
NekoTraps 1.6.5
Trap your entities in boxes!
[ x ] Now it checks more than once if the entity is actually alive
[ x ] The entity now retains its fireticks when captured
[ x ] The entity now retains whether it can pick up items when captured
[ °_° ] This update was made solely for one person who doesn’t read and then threatens to leave negative reviews °_°
[ + ] Added compatibility with version 1.21.5
[ x ] Fixed issues with version 1.21.4
[ / ] Renamed internal attribute names, which shouldn't affect servers (if you experience any issues, please report them on Discord)
[ + ] Compatibility with the "Lands" plugin was added so that players cannot place a trap outside their own land.
[ + ] Permissions were added to allow the use of traps both as a block and as a throwable item.
[ / ] Traps can now be placed on upside-down stairs, top slabs, or double slabs.
[ x ] Some errors were fixed with villagers when they had empty or air-filled trades.
[ x ] Traps now also store size attributes.
[ / ] The names of many internal variables were changed to lowercase to prevent issues.
[ + ] Compatibility with CombatPets has been added to avoid issues between both plugins.
[ + ] Added compatibility with Spigot 1.21
[ x ] Fixed an issue with entities that had an infinite potion effect
[ x ] Fixed an issue with MoshroomCows
[ x ] Fixed an error in the latest update for versions below 1.20.5.
[ x ] Fixed an error with enchantments. This error caused error messages to appear in the console.
[ x ] An error was fixed that caused if you placed a NekoTrap with a quantity of 1 in hand, it wouldn't be removed and you could place infinite ones. (This only happened in lower versions)
[ + ] added "allow_block_trap_in_protected_region" in config - This option allows nekotraps placed on the ground to trap entities in protected regions.
[ / ] Internal changes were made to improve functionality. If you encounter any errors, please report them.
[ + ] added reload command auto completer
[ + ] The option trap_mob_throw was added to allow boxes with a mob inside to be thrown and opened upon collision with something