
Dragons❱ Dragons+DragonEscape 2.9.0
| Two in one | Bungee/MultiArena | Extremely Configurable | Kits | Easy to Setup | Achievements |
Page 1
2.9.0
10 days ago
New Options
- Added a new option: Options.Game.Dragon-Escape-Respawning, if true, the game has two conditions to respawn players:
- The dragon has not spawned yet; players will respawn until the dragon spawns.
- Any spawn point is still present, the game checks for blocks around the spawn point areas to see if the spawn point has been destroyed or not.
- This require
Options.Game.Dragon-Escape-Look-For-Respawn-Point set to true. - This also requires
Options.Game.Dragon-Escape-Dragon-Kill-Player set to false.
- This require
- Dragon's mode game length can now be changed per arena.
- /dragons setGameLength <arena> <time-in-seconds>
- Added a delay option for the dragon to spawn in Dragon Escape at Options.Game.Dragon-Escape-Dragon-Spawn-Delay-Ticks
- Default is 0, meaning no delay.
- Time is in ticks, 20 ticks = 1s.
- Player position in the scoreboard cannot be done during when the dragon is not spawned since the game depends on the dragon's position to calculate score.
- Each second players will receive a dragon spawning message that can be changed at
- Messages.The-Dragon-Spawns-In
- Messages.The-Dragon-Spawned
- Default is 0, meaning no delay.
- Added 1.21.6 support.
2.8.4
May 12, 2025
Fixes, new option
- Removed a ton of unused code.
- As requested, added a new option: Options.Game.Destroy-Liquid-Blocks
- If true, the dragon will be able to destroy Water and Lava.
- Fixed a critical issue where the Dragons event handling could interfere with events outside of the game, including Dragon Escape.
2.8.0
Jan 3, 2025
1.21.4, offline placeholders
- Added 1.21.4 support
- A bit of rework on the backend, report bugs at PM or Discussion.
- (BETA) Added a few offline placeholders, they work with a Cache system and will expire after 5 minutes of not being accessed (You can change this at Offline-Data-Cache-Timeout in options.yml):
- %dragons_offline_wins_PLAYER%
- %dragons_offline_games_PLAYER%
- %dragons_offline_losses_PLAYER%
- More to come.
2.7.0
Nov 27, 2024
Fixes, Join As Spectator
- Added a option to let players join as spectator if the game already started
- At Options.Join-As-Spectator, false by default
- This also works for Bungee servers, but testing was limited, if you are having issues with this option on Bungee please report vai PM or Discussion.
- Fixed 1.21.3 NBT support.
- Fixed incorrect trail select permission, not allowing players to select trails if they don't have a certain permission
- Fixed Vault support not working correctly for Trails
- Trails and Shop will now show the price of the item if the player doesn't have it yet
- A extra line will be added to the lore, you can change it at language.yml -> "Messages.Kits.Price-Lore-Addon"
2.6.8
Nov 4, 2024
Lobby scoreboard changes
- You can now use per player placeholders (with PlaceholderAPI) on waiting lobby scoreboards.
1.4.6.2
Jan 7, 2022
- Fixed some incorrect permissions; dragons.joinfull for Bungee, dragons.admin for sign setup and some others.
- Fixed some API methods returning wrong values.
1.4.6.1
Dec 10, 2021
Following the 1.18 update, added a option to change the void level for 1.18 servers, default is -5.
1.4.6
Nov 30, 2021
Added MC 1.18 & Java 17 support.
1.4.5
Nov 17, 2021
(Requested feature) Added a option to change the Hologram refresh rate (options.yml -> Leaderboard-Refresh-Rate)
Minimum is 0.1 seconds.
Minimum is 0.1 seconds.
1.4.4
Sep 24, 2021
Page 1