THIS REQUIRES AN INTERNET CONNECTION
If you're searching for a reliable Pufferfish fork for your server, look no further! UniverseSpigot offers a high-performance solution, particularly in high-player-density environments. With UniverseSpigot, you can enjoy smooth gameplay without any drop in TPS. It excels at handling a large number of spawned entities, allowing your players to push the limits of even the most complex setups. Every important aspect of the server has been optimized, and ongoing improvements will continue to be made to keep UniverseSpigot up to date with the latest version of Minecraft.
YOU MUST JOIN OUR DISCORD SERVER AFTER PURCHASING AT https://discord.gg/7gc7RbBH6C
Create a ticket in our discord along with proof of transaction to receive your license and customer role
USE THE COUPON 'RELEASE' FOR 12$ OF DISCOUNT
Q: Is there any IP address or amount of servers limit?
A: You can have a maximum of 6 IP addresses per license. The amount of servers is unlimited. However, you can purchase 3 extra IP addresses for $5. Please note that you don't need to manually add IP addresses as our system handles that automatically.
Q: How can I claim my license?
A: To claim your license, please join our Discord server at https://discord.gg/7gc7RbBH6C. Once you're in, open a support ticket and provide the payment transaction proof. Our team will process your request, and within a few minutes (or hours, depending on school hours), your license will be sent to your direct messages (DM).
Q: Can customers request access to the source code?
A: No, access to the source code is not available for customers.
# UniverseSpigot Configuration info: version: '1.0' settings: persistent-mobs: despawn-mobs-with-items: false drop-picked-up-items: true disable-allay-game-event-listening: false use-faster-random-algorithm: false disable-chunk-saving: false recalculate-chunks-out-of-bounds: false distributed-chunk-sending: enabled: false max-chunk-to-send-per-tick: 5 disable-footsteps: false disable-criterion-trigger: false do-leaf-decay: true check-if-cactus-can-survive-before-growth: false reduce-light-updates: false max-nbt-packet-size: 2097152 send-useless-entity-packets: true disable-biome-temperature-cache: false spawner: deadlock-timer: enabled: false timeout: 24000 enable-particles: true min-spawn-delay: 200 max-spawn-delay: 800 spawn-count: 4 max-nearby-entities: 6 required-player-range: 16 spawn-range: 4 light-level-checks: true max-nearby-checks: true check-for-nearby-players: true obstruction-checks: true water-prevent-spawn-checks: true optimise-supporting-block-lookup: false always-moist-farmland: false always-moist-sugarcane: false optimise-entity-custom-name: false asynchronous-entity-tracking: false asynchronous-entity-pathfinder: false asynchronous-entity-pathfinder-max-threads: 0 asynchronous-entity-pathfinder-keep-alive: 60 asynchronous-heartbeat: false max-entities-for-collision: -1 disable-shield-effectiveness: false revert-armor-protection: false old-sharpness-damage-buff: false cancel-crit-if-sprinting: true remove-hit-delay: false critical-modifier: 1.5 enable-efficient-tick-limiter: false ticks-between-collisions: 5 ticks-between-line-of-sight-update: 10 statistics-interval: 20 calculate-passengers-effective-range: true reduce-movement-updates: false gameplay-mechanics: item: ender-pearl: damage: 5.0 cooldown: 20 creative-cooldown: 20 endermite-spawn-chance: 0.05000000074505806 player: totem-of-undying-works-in-inventory: false entities-can-use-portals: true messages: tpsbar-command-output: <green>Tpsbar toggled <onoff> for <target> command: tpsbar: title: <gray>TPS<yellow>:</yellow> <tps> MSPT<yellow>:</yellow> <mspt> Ping<yellow>:</yellow> <ping>ms overlay: NOTCHED_20 fill-mode: MSPT progress-color: good: GREEN medium: YELLOW low: RED text-color: good: <gradient:#55ff55:#00aa00><text></gradient> medium: <gradient:#ffff55:#ffaa00><text></gradient> low: <gradient:#ff5555:#aa0000><text></gradient> tick-interval: 20 recursively-tick-multiple-passengers: true disable-suffocation-check: false disable-world-border-damage-check: false iterate-passengers-for-tracking-range: true flush-tasks-every-tick: true partially-parallel-entity-ticking: false redstone-limiter: enabled: false block-period: 3000 max-piston-push: 12 block-threshold: GLOBAL: 2 OBSERVER: 3 ticks-between-track-update: 1 disable-sprint-particles: false disable-activation-range: false ticks-between-time-update: 20 region-format: format: ANVIL linear: compression-level: 1 crash-on-broken-symlink: true flush-frequency: 10 flush-max-threads: 1 asynchronous-chunk-sending: false asynchronous-chunk-sending-threads: 8 ender-pearl-loads-nearby-chunks: false ticks-between-general-path-creation: 