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DarkAuctionsX [Hypixel Inspired] 2.3.6.3
A very customizable dark auctions plugin!
Fixed support issue for 1.21, added for 1.21.1
Did some internal code refactorings
A small fix regarding complex displays
Added the possibility to hook your own currency through the API
You can now create hacky currencies through placeholders as well:
currencies:
placeholders: # this is the id you need to use in rewardsSettings.yml config 'currency: placeholders'
color: '&6'
currency-name: 'Custom'
# Used internally to check amounts
check-placeholder: '%papi_custom_currency%'
# Use %player% for the player's name
# Use %amount% for the amount
# Use %player-uuid% for the player's UUID
remove-command: 'eco take %player% %amount%'
Added an option to use a normal inventory for claim menu instead of dispenser.
Made player force quit the auction when leaving the server
If you want to set a complex item as the display of a reward (meaning it contains custom NBT), you can now use the new setting which allows you to set a whole new item as display or only the material with custom NBT to which the config name and lore are applied.
Added the posibility to execute commands besides the message broadcast when auctions are starting.
Implemented the multi-currency of RoyaleEconomy into the rewards. You can change a reward's currency now (BETA)
ATTENTION! For the currencies to be visible in menus and messages you will need to put %currency-name% and %currency-color% into them, please take a look at the new default config.yml (posted on the main plugin page)
Fixed an issue with reward names in 1.20
Added a %bid-amount% placeholder for claiming commands.
Made bid menu title support player-less placeholders.
Added a /darkauction endAll command which will end dark auctions forcefully.
Fixed an issue caused by the last modifications of data concurrency avoidance.
Some config messages if left empty should not spam the chat now during the auction.
Added a display-container setting which allows you to change the default GLASS display into something else or even remove it completely.
Modified some internal mechanics to avoid data concurrency.
Modified the item material processing for further compatibility. An invalid material is also set to barrier now. (upper versions only)
Made the display item of a reward to also take the enchant state and custom model data if set in game.