EcoSkills icon

EcoSkills 3.63.0

MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

Page 1 ... 6 7 8 9 10 ... 26
2.11.0 May 14, 2023
2.11.0 Changelog
- Added damage_twice effect
- Added brew_ingredient trigger
- catch_fish now passes the XP dropped as the value
- Added damage_item effect
- Added repair_item effect
- Added `multiplier` option to multiply_drops instead of fortune
- Counters now support all effect arguments (e.g. chance, every, etc.)
- Added brew_time_multiplier effect
- Added potion_duration_multiplier effect
- Added dont_consume_lapis_chance effect
- Added dont_consume_xp_chance effect
- Added item_durability_above filter
- Added item_durability_below filter
- add_holder (and related effects) no longer require specifying conditions
- Various fixes
2.10.0 May 9, 2023
2.10.0 Changelog

- Added run_command trigger

2.9.0 May 5, 2023
2.9.0 Changelog
- Added teleport trigger (Thanks Sen!)
- Fixed add_stat flickering for AureliumSkills users
- Added homing effect to make projectiles hone in on enemies (Homing Arrows, Homing Tridents)
- Added piercing effect to allow projectiles to pass through entities and hit multiple at once
- (API) Added new TriggerPlaceholder API to generate placeholders from TriggerData, much cleaner than using a TriggerDispatchEvent listener
- Fixed crit_multiplier
- TriggerData#item will now be passed in to get ItemStack-based placeholders if the holder provider is not an ItemStack
2.8.0 May 3, 2023
2.8.0 Changelog
- Added %location_x%, %location_y%, %location_z%, and %location_world% placeholders (shorthand: %x%, %y%, %z%, %world%)
- Added /libreforge reloadextensions command
- Fixed repeats not working correctly
- Fixed elytra_boost_save_chance
2.7.1 Apr 30, 2023
2.7.1 Changelog

- Fixed placeholder injections not working for permanent effects

2.7.0 Apr 29, 2023
2.7.0 Changelog
- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
2.6.0 Apr 25, 2023
2.6.0 Changelog

- Reworked holder loading, duplicate holders will now load properly

2.5.0 Apr 25, 2023
2.5.0 Changelog
- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote AttributeModifier-based effects
- Fixed flight effect
- Fixed inverse filters not working
2.4.1 Apr 24, 2023
2.4.1 Changelog

- Fixed potential 'flicker' bug with attribute effects
- Fixed points not integrating with price system

2.4.0 Apr 20, 2023
2.4.0 Changelog
- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation
2.3.0 Apr 19, 2023
2.3.0 Changelog

- Fixed ignite effect errors
- Added item_durability_multiplier effect

2.2.8 Apr 13, 2023
2.2.8 Changelog

- Fixed DefaultArtifactVersion not existing for 1.17 users

2.2.7 Apr 9, 2023
2.2.7 Changelog

- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent

2.2.6 Apr 6, 2023
2.2.6 Changelog

- Fixed static trigger
- Fixed all effects with runnables

2.2.5 Apr 5, 2023
2.2.5 Changelog

- Fixed inverse: true not working for conditions

2.2.4 Apr 4, 2023
2.2.4 Changelog

- Fixed several critical bugs with permanent effects
- Fixed legacy config loading

2.2.3 Apr 3, 2023
2.2.3 Changelog

- Added launch-at-location option to shoot and shoot_arrow

2.2.2 Apr 3, 2023
2.2.2 Changelog

- Improved startup time
- Fixed custom skills/effects/stats not loading (Thanks OfTeN!)

2.2.1 Apr 2, 2023
2.2.1 Changelog

- Fixed loading error with mismatched libreforge versions (Thanks in part to OfTeN!)
- Improved violation messages (Thanks OfTeN!)

2.2.0 Mar 30, 2023
2.2.0 Changelog
- Fixed points placeholder
- Fixed spawn_mobs effect being considered permanent (Thanks OfTeN!)
- Fixed AOE effects compiling wrong (Thanks OfTeN!)
- Added holder placeholders
- And added %text%, %string%, and %message% to access the TEXT parameter in placeholders
Page 1 ... 6 7 8 9 10 ... 26