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WildRegeneration 1.7.1

Regenerate the Wilderness, Regenerate at Lands unclaim

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+ Improved: Async FAWE handling

1.21 Support and FAWE Requirement

This plugin now requires FAWE or WorldEdit to be installed.

+ Added: Support for latest MC version

MySQL

- Fixed: MySQL connection

1.21 Support

+ Added: 1.21 Support

1.20.5 Support

+ Added: 1.20.5 Support

- Fixed: Error during regen for expired land

Multi Locale Support

+ Added: API docs

+ Added: multi locale support

API

+ Updated to latest Lands API

+ Updated: To latest Lands API
 
1.20 Support
+ Added: 1.20 Support

- Fixed: plugin.yml

Hotfix

- Fixed: [#2257] Plugin not enabling with some setups

API

+ Added: ChunkRegenerated event to API

Teleport on Regen

+ Added: Message when teleportation
+ Improved: [Suggestion] Adjust location in chunk instead of teleporting player to spawn

Lands

+ Updated: To latest Lands API

No Claim Radius
+ Added: [Suggestion] Radius to ignore wilderness around Lands claims
You need to manually add this option to worlds.yml, if you wish to use it:
worlds:
world:
# Wilderness Configuration
# Customize chunk regeneration in the wilderness (not claimed).
wilderness:
enabled: true
# Set the timespan a chunk needs to stay untouched (no player interaction at all), before it will be regenerated.
# If a player just walk through a chunk without interacting with it, the interaction time won't be reset.
no-interaction_time: 30d
# Prevent chunks getting reset that are near a claimed land?
# The radius is applied to each chunk that gets checked. If there's any land claim
# within that radius, this chunk won't be regenerated.
# This option is not applied to chunks that get regenerated because they got unclaimed.
# Any value lower than 1 disables this option.
no-claim-radius: 2
Lands

+ Updated: Use latest isClaimedUnloaded method of Lands API

Older version still work fine with Lands, however the old method is deprecated. 

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