  4. Fixed some other crash/netty exploits, thanks to @lauron to show and report them
  5. Bumped lot of libraries, fixing some CVE and replaced with better methods

Addons

  1. Implemented Elytrium configuration (This makes easier to add new stuff and fixes old config to new automatically)
  2. Implemented option to hide players connection address, this improves security of them
  3. Implemented my SQL proyect for some useful information-saving [url]https://github.com/ShieldCommunity/SQL[/url]
  4. Implemented the ability to make configurable max players per chunk, this may help big networks
  5. Now EULA is skipped by starting twice (one for reading it and the other will load normaly without modifiying the file)
  6. The entire configuration has been documented, so that you can understand how it works.
  7. Removed all configuration from paper.yml and migrated to "ShieldSpigot" folder
  8. Implemented /shieldspigot command for 1.8.8 with performance monitor

2023-11-07_05.34.13.png?ex=655c3459&is=6549bf59&hm=cd3d8a8a4bb7753ca28b8f084fd11c3b7d309e05a18f5d0fdf5ee715090a5acf&=&width=1156&height=618

If you have any question or problem hit us on -> https://discord.shieldcommunity.net

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