title
FIXED NPE under rare conditions when fetching item attributes
FIXED Arrow duplication exploit with "ammo save chance"
TWEAK Crafters are no longer able to craft ValhallaMMO recipes. This will be changed when the crafter API has been improved, as right now it's very barebones
The following files have been updated and must be reset for the changes to apply:
- en-us.yml (changes made to "Blacksmithing" perk description)
- smithing_progression.yml
- archery_progression.yml- light_armor_progression.yml
- heavy_armor_progression.yml
- grid_recipes.json
- smithing_recipes.json
BALANCE Doubled default accuracy with archery. In exchange, you no longer get any more accuracy from leveling up this skill. This should make archery a lot easier to level early game.
BALANCE Halved the base slow from both light and heavy armor, as people found this too annoying.
BALANCE Crafting any type of equipment now retains at least 20% of their base durability. No more 1 durability items!
TWEAK Diamond item recipes are no longer unlocked by default. Instead, they are unlocked by leveling smithing and unlocking the level 40 "Blacksmith" perk. This is to prevent new players from crafting diamond gear on autopilot only to see they only have 1 durability.
TWEAK Changed the "tool and armor" ingredient choice to accept any form of equipment and not just tools and armor. This fixes the issue on the Classic content package where bows and crossbows couldn't be upgraded, as they weren't considered a tool or armor.
FIXED The color_decimal item modifier accidentally expecting 3 arguments, when only 1 is needed.
FIXED Skills having an optional required "permission" configured still being accessible even if the player doesn't have this permission. Inaccessible skills will not be visible in the player's skill trees and will be unable to accumulate exp
FIXED "Air" projectiles throwing a NPE when thrown. This would only occur under certain circumstances involving other plugins, mainly the "Magic" plugin
FIXED Custom stats will no longer be applied to players, and instead removed, when in blacklisted worlds
FIXED Players in blacklisted worlds still being "fatigued" by the custom mining system
Classic content package fixes:
FIXED Chainmail being unheatable and thereby also untemperable
FIXED Blasting and campfire recipes not having different cook times compared to furnaces
Thanks for sticking around, and please leave a review if you enjoy the plugin!
The following files will need to be reset to have all changes applied!
- mob_stats.yml
FIXED Exploit where armor could be indefinitely improved using mobs
FIXED NPE on campfire interaction
TWEAK Monsters will now also drop more items the higher their level is (by default +100% drops every 50 levels)
TWEAK Digging speed buffs now work multiplicatively instead of additively. Drilling is a lot more effective now