
RDQ 4.7.3
Cross Server | Quests | Ranks | Tree | Passives/Unlocks | Stats | Achievements
- Updated Ready message default to INFO level
- Fixed double ROFL copter comