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Boosters 5.73.0

Add server-wide boosters to generate revenue without pay-to-win.

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5.9.0 May 5, 2023
5.9.0 Changelog
- Added teleport trigger (Thanks Sen!)
- Fixed add_stat flickering for AureliumSkills users
- Added homing effect to make projectiles hone in on enemies (Homing Arrows, Homing Tridents)
- Added piercing effect to allow projectiles to pass through entities and hit multiple at once
- (API) Added new TriggerPlaceholder API to generate placeholders from TriggerData, much cleaner than using a TriggerDispatchEvent listener
- Fixed crit_multiplier
- TriggerData#item will now be passed in to get ItemStack-based placeholders if the holder provider is not an ItemStack
5.8.0 May 3, 2023
5.8.0 Changelog
- Added %location_x%, %location_y%, %location_z%, and %location_world% placeholders (shorthand: %x%, %y%, %z%, %world%)
- Added /libreforge reloadextensions command
- Fixed repeats not working correctly
- Fixed elytra_boost_save_chance
5.7.2 May 2, 2023
5.7.2 Changelog

- Fixed GUI not working before reload

5.7.1 Apr 30, 2023
5.7.1 Changelog

- Fixed placeholder injections not working for permanent effects

5.7.0 Apr 29, 2023
5.7.0 Changelog
- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
5.6.0 Apr 25, 2023
5.6.0 Changelog

- Reworked holder loading, duplicate holders will now load properly

5.5.0 Apr 25, 2023
5.5.0 Changelog
- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote AttributeModifier-based effects
- Fixed flight effect
- Fixed inverse filters not working
5.4.1 Apr 24, 2023
5.4.1 Changelog

- Fixed potential 'flicker' bug with attribute effects
- Fixed points not integrating with price system

5.4.0 Apr 20, 2023
5.4.0 Changelog
- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation
5.3.0 Apr 19, 2023
5.3.0 Changelog

- Fixed ignite effect errors
- Added item_durability_multiplier effect

5.2.7 Apr 13, 2023
5.2.7 Changelog

- Fixed DefaultArtifactVersion not existing for 1.17 users

5.2.6 Apr 9, 2023
5.2.6 Changelog

- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent

5.2.5 Apr 6, 2023
5.2.5 Changelog

- Fixed static trigger
- Fixed all effects with runnables

5.2.4 Apr 5, 2023
5.2.4 Changelog

- Fixed inverse: true not working for conditions

5.2.3 Apr 4, 2023
5.2.3 Changelog

- Fixed several critical bugs with permanent effects
- Fixed legacy config loading

5.2.2 Apr 3, 2023
5.2.2 Changelog

- Added launch-at-location option to shoot and shoot_arrow

5.2.1 Apr 2, 2023
5.2.1 Changelog

- Fixed loading error with mismatched libreforge versions (Thanks in part to OfTeN!)
- Improved violation messages (Thanks OfTeN!)

5.2.0 Mar 30, 2023
5.2.0 Changelog
- Fixed points placeholder
- Fixed spawn_mobs effect being considered permanent (Thanks OfTeN!)
- Fixed AOE effects compiling wrong (Thanks OfTeN!)
- Added holder placeholders
- And added %text%, %string%, and %message% to access the TEXT parameter in placeholders
5.1.0 Mar 29, 2023
5.1.0 Changelog

- Fixed top-level conditions not working
- Fixed not met effects not working
- Conditions can now access ProvidedHolder
- Deprecated config methods without ProvidedHolder, will be removed in a future release

5.0.0 Mar 29, 2023
The libreforge 4 update!
We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!
 
So what's new?
- libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes
 
Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.
 
As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!
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