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EcoItems 5.62.0

Super-powerful custom items and crafting recipes.

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3.113.1 Sep 20, 2022
3.113.1 Changelog

- Fixed reload bug for some users

3.113.0 Sep 17, 2022
3.113.0 Changelog
- Added join trigger
- Added leave trigger
- Added level_up_xp trigger
- Added change_world trigger
- Added respawn trigger
3.112.0 Sep 15, 2022
3.112.0 Changelog
- Added scyther_auto_sell trigger (Requires Scyther)
- Added scyther_auto_collect trigger (Requires Scyther)
3.111.0 Sep 14, 2022
3.111.0 Changelog
- Added player_placed filter
- Added breed trigger
- Added join_job and leave_job triggers (Requires EcoJobs)
- Added sell_items effect
- Added LevelledMobs integration and the %victim_level% placeholder
- Added headshot trigger
- Removed block-item-drop-place-check from config.yml
- API: Added @RunLast annotation for triggered effects to specify them to be ran at the end if possible
- API: Added compile methods for groups of configs in the same context for effects and conditions
- API: Added TriggerCreatePlaceholdersEvent and API for trigger placeholders
3.110.1 Sep 14, 2022
3.110.1 Changelog

- Fixed rare startup bug affecting some users

3.110.0 Sep 13, 2022
3.110.0 Changelog

- Added set_block effect

3.109.1 Sep 12, 2022
3.109.1 Changelog

- Fixed minor bug with configs affecting some users

3.109.0 Sep 12, 2022
3.109.0 Changelog
- Added mine_vein effect
- Fixed EcoJobs integration not being loaded
3.108.0 Sep 11, 2022
3.108.0 Changelog
- Added fully_grown filter
- Added broadcast effect
- Added values to block_item_drop and entity_item_drop
- Added glow_nearby_blocks effect
- Fixed deprecated key categorization (check eco 6.40.0 release notes)
3.107.0 Sep 10, 2022
3.107.0 Changelog
- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)
3.106.0 Sep 10, 2022
3.106.0 Changelog

- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.

3.105.0 Sep 6, 2022
3.105.0 Changelog
- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for example %victim_player_y% to get the victim's Y coordinate
- Updated to eco 6.39.1; adding support for the min(a,b), max(a,b) and == operators in expressions
3.104.3 Sep 6, 2022
3.104.3 Changelog

- Fixed elytra_boost_save_chance using 0-1 as the chance region rather than 0-100 (consistency)

3.104.2 Sep 5, 2022
3.104.2 Changelog
- Added prevent_trigger option to break_block; mine_radius; mine_radius_one_deep - will improve performance, but at the expense of compatibility
- Fixed EcoEnchants integration
3.104.1 Sep 4, 2022
3.104.1 Changelog

- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%%triggervalue%%trigger%%value%%tv%%v%, and %t%, depending on what level of shorthand you prefer.

3.104.0 Sep 4, 2022
3.104.0 Changelog

- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect

- Added onMaxHealth filter

3.103.1 Sep 3, 2022
3.103.1 Changelog

- Fixed is_night condition not working

- API: Added Iterable<ConfiguredCondition>#isMet(Player) as shorthand for using .all { it.isMet(Player) }

3.103.0 Sep 1, 2022
3.103.0 Changelog

- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix

3.102.0 Aug 31, 2022
3.102.0 Changelog

- Added has_item condition; like wearing_<armor piece>, except it just requires any item to be in the players inventory

 

3.101.0 Aug 30, 2022
3.101.0 Changelog

- Updated EcoEnchants API to 9.x.x (Users using 8.x.x will not have the integration loaded)

- Moved configs to individual .yml files - existing configs will not break, but read the announcement at discord.gg/ZcwpSsE (#news channel)

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