This hotfix fully stabilizes this update and is recommended for everyone. If you are still in Phase 532 or earlier, I urge you to update, but it will not be so necessary for the already stable Phase 532.1 update.
Fixed a few console errors. Sorry folks, this update was massive, it was kind of expected, but now all good.
Since I decided to bring Machine Learning to Spartan, it is necessary to do a deep cleaning and maintenance of the plugin's code, which is what I've done with this update. This could be my biggest update so far, although I won't make such a claim. However, the title is more than true, the plugin has been hugely improved from top to bottom with attention being paid down to specific details. Here are all the changes: https://github.com/IdealisticAI/Spartan-AntiCheat/commit/92269268f6c0d4113fd2f036eb599a63636be9d6
I will be conducting a Machine Learning project for Spartan in the future, if you wish to participate as a BETA Tester and help me train new algorithms but also get them ready for production, feel free to participate by joining at https://www.idealistic.ai/discord and reacting in my recent news message. Thank you!
- Removed a forgotten debug message.
- Ignored always using isCancelled in the PlayerDeathEvent.
- Fixed a Damage Cause console error.
Hey folks, I hope you are all doing great. I wanted to notify that this update removes the Ban, Report, Debug & Spectate functionalities. I did this as my time is limited due to heavy workload and I want to focus only in what's important, which is checks and their respective detections that you should expect upgrades in the future. Unfortunately, moderation functionalities is not one of them and never has been, and I'd rather remove them than keep them there unmaintained with poorly implemented code of my younger self, with overall limited functionality and better alternatives available at many other places. Kicks and warnings still exist and should serve you well.
- Fixed a memory bug where messages would remain outdated and show Spartan 1.0 instead of 2.0.
- Added support for the “allowPublicKeyRetrieval” SQL option in sql.yml.
- Made the IrregularMovements equilibrium detection not increase violations when distance traveled is too low.
- Hackers will now require evidence from 2 checks instead of previously 3 checks.
- Removed the Detection Tick functionality and balanced the use of the Move event.
- Removed the default ‘spartan {player} if {tps} > 18.0 do’ unnecessary part of the punishment command.
- Spartan will no longer be responsible for measuring the stability of your server’s TPS.
- Removed the ban, unban, ban-info, report, spectate commands and their respective options because it’s not worth for Spartan to focus on low-quality moderation functionalities.
- Removed the spectate & debug functionalities and their respective options & items because it’s not worth for Spartan to focus on low-quality moderation functionalities.
Same version but with obfuscation corrections to fix a command error.
- Corrected an eco-enchants compatibility console error.
- Punishments will now be broadcasted by default.
- The False Positive Detection functionality will enable after a certain amount of collected data.
- Updated the Discord invite link and the inventory menu item arrangements.
- Cloud Staff Announcements will now be responsbile for the outdated version check.
- Did maintenance on the MorePackets check.
- Adjusted the Player Opponent object to be more precise and more frequently updated.
- Rewrote the Violation Statistics algorithm to be probability based.
- Fixed console errors related to packets and folia.
- Fixed log & wood false positives in ImpossilbeActions check.
- Optimized the Research Engine’s handler data flow and update rate.
- Separated evidence calculation into live and historical.
Corrected a console error related to the KillAura strafe detection.
- Bedrock compatibility will now consider the prefix regardless of Floodgate.
- Adjusted the SpartanPlayer object to be more async friendly in regards to the Folia fork.
- Added handler for bridge building to prevent false positives.
- Adjusted the SpartanPlayer object to collect certain data in a tick-based fashion for more accuracy.
- Adjusted certain tracking objects to get the precise amount of ticks remaining for more accuracy.
- Improved the accuracy of many handlers.
- Improved the accuracy and speed of false positive calculation.
- Corrected flaws in the IrregularMovements check.
- Removed unnecessary statistics of the Research Engine and imposed limits to remaining.
- Improved the identification of suspected & hacker players.
- Made the appropriate changes to the Velocity check so it can be slowly rewritten.
- Made the appropriate changes to the KillAura analysis detection so it can be slowly rewritten.
- Adjusted the description of certain checks to be more complete.
- Added detection for air block placement in the ImpossibleActions check.
- Added Staff Announcements to better handle issues that spread amongst many.
- Added more information to the inventory menu for staff members.
- Prepared certain checks to be rewritten, mainly the Velocity check.
- Added more information to the BlockReach check detections and adjusted it to be more lenient.
- Improved the support of the Folia fork when retrieving nearby entities and locations.
- Added support for more 1.20+ materials revolving around crops.
- Made the NoFall check more lenient with the heights it targets.
- Made the IrregularMovements check more lenient towards block placement.
- Removed the EntityMove check and incorporated it in other checks.
- Adjusted the Water Elevator handler to be more accurate
Adjusted the Player Limit Per IP feature so it doesn't fail.
- Adjusted the Cloud feature to work more efficiently.
- Corrected a rare 1.8 console error caused by a missing event.
- Rewrote the inventory menu system to work more efficiently.
- Adjusted the NoFall check to ignore certain detections when on fall damage.
- Limited the amount of violations when they happen to be identical.
- Adjusted the Player Limit Per IP feature to be more robust.
Adjusted the piracy prevention to be more lenient in certain circumstances.
- Saved performance on Folia by disabling certain chunk processes.
- Rewrote the base of the checks & configuration to be more object oriented.
- Adjusted the teleport event to not change the detection location so easily.
- Open sourced the project on GitHub, link on overview page.
- Adjusted the legacy configuration to be more compatible.
- Better synchronized the SpartanPlayer object.
- Diversified the memory storage to be more in par with the thread requirements.
- Partly rewrote the identification of the False Positive Detection to be time based.
- Adjusted the PlayerData and Combat utilities to support more outdated Minecraft versions.
- Removed a forgotten debug message in the plugin’s configuration sharing.
- Adjusted the Spartan Player object to calculate nearby entities faster.
- Adjusted the description of the Spartan Menu items to correct a typo.
- Removed the mass check toggle options of the settings.yml configuration.
Adjusted the EntityMove check.
Adjusted the configuration, updating is recommended.
- The GhostHand check will now operate more strictly but in silent mode.
- Adjusted the Player Fight objects so as not to calculate absurdly big values.
- The Ground utilities will now be more aware when a player is active.
- The KillAura response detection will now require more than one opponent to work.
- Checks can now be toggled per detection type if available.
- Bouncing blocks will now be calculated regardless of liquid blocks.
Adjusted the Exploits elytra detection, updating is recommended.
- Improved the bedrock player identification method.
- Improved the configuration syntax information.
- Implemented a new settings.yml option “Important.load_player_head_textures”.