
Spartan AntiCheat - Java/Bedrock 4.0.5.5
Very Optimised | Super Customisable | Minimal False Positives | Folia Support | Geyser Detections
Build 367
Sep 28, 2020
Build 367 - ElytraMove Check Improvements
News:
The ElytraMove check has been fairly unstable recently. I was able to improve its fly detection by removing the unstable sub-detection and implementing 2 faster & more stable ones.
Logs:
Corrected an ElytraMove speed small distance difference false positive.
Corrected a few KillAura overall short time false positives.
Corrected a config.yml problem where the Exploits check would receive latency conditional commands.
Corrected a Jesus exit trident false positive.
Updated the Block utils material library with more sensitive blocks.
Corrected a Nuker moves-in-between 1.13+ infested block false positive.
Slightly improved the Liquid protection handler with better limits.
Slightly improved the AutoSync plugin compatibility with more universal cache checks.
Corrected an AutoSync plugin compatibility async console error.
Corrected the Ground utilities with support for Shulker entities and better cache checks.
Corrected several movement false positives caused by Shulker entities.
Greatly optimised the Spartan-Player object with faster & fewer methods.
Corrected an ElytraMove fly low TPS false positive.
TPS system will now entirely disable its protection for all checks if disabled via the configuration.
Corrected a Spartan-Player object array size console error.
Corrected several FastBreak low limit false positives.
Slightly improved the FastBreak check with more & better verbose information.
Replaced the unstable ElytraMove fly(stable) detection with fly(up) & fly(down).
Corrected dozens of ElytraMove bypasses & false positives.
Corrected a KillAura aim-consistency unsafe case false positive.
Corrected a few Exploits ping-spoof false positives caused by the new detection.
Removed the unstable BoatMove packets detection soon to be replaced by the new MorePackets check.
Removed a checks.yml configuration option. (BoatMove.check_packets)
Optimised the Player-Interact event as much as possible after notifying high performance usage in timings.
Corrected several KillAura false positives caused by HitReach check violations.
Corrected several KillAura false positives caused by the Combat-Processing handler.
Brought back the functionality of the KillAura aimbot detection.
Slightly improved the Violations system with more advanced methods.
Corrected an ImpossibleActions scaffold pitch coordinate false positive.
Corrected a Criticals damage shulker entity false positives.
Implemented a new settings.yml configuration option. (Protections.limit_server_flying)
The ElytraMove check has been fairly unstable recently. I was able to improve its fly detection by removing the unstable sub-detection and implementing 2 faster & more stable ones.
Logs:
Corrected an ElytraMove speed small distance difference false positive.
Corrected a few KillAura overall short time false positives.
Corrected a config.yml problem where the Exploits check would receive latency conditional commands.
Corrected a Jesus exit trident false positive.
Updated the Block utils material library with more sensitive blocks.
Corrected a Nuker moves-in-between 1.13+ infested block false positive.
Slightly improved the Liquid protection handler with better limits.
Slightly improved the AutoSync plugin compatibility with more universal cache checks.
Corrected an AutoSync plugin compatibility async console error.
Corrected the Ground utilities with support for Shulker entities and better cache checks.
Corrected several movement false positives caused by Shulker entities.
Greatly optimised the Spartan-Player object with faster & fewer methods.
Corrected an ElytraMove fly low TPS false positive.
TPS system will now entirely disable its protection for all checks if disabled via the configuration.
Corrected a Spartan-Player object array size console error.
Corrected several FastBreak low limit false positives.
Slightly improved the FastBreak check with more & better verbose information.
Replaced the unstable ElytraMove fly(stable) detection with fly(up) & fly(down).
Corrected dozens of ElytraMove bypasses & false positives.
Corrected a KillAura aim-consistency unsafe case false positive.
Corrected a few Exploits ping-spoof false positives caused by the new detection.
Removed the unstable BoatMove packets detection soon to be replaced by the new MorePackets check.
Removed a checks.yml configuration option. (BoatMove.check_packets)
Optimised the Player-Interact event as much as possible after notifying high performance usage in timings.
Corrected several KillAura false positives caused by HitReach check violations.
Corrected several KillAura false positives caused by the Combat-Processing handler.
Brought back the functionality of the KillAura aimbot detection.
Slightly improved the Violations system with more advanced methods.
Corrected an ImpossibleActions scaffold pitch coordinate false positive.
Corrected a Criticals damage shulker entity false positives.
Implemented a new settings.yml configuration option. (Protections.limit_server_flying)
Build 366.1
Sep 24, 2020
Build 366 - HotFix #1
Corrected several Exploits ping-spoof false positives caused by the new sub-detection.
Build 366
Sep 24, 2020
Build 366 - Improved Exploits Ping-Spoof Detection
News:
Implemented a new Exploits ping-spoof sub-detection named ratio, that uses a combination of movement data, caching data & latency data to build calculations around a player's activity. It's expected to be the fastest compared to the other 2, scheduler & packets.
Logs:
Corrected an ElytraMove fly firework low speed false positive.
Corrected dozens FastBreak miscalculated delay false positives.
Greatly improved the Hack-Prevention object with better exclusions on specific checks.
Corrected a ProtocolLib compatibility temporary-player no-such-method console error.
Corrected a KillAura overall short time false positive.
Noticeably improved the Player utilities with more frequent potion-effect, vehicle, elytra identification & proper cache checks.
Noticeably optimised the Player utilities with faster potion-effect, vehicle & elytra methods.
Corrected several movement bypasses caused by exiting boats.
Noticeably improved the Spartan-Player object with new methods.
Corrected a Criticals damage smite enchantment false positive.
Slightly improved the ElytraMove check with more verbose information.
Slightly improved the Criticals check with more verbose information.
Corrected a Criticals damage unknown fork false positive.
Noticeably optimised the Fly & NoFall checks with significant reduction in location calls.
Noticeably improved the Ground utilities with better support for honey blocks.
Corrected a Fly down honey block false positive.
Corrected a BlockReach break low TPS false positive.
Corrected a KillAura area no movement false positive.
Corrected a Velocity low vertical bypass.
Improved the Velocity check with better lag calculations & more verbose information.
The Velocity check will no longer prevent movement unless distance is big.
Greatly improved the Latency system with removal of unused methods.
Slightly improved the Exploits ping-spoof detection with more universal methods.
Noticeably improved the Lag-Leniencies feature with improved TPS & latency calculations.
Slightly improved the Spartan, Player-Info & Manage-Checks inventory menus with more information.
Corrected dozens of low latency mostly movement false positives.
Corrected a HitReach horizontal strafe chasing false positive.
Implemented a new Exploits ping-spoof sub-detection named ratio.
Slightly optimised the Exploits ping-spoof detection with latency limits.
Corrected dozens Speed & Jesus trident false positives.
Noticeably improved the Trident handler with support for player weather.
Slightly optimised the Fence-Click & Invisible-Block bug handlers.
Corrected a liquid block bug in the Invisible-Block bug handler.
Slightly improved the Cache system with a more detailed exemption list.
Corrected dozens of movement false positives caused by a Player utilities negative potion-effect level bug.
Greatly improved the bypass command with support for all case letters.
Cloud feature will now reload its cache when a developer-report command is executed.
Implemented a new Exploits ping-spoof sub-detection named ratio, that uses a combination of movement data, caching data & latency data to build calculations around a player's activity. It's expected to be the fastest compared to the other 2, scheduler & packets.
Logs:
Corrected an ElytraMove fly firework low speed false positive.
Corrected dozens FastBreak miscalculated delay false positives.
Greatly improved the Hack-Prevention object with better exclusions on specific checks.
Corrected a ProtocolLib compatibility temporary-player no-such-method console error.
Corrected a KillAura overall short time false positive.
Noticeably improved the Player utilities with more frequent potion-effect, vehicle, elytra identification & proper cache checks.
Noticeably optimised the Player utilities with faster potion-effect, vehicle & elytra methods.
Corrected several movement bypasses caused by exiting boats.
Noticeably improved the Spartan-Player object with new methods.
Corrected a Criticals damage smite enchantment false positive.
Slightly improved the ElytraMove check with more verbose information.
Slightly improved the Criticals check with more verbose information.
Corrected a Criticals damage unknown fork false positive.
Noticeably optimised the Fly & NoFall checks with significant reduction in location calls.
Noticeably improved the Ground utilities with better support for honey blocks.
Corrected a Fly down honey block false positive.
Corrected a BlockReach break low TPS false positive.
Corrected a KillAura area no movement false positive.
Corrected a Velocity low vertical bypass.
Improved the Velocity check with better lag calculations & more verbose information.
The Velocity check will no longer prevent movement unless distance is big.
Greatly improved the Latency system with removal of unused methods.
Slightly improved the Exploits ping-spoof detection with more universal methods.
Noticeably improved the Lag-Leniencies feature with improved TPS & latency calculations.
Slightly improved the Spartan, Player-Info & Manage-Checks inventory menus with more information.
Corrected dozens of low latency mostly movement false positives.
Corrected a HitReach horizontal strafe chasing false positive.
Implemented a new Exploits ping-spoof sub-detection named ratio.
Slightly optimised the Exploits ping-spoof detection with latency limits.
Corrected dozens Speed & Jesus trident false positives.
Noticeably improved the Trident handler with support for player weather.
Slightly optimised the Fence-Click & Invisible-Block bug handlers.
Corrected a liquid block bug in the Invisible-Block bug handler.
Slightly improved the Cache system with a more detailed exemption list.
Corrected dozens of movement false positives caused by a Player utilities negative potion-effect level bug.
Greatly improved the bypass command with support for all case letters.
Cloud feature will now reload its cache when a developer-report command is executed.
Build 365
Sep 23, 2020