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Boosters 5.73.0

Add server-wide boosters to generate revenue without pay-to-win.

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4.36.0 Jul 9, 2022
4.36.0 Changelog

- Added create_explosion effect (Thanks theAstra!)

4.35.2 Jul 7, 2022
4.35.2 Changelog

- Fixed boosters breaking on restart

4.35.1 Jul 5, 2022
4.35.1 Changelog

- Fixed error on startup for some EcoPets users

4.35.0 Jul 4, 2022
4.35.0 Changelog

- Added spawn_potion_cloud effect

- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic 

4.34.2 Jul 1, 2022
4.34.2 Changelog

- Fixed UUID clashes breaking attribute modifier effects between plugins

4.34.1 Jun 30, 2022
4.34.1 Changelog
- Rewrote effect activation, fixing updated isMet values for effect-specific conditions
4.34.0 Jun 26, 2022
4.34.0 Changelog

- Added add_points effect; like give_points but acts permanently - if you're making a mana type system with your points, this works like a modifier (e.g. +40 Mana) - You can take as well as add

4.33.1 Jun 25, 2022
4.33.1 Changelog

- Fixed potential performance issues with in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots by moving Item lookups to CompileData rather than running on each invocation

4.33.0 Jun 24, 2022
4.33.0 Changelog

- Added jobs_level_up trigger

- Added fly_speed_multiplier effect

4.32.0 Jun 22, 2022
4.32.0 Changelog

- API: Added data to TriggerPreProcessEvent

- API: Added data to TriggerProcessEvent

4.31.0 Jun 22, 2022
4.31.0 Changelog

- Added pet filter

- Fixed skill filter

4.30.0 Jun 21, 2022
4.30.0 Changelog

- Added skill filter

4.29.0 Jun 20, 2022
4.29.0 Changelog

- Added win_raid trigger

4.28.1 Jun 20, 2022
4.28.1 Changelog

- Added %boosters_active_list% placeholder (Thanks grzybeek!)

4.28.0 Jun 19, 2022
4.28.0 Changelog

- Added item as trigger parameter

- Added in_mainhand and in_offhand conditions

- Added wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots conditions

- Added value to level_up_pet and level_up_skill triggers

- Added craft trigger

- Added enchant_item trigger

- Added EcoEnchants-specific trigger, obtain_special

- Added damage_item trigger

- Added value to heal trigger

4.27.0 Jun 18, 2022
4.27.0 Changelog

- Added has_active_pet condition

- Added has_pet_level condition

- Added give_pet_xp effect

- Added pet_xp_multiplier effect

- Added gain_pet_xp trigger

- Added level_up_pet trigger

4.26.0 Jun 18, 2022
4.26.0 Changelog

- Triggers now supply a numeric value

- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder

4.25.1 Jun 17, 2022
4.25.1 Changelog

- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.

4.25.0 Jun 16, 2022
4.25.0 Changelog

- Added luck_multiplier effect

4.24.0 Jun 15, 2022
4.24.0 Changelog

- Added add_stat_temporarily effect (Requires EcoSkills)

- Added multiply_stat_temporarily effect (Requires EcoSkills)

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