 
                Domination | Leaderboards | Classes or Kits | Special Effects/Systems | Mounts | Bungee/ MultiArena
Added unformatted placeholders for leaderboards, those will only return the value not the formatted placeholder from config, example:
- /wizards autojoin now requires the permission
wizards.autojoin
Applies for all leaderboard placeholders:
- %wizards_data_kills_player_1% - Returns the player name with most kill
- %wizards_data_kills_1% - Returns the kill amount of the 1st player
- %wizards_data_damage_player_POSITION%
- %wizards_data_damage_POSITION%
- %wizards_data_healing_player_POSITION%
- %wizards_data_healing_POSITION%
- %wizards_data_flags_captured_player_POSITION%
- %wizards_data_flags_captured_POSITION%
- %wizards_data_wins_player_POSITION%
- %wizards_data_wins_POSITION%
- %wizards_data_exp_player_POSITION%
- %wizards_data_rank_POSITION%
- %wizards_data_leaderboard_exp_POSITION%
flags_captured:
  '15':
    enabled: true
    display-name: '&b&lConquer!'
    description: '&7Capture a flag 15 times!'
    commands:
    - wizards coins add %player% 50

#If enabled, the skill will do a certain amount of damage per second
enable-damage: false
#Range of the skill for teammates and enemies
skill-range: 16
#Skill damage multiplier
#0.01 = 1%
#0.1 = 10%
#1 = 100%
skill-damage-multiplier: 0.3
#Determines how much extra mana the player gets per match tick, this does not stack with Powerups and other classes.
extra-mana-recharge-amount: 3
#How long should the skill last, in ticks; 20 ticks = 1s.
skill-duration-in-ticks: 120
#The skill buffs does not stack, but its damage per second (if enabled) does. You can limit so only one teammate can use the skill at time.
only-one-skill-per-team: true
#If false, players will not lose the buff if out of the skill-range.
#Otherwise, the game will check for range every tick, which can impact server performance if the skill range value is big (>64).
remove-buff-if-out-of-range: truebard:
  enabled: true
  item: 'BEACON : 1'
  name: '&6Bard'
  lore:
    - '&7Creates a area of effect '
    - '&7that buffs mana regeneration'
    - '&7and skill damage.'
  slot: 33Please make sure to add the new class to your shop.yml, this file does not update automatically!blitzer:enabled: trueitem: 'BLAZE_POWDER : 1'name: '&6Blitzer'lore:- '&7Unleashes a bolt of energy'- '&7that chains between enemies,'- '&7zapping up to 3 targets!'slot: 43
Note: The targetting system for the first player uses AABB calculations at the moment, a normal targetting method is coded but not usable for this class, feedback if appreaciated, if it's too hard to target a player a option to toggle the AABB targetting can be added.
Up To Date with Spigot. Check the wiki for more.
Fixed a few issues for when Inventory Layout Editor is enabled
This is a up-to-date version with the SpigotMC release.
You can check WIKI for info on everything: https://floodeer.gitbook.io/wizards-1/overview/the-basics
As well as the full changelog HERE on SpigotMC.
This update contains fixes, DecentHologramsAPI support, tons of new options and 1.21 support.
Now we have a wiki, so updates should be frequent across all platforms