Regenerate the Wilderness, Regenerate at Lands unclaim
+ Added: Extra precautions with world managers to wait for claim loading
+ Improved: Async FAWE handling
This plugin now requires FAWE or WorldEdit to be installed.
+ Added: Support for latest MC version
- Fixed: Error during regen for expired land
+ Updated: To latest Lands API
- Fixed: plugin.yml
+ Added: Message when teleportation
+ Improved: [Suggestion] Adjust location in chunk instead of teleporting player to spawn
+ Added: [Suggestion] Radius to ignore wilderness around Lands claims
You need to manually add this option to worlds.yml, if you wish to use it:
worlds:
world:
# Wilderness Configuration
# Customize chunk regeneration in the wilderness (not claimed).
wilderness:
enabled: true
# Set the timespan a chunk needs to stay untouched (no player interaction at all), before it will be regenerated.
# If a player just walk through a chunk without interacting with it, the interaction time won't be reset.
no-interaction_time: 30d
# Prevent chunks getting reset that are near a claimed land?
# The radius is applied to each chunk that gets checked. If there's any land claim
# within that radius, this chunk won't be regenerated.
# This option is not applied to chunks that get regenerated because they got unclaimed.
# Any value lower than 1 disables this option.
no-claim-radius: 2