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EcoSkills 3.63.0

MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

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1.112.0 Jan 2, 2023
1.112.0 Changelog

- Added villager_trade trigger

1.111.4 Dec 26, 2022
1.111.4 Changelog

- Fixed leave_job trigger
- Fixed has_active_job condition

1.111.3 Dec 20, 2022
1.111.3 Changelog

- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)

1.111.2 Dec 15, 2022
1.111.2 Changelog

- Fixed bug with effect/attribute counting (Thanks luizsusin!)

1.111.1 Dec 12, 2022
1.111.1 Changelog

- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations

1.111.0 Dec 9, 2022
1.111.0 Changelog

- Added enter_bed and leave_bed triggers

1.110.0 Dec 5, 2022
1.110.0 Changelog

- Added entity_target trigger

1.109.1 Nov 30, 2022
1.109.1 Changelog

- Updated to new eco price API (fixes support with EcoShop)

1.109.0 Nov 28, 2022
1.109.0 Changelog

- Added player_name and victim_name filters

1.108.0 Nov 26, 2022
1.108.0 Changelog

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met

1.107.0 Nov 24, 2022
1.107.0 Changelog

- Added near_entity condition

1.106.1 Nov 23, 2022
1.106.1 Changelog

- Fixed bug with skill level up rewards (Thanks OfTeN!)

- Added option to disable stacking bleed effects with Serrated Strikes (Thanks OfTeN!)

1.106.0 Nov 23, 2022
1.106.0 Changelog
- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)
1.105.3 Nov 21, 2022
1.105.3 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)

1.105.2 Nov 21, 2022
1.105.2 Changelog

- Fixed bug with Craftsmanship

1.105.1 Nov 19, 2022
1.105.1 Changelog

- Added /skills <skill> to open the level gui for a specific skill (e.g. /skills mining)

1.105.0 Nov 17, 2022
1.105.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.

1.104.0 Nov 12, 2022
1.104.0 Changelog

- Added give_price and pay_price effects

1.103.1 Nov 8, 2022
1.103.1 Changelog

- Fixed custom skills not working

1.103.0 Nov 7, 2022
1.103.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
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