
WildRegeneration 1.7.1
Regenerate the Wilderness, Regenerate at Lands unclaim
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1.7.1
Jan 6, 2025
+ Improved: Async FAWE handling
1.7.0
Dec 11, 2024
1.21 Support and FAWE Requirement
This plugin now requires FAWE or WorldEdit to be installed.
+ Added: Support for latest MC version
1.5.1
Oct 16, 2023
- Fixed: Error during regen for expired land
1.4.2
Aug 21, 2023
+ Updated: To latest Lands API
1.4.1
Jun 24, 2023
1.2.15
Jan 14, 2023
1.2.15
Jan 14, 2023
- Fixed: plugin.yml
1.2.13
Jan 12, 2023
1.2.12
Jan 9, 2023
Teleport on Regen
+ Added: Message when teleportation
+ Improved: [Suggestion] Adjust location in chunk instead of teleporting player to spawn
1.2.10
Dec 16, 2022
No Claim Radius
+ Added: [Suggestion] Radius to ignore wilderness around Lands claims
You need to manually add this option to worlds.yml, if you wish to use it:
worlds:
world:
# Wilderness Configuration
# Customize chunk regeneration in the wilderness (not claimed).
wilderness:
enabled: true
# Set the timespan a chunk needs to stay untouched (no player interaction at all), before it will be regenerated.
# If a player just walk through a chunk without interacting with it, the interaction time won't be reset.
no-interaction_time: 30d
# Prevent chunks getting reset that are near a claimed land?
# The radius is applied to each chunk that gets checked. If there's any land claim
# within that radius, this chunk won't be regenerated.
# This option is not applied to chunks that get regenerated because they got unclaimed.
# Any value lower than 1 disables this option.
no-claim-radius: 2
1.2.6
Nov 5, 2022
Lands
+ Updated: Use latest isClaimedUnloaded method of Lands API
Older version still work fine with Lands, however the old method is deprecated.
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