ClientCatcher | Mods Support icon

ClientCatcher | Mods Support 2.2.1

Get the client and mods with which a player has connected to your server

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BugFixes and Improvements
+ Migrations
Migrated plugin build structure from Maven to Gradle
Migrated to a better native Minecraft command system, Brigadier.

+ BugFixes
The detection of clients when entering the server has been improved, therefore, the delay option may be removed in a future update.
Fixed a bug in the replacement of variables in messages.

More info at https://github.com/4drian3d/ClientCatcher/releases/tag/2.2.1
General plugin improvement
- Improved plugin performance
- Changed several configuration paths, it is recommended to restart the configuration and review the configuration guide https://github.com/4drian3d/ClientCatcher/wiki/Configuration
Fixes and Forge mods support
- Add Forge <1.12 mods support. If a player logs in with Forge to your server, his mods will be displayed on login and when using the /client command.

- Fix configuration mess when sending messages.
- Fixed error message in console when entering a player with null client.
Full configuration, MiniMessage Support and blocked clients
- You can now change all aspects of the plugin such as messages and detection time.

- Along with the new configuration, the format you can use for the messages is MiniMessage

- Now you can define which clients will be blocked at login time in the configuration
Improved tabcomplete, permission check and more
Improved detection and more
- Delayed client detection by 1 second to reduce existing false positives

- Now the plugin requires java 11+ instead of java 16

- The code has been improved, offering better performance and better quality.
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