4 ticks-between-activation-range-delay: 3 ticks-between-item-merge-search: 25 ticks-between-entity-water-checks: 4 ticks-between-entity-despawn-checks: 7 ticks-between-optimized-inventory-refresh: 40 ticks-between-lava-hurt: 10 ticks-between-equipment-update: 1 ticks-between-entity-fluid-updates: 1 ticks-between-suffocation: 1 enable-optimized-inventory-checking: false update-maps-in-player-inventory: true optimise-liquids: false only-players-push-entities: false limit-passive-mobs: false tick-item-frame-maps: true show-death-particles: true show-water-splash-particles: true throttle-failed-player-item-pickups: false lava-catches-blocks-on-fire: true check-light-for-snow: true check-light-for-grass: true dynamic-view: enabled: false min-chunk-view-distance: 5 max-chunk-view-distance: 15 mean-avg-tick-time: 45 view-distance-update-rate: 60 log-messages: true chunk-unload: true adjust-simulation-distance: true min-simulation-distance: 4 max-simulation-distance: 10 disable-piston-light-updates: false optimize-natural: mob-processing: false mob-ai: false only-underground: true account-for-afk: true y-tolerance: 5 underground-y: 55
Add required netty channel flush consolidation
Asynchronous entity pathfinding
Asynchronous entity tracking
Asynchronous keep alive sending
Configurable Biome temperature cache
Configurable collision tick skipping
Configurable critical damage modifier
Configurable entity sensor tick skipping
Configurable max entities for collision in chunk
Configurable movement updates reduction
Configurable NBT packet size limit
Configurable packet compression/decompression level
Configurable player statistic update delay
Configurable spawners range, distance, max nearby entities
Heavily reduce Netty I/O thread load by avoiding expensive flush calls in tracking
Heavily reduce packet sending performance impact
Optimized block state lookups
Optimized bukkit vanish API
Optimized chunk calculations
Optimized entity counter, removed streams
Optimized flush call
Optimized item NBT comparisons
Optimized material matching for plugins
Optimized NBT writing speed
Optimized spawners algorithm
Optimized stream usage
Partially asynchronous mob-spawners
Redstone Limiter designed to mitigate excessive activations and eradicate lag-inducing mechanisms
Recoded a lot of areas of the game to be more efficient
Reduced amount of redundant packets sent
Reduced garbage collector load by offloading useless allocations
Reduced light updates
Reduced movement updates
Reduced NBT IO from player data loading
Removes processing packet queue off of the main thread
Removes synchronization from sending packets
Toggleable AI goal selector throttling
Toggleable allay game event skipping
Toggleable cactus checking for survival before growing
Toggleable chunk saving
Toggleable criterion trigger
Toggleable deadlocked spawners
Toggleable distributed & batched chunk sending algorithm
Toggleable efficient tick limiter
Toggleable footstep sounds
Toggleable hit delay
Toggleable leaf decay
Toggleable mob despawn with items
Toggleable new faster random algorithm
Toggleable old armor protection
Toggleable old sharpness damage buff
Toggleable sending useless entity packets
Toggleable shield protection
Toggleable suffocation & world border damage check
Toggleable recursively ticking entity passengers
Toggeable fast entity set custom name method for plugins
Toggeable reduced player supporting block area
1. No refunds.
2. You may not make this product accessible to anyone who does not require access in order to work on the projects which this product is required for, and you will be held responsible if the product is shared outside of your project.
If a receiver of a usage license is not explicitly given permission to redistribute the product or re-sell their usage license, then the license is non-transferrable, and the receiver maintains full responsibility over all of their downloads. If one of the receiver’s copies enters the hands of a person who does not have a usage license, the receiver is responsible for ensuring that they all obtain a usage license, either through purchasing one themselves or through compensation provided directly from the initial receiver to the product owner. Successfully ensuring that everyone accessing the product receives the right to use it ensures that the initial receiver retains their own usage rights. Anyone the initial receiver provides compensation to the owner for will also receive usage rights.
3. You may not relicense this product.
4. You may not resell this product.
5. You may not claim this product as your own creation.
In the event that any of the terms of service are violated, your license shall be terminated.