
Abandoned | AureliumMobs 1.18
add RPG experience to your survival
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1.18
Oct 12, 2021
1.18 Changelog
- Added spawn-reasons config option to define which spawn reasons should the plugin react to
Either regenerate your config or add this into your config.yml:
https://hastebin.com/pufarukuyi.less
Either regenerate your config or add this into your config.yml:
https://hastebin.com/pufarukuyi.less
1.17
Sep 8, 2021
1.17 Changelog
- Add setting to change health name rounding - ArchyX
- Added world blacklist/whitelist option (regenerate config for it to appear) - _OfTeN_
- Added world blacklist/whitelist option (regenerate config for it to appear) - _OfTeN_
1.15
Aug 29, 2021
New variables!
- Added 3 new variables for mob level formula and default mob level formula:
{location_x} - X coordinate of the mob
{location_y} - Y coordinate of the mob
{location_z} - Z coordinate of the mob
{location_x} - X coordinate of the mob
{location_y} - Y coordinate of the mob
{location_z} - Z coordinate of the mob
1.12
Aug 12, 2021
New mob level formula variable
- Added {sumlevel_global} variable for mob-level-formula and default-mob-level-formula formulas
1.9
Jul 30, 2021
Fixed mobs being Lvl 0 in some cases
- Mobs cannot be level 0 anymore (level 1 will be used instead)
1.8
Jul 29, 2021
Fixed zombie villager healing & mob renaming
- AureliumMobs renamed with Nametags will no longer be renamed back by the plugin
- If levelled zombie villager will be healed - it will lose its level and nametag and become a simple villager
- If levelled zombie villager will be healed - it will lose its level and nametag and become a simple villager
1.7
Jul 25, 2021
Removed console spam from killing AureliumMobs
- No more console messages when an AureliumMob will kill someone/will be killed
1.6
Jul 24, 2021
Default mob level formula & {distance} support
- Added default-mob-level-formula (a formula which will be used if a mob spawns with no players in a configured radius)
- ALL formulas now support {distance} variable, which represents distance from world spawnpoint (in blocks)
- ALL formulas now support {distance} variable, which represents distance from world spawnpoint (in blocks)
1.5
Jul 21, 2021
1.2-1.5 changelog
From now and on, AureliumMobs has 3 custom WorldGuard flags that people can use in their reguins:
1) aureliummobs-min-level [number] -> defines the minimal level of AureliumMob that will spawn in this region
2) aureliummobs-max-level [number] -> defines the maximum level of AureliumMob that will spawn in this region
3) aureliummobs-mob-spawning [allow/deny] -> defines wether mobs that will spawn in that area will be AureliumMobs (or just regular mobs without any level)
Additional fixes/features:
- ALL the plugin formulas now supports PlaceholderAPI placeholders (not player-related like balance, etc). Enjoy!
- Fixed an issue where plugin could not resolve mob as an AureliumMob after latest update
- Added bStats integration
- Fixed invalid PersistentDataType usage
- Added config option to turn off custom mob names
- Added API for HoloMobHealth support
1) aureliummobs-min-level [number] -> defines the minimal level of AureliumMob that will spawn in this region
2) aureliummobs-max-level [number] -> defines the maximum level of AureliumMob that will spawn in this region
3) aureliummobs-mob-spawning [allow/deny] -> defines wether mobs that will spawn in that area will be AureliumMobs (or just regular mobs without any level)
Additional fixes/features:
- ALL the plugin formulas now supports PlaceholderAPI placeholders (not player-related like balance, etc). Enjoy!
- Fixed an issue where plugin could not resolve mob as an AureliumMob after latest update
- Added bStats integration
- Fixed invalid PersistentDataType usage
- Added config option to turn off custom mob names
- Added API for HoloMobHealth support
1.2
Jul 12, 2021
1.16 Support + bugfix
- Added 1.16 support (Tested on Airplane-Purpur 1.16.5, so fork-friendly) (Java 16 still required, its 2021 guys)
- Fixed rounding mobs health on spawn\
- Fixed mob health/damage formulas adding health to base value instead of replacing it
- Fixed rounding mobs health on spawn\
- Fixed mob health/damage formulas adding health to base value instead of replacing it
1.1
Jul 11, 2021
Little bugfix
If the result levelled mob health is more that allowed (in spigot.yml), the plugin will set mob health to max value instead of throwing an error. Same with the damage.
1.0
Jul 11, 2021
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