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Boosters 5.77.0

Add server-wide boosters to generate revenue without pay-to-win.

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4.90.3 Dec 26, 2022
4.90.3 Changelog

- Fixed leave_job trigger
- Fixed has_active_job condition

4.90.2 Dec 20, 2022
4.90.2 Changelog

- Fixed block_item_drop and entity_item_drop being called on empty block drops (e.g. breaking glass)

4.90.1 Dec 12, 2022
4.90.1 Changelog

- Updated prices internally for grouping in messages
- Fixed potential bug with static trigger / triggers where the player is the victim not working with certain antigrief integrations

4.90.0 Dec 9, 2022
4.90.0 Changelog

- Added enter_bed and leave_bed triggers

4.89.0 Dec 5, 2022
4.89.0 Changelog

- Added entity_target trigger

4.88.1 Nov 30, 2022
4.88.1 Changelog

- Updated to new eco price API (fixes support with EcoShop)

4.88.0 Nov 28, 2022
4.88.0 Changelog

- Added player_name and victim_name filters

4.87.0 Nov 26, 2022
4.87.0 Changelog

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met

4.86.0 Nov 24, 2022
4.86.0 Changelog

- Added near_entity condition

4.85.0 Nov 23, 2022
4.85.0 Changelog
- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)
4.84.1 Nov 21, 2022
4.84.1 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)

4.84.0 Nov 17, 2022
4.84.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.

4.83.0 Nov 12, 2022
4.83.0 Changelog

- Added give_price and pay_price effects

4.82.0 Nov 7, 2022
4.82.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
4.81.0 Nov 1, 2022
4.81.0 Changelog
- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
4.80.0 Oct 29, 2022
4.80.0 Changelog

- Moved boosters to each have their own file, existing boosters will still work

4.79.0 Oct 28, 2022
4.79.0 Changelog
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
4.78.1 Oct 26, 2022
4.78.1 Changelog
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)
4.78.0 Oct 24, 2022
4.78.0 Changelog
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Several optimisations and bug fixes
4.77.1 Oct 21, 2022
4.77.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns

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