
NekoTraps 1.6.5
Trap your entities in boxes!
[ x ] An error with the world configuration has been corrected.
[ / ] Now traps can be placed on full snow blocks and on some plants.
[ + ] The option to block by worlds has been added
[ + ] added throwable traps (like pokeball)
[ + ] added trap chance and break chance to nekoball
[ + ] Now traps can be thrown like a pokeball. Just activate the 'enable_trap_throw' option in the configuration!
[ + ] The "%translated_type%" placeholder has been added, automatically translating the entity type into the player's client language. For example: "Type: Zombie."
[ + ] The "%entity_type%" placeholder has been modified; now, the entity type will be automatically translated into the player's client language. For example: "Zombie."
[ x ] Placeholder values like %entity_health% are now rounded to have fewer decimal places.
placeholders: %entity_health%, %entity_max_health%, %entity_damage%, %entity_damage_speed%, %entity_name%

[ + ] Added beta compatibility with MythicMobs.
MythicMobs is a very large plugin so there are bound to be bugs and for that reason this is in beta.
You can report any type of error to me on discord!
[ / ] Changed the method of storing equipment and the drop chance of each piece of armor.
[ ! ] Both methods are currently working, the new captured entities will be saved with the new method. In the not too distant future, the previous method will be removed, so it is advisable to drop and recapture the entities from the boxes.
[ + ] An option has been added to change the message when obtaining the item. If you put only "" the message will not be sent.