
Knokko's Custom Item Editor 14.0
The graphical configuration tool for my custom items plug-in
- Worn armor textures no longer require Optifine in MC 1.21
- Fixes FancyPants armor textures in MC 1.21
- Drops support for MC 1.21.1
- Adds support for MC 1.21.4
- Resurrects custom trident support
- Add button to open Custom Item Sets folder in LoadMenu
Bugfixes:
- Allows Java-edition custom models to use `./` in their texture paths
- Fixes duplicate identifier bug in the java-to-bedrock model conversion
- Add custom cooking recipes
- Add custom smithing recipes
- Allow users to choose a different resourcepack host
- Add entity-based custom containers
- Add support for translating display names and lore
- Add throwable custom items
- Unify block drops
- Add item flags from MC 1.16+
- Allow custom projectiles to pierce entities
- Add copied ingredients
- Allow underwater trees
- Add MC 1.21 support
- Allow custom food to have animations when the internal item type is vanilla food
- Update vanilla item list for mc 1.20.4
- Show the armor damage sources that were previously hidden
Bugfixes:
- Adding positive-priority combined resourcepacks could cause resourcepack corruption
- Back-ups were not always flushed/finished properly
Improvements:
- Remove image size requirements from images used in custom models
- Add delete confirm menu
- Create more back-ups automatically
Improvements
- Show pixelated item & block icons in the index of the wiki's generated by the wiki generator
- Let the display name of new items start with '&f' by default: &f is the reset color code that will get rid of the italic name
- Improve performance of exporting (by multithreading)
- Add export loading screen (rather than just freezing the Editor until it's done)
- Improve container recipe overview (add recipe numbers and don't show
OutputTable
)
Bugfixes:
- The Editor would sometimes hang when working with container overlay textures on Linux
- Choosing an unfinished custom or vanilla result in the Editor would cause an error later down the line
- Add experimental support for minecraft 1.20.1
- Fix 'compressed entry size' included resourcepack bug
- Fix load consistency bug related to the 'other material'
Allow ore vein generators to go below Y=0
- Dramatically changed the installation procedure
- Removed the need for KnokkoCore
- Dropped support for minecraft 1.19.2 and added support for minecraft 1.19.4
- Added custom arrows
- Added optional constraints for ingredients in custom recipes
- Added upgrade/repair results to custom recipes
- Added the possibility to ignore displacement for small shaped recipes
- Added (possibly emissive and/or animated) custom armor textures (1.17+)
- Added two-handed items/weapons
- Added the possibility to restrict ore/tree generators to operate in worlds with specific names
- Added save-confirm menu that pops up when the cross is clicked in the Editor
- Added the option to automatically combine the Editor resourcepack with another resourcepack
- Added custom damage sources
- Automatically remove some old back-ups
- Let mobs use guns and wands
- Added the possibility to make custom items indestructible while they are dropped
- Added container script actions
- Added click, step, and break sounds to custom blocks
- Added optional fortune sensitivity to block drops
- Added the possibility to control item visibility in the wiki generator
- Repaired CrazyEnchantments integration, for now...
When exporting for minecraft 1.19, the resource pack will target minecraft 1.19.3 rather than 1.19.2
In Editor 11.4, I replaced the old file picker with a native file picker. However, someone noticed that this native file picker fails on MacOS. This update will use the old file picker when it is running on MacOS.
- Allow unbreakable custom blocks
- Improve custom model error handling
- Fix a syntax bug in the resourcepack generator
- Replaces ugly file chooser menu with native file dialogs
- Adds (raw) item stack name command substitutions
- Forbid using AIR as the OTHER internal item type of custom items (this was possible in the past, but nothing good will come out of it)
- Fix the item model of a vanilla carrot-on-a-stick when a carrot-on-a-stick is also used as projectile cover
- Forbid using fishing rods as projectile cover (this was possible in the past, but broke the vanilla fishing rod item model)