
Heroes Premium 1.10.8
The best class, race and skill Minecraft RPG plugin for Minecraft servers
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Update for 1.20.X, 1.21.X
THIS IS CONSIDERED AN ALPHA VERSION AND NEEDS TESTING/FEEDBACK.
CUSTOM SKILLS WILL NOT WORK TRY OUR NEW SCRIPT SKILLS SYSTEM INTEGRATED WITH MM!
==-- | 1.10.8 PREMIUM | --==
This is a MAJOR update that features MANY changes to internal code and functions due to the great number of API changes brought by 1.20.6 and above. Please make sure to update your skills as the OLD format may not work as intended!
With this update we have unfortunately removed...Hmmcrunchy likes this. -
Some hotfixes and other QoL Improvements
Heroes Development Update
Hello everyone! Here's a summary of the recent changes and updates made to Heroes:
New Features & Improvements:
- Placeholders Added: Added latest placeholders for better compatibility and features.
- Casting Bar Improvements: Fixed the flickering issue with the casting bar during active cooldowns.
- New Abilities: Implemented new abilities with Nash scripting, improving overall flexibility.
- Attributes...
doitliketyler, Hmmcrunchy and LegoTown like this. - Placeholders Added: Added latest placeholders for better compatibility and features.
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Last push of fixes before the major stuff!
https://gitlab.com/herocraft/Heroes/-/wikis/changelog
to be updated soon...Hmmcrunchy likes this. -
Plethora of fixes and optimizations.
This is a beta build and may have some bugs but we feel it is stable for testing and should be okay. A skill update is coming and more work is being done for support for 1.21.
Backup translations.yml for some updates.
Please report any issues you may have with this version.
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Various fixes and improvements
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Merge branch '1.10.6b-dev' into 'dev'
Kainzo authored 1 day ago
d8712c5e...
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Hmmcrunchy likes this. -
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1.20.5/6 Support, bug fixes and script skills wiki
- Read more about Script Skills here
https://gitlab.com/herocraft/Heroes/-/wikis/Script-Skills
Add the tier option to example classes
RAVINGAR authored 1 week ago...
- Read more about Script Skills here
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Updated the public skills
Simple as, just grab the new public skills and it should fix some random issues with several.
Hmmcrunchy likes this. -
Hotfixes the hotfix
Fixes for 1.20.4 server oddities and some client crashes
Hmmcrunchy likes this. -
Hot fix for non-MM users.
This will fix Heroes to load when not using MM, apologies and thanks for the reports!
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Bug fixes and enhancements!
- ==-- | 1.10.3 PREMIUM | --==
This is a minor update which fixes a number of bugs, including long-standing issues with the CombatEffect in particular. As always, if you encounter any further issues please be sure to report it on the discord.
-- Supported Minecraft Versions --
1.13.X, 1.14.X, 1.15.X, 1.16.X, 1.17.X, 1.18.X, 1.19.X, 1.20.X
-- Bug Fixes --- Fixed a NullPointerException which spammed the...
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Various hotfixes and improvements!
Optional percent based strength increaser
combat but fixes
various other quality of life improvementsHmmcrunchy likes this. -
Hotfixes and NEW death-bonus feature!
Read the entire changelog
==-- | 1.10.2 PREMIUM | --==
This is a minor update to fix some further bugs and implements some community suggested features.
-- Supported Minecraft Versions --
1.13.X, 1.14.X, 1.15.X, 1.16.X, 1.17.X, 1.18.X, 1.19.X, 1.20.X
-- Changes --
- Added a new feature which is intended to combat...
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Bug fixes!
- Aug 14, 2023
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Merge branch '1.10.1' into 'dev'
RAVINGAR authored 1 week ago
a218b1f1
- Aug 08, 2023
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Hmmcrunchy, Minecraft_Pundit and JaySmethers like this. -
Hotfixes and a summon skill!
BUG FIXES!
- Add SummonFamiliar to allow for Pets and MythicMob AI to be controlled by the player!
RAVINGAR @RAVINGAR
Pushed to branchdev
- 192d4fe7 · Merge branch '1.10_bug_fixes' into 'dev'
- ... and 3 more commits....
Minecraft_Pundit and Hmmcrunchy like this. -
Massive update with INSANE changes and PERFORMANCE!
# ==-- | **1.10 PREMIUM** | --==
This update is a MAJOR step forward for Heroes and the future of the plugin! A significant number of rewrites, optimisations and new features are present in this update as we finally jump to the new 1.10 mark. As always, please let us know if you encounter any issues with this new update.
**You MUST update all your skills for this latest version, otherwise the skills WILL NOT LOAD!**
**It is also recommended to backup your old...
- ==-- | 1.10.3 PREMIUM | --==
--== | UPDATE 1.9.20 | ==-- This update also includes changes from the last previous few updates Please let us know if you encounter any issues with this new update
-- Supported Minecraft Versions -- 1.13.X, 1.14.X, 1.15.X, 1.16.X, 1.17.X, 1.18.X
-- Changes and Bug Fixes --
- Experimental weapon features will now retroactively generate in the Heroes/config.yml file. These features will default to enabled : false
- When check equipment weight is enabled in the config, if you attempt to put on a piece of armor that is not for your class or that will make you overweight, then it will not let you put it on (this just straight up didn't work before)
- Added a method to add max stamina, similar to how methods exist to remove and add max mana. Essentially just to add more support for other plugins. Additionally, these maxMana calls actually stay when rebuilding attributes (that part was broken)
- Reimplemented how Heroes handles no damage ticks. Now you will find there is much consistency when attacking entities in when damage hits are registered, and also fixed a bug where you could actually damage entities in between no damage ticks when spamming quick enough.
- Fixed a custom knockback issue where spamming attacks would occasionally make the targeted entity be thrown towards you
- Fixed an inconsistency in how knockback is handles on top of vanilla knockback. Basically added a condition to make it more consistent.
- Titles will no longer be called with a server command and will no longer be spammed in the console
- Changed the skill message to use a star Unicode symbol
- Potion skills no longer give a debug message
- Rewrote database yml into a separate file.
- Automagically handles moving legacy database configuration to new database.yml
- Also adds default database.yml when new server is created.
-- Regarding Database Changes --
What I've done is completely rewritten the logic and behavior for how Heroes loads and saves player's data. This goes for both SQL and YML. They are still stored in the same format however.
What this means is more efficient getHero() calls, and NPC's Hero's SHOULDNT be written to YML or SQL entries
Additionally the Citizens integration never worked properly, simply because someone didn't specify that citizens NPCs should be saved using a different storage type... One thing I haven't changed is that SQL Database still uses a persistent Database ID. This is associated with a player's UUID however so there shouldn't be any issues with it
You can add the following under properties to prevent the handling of old legacy files which will improve getHero() performance slightly. For new servers you can set it to false, and it won't attempt to load other directories. Otherwise it will automatically remove legacy files as player data is converted to the new format (this is for YML only).
load-legacy-player-data: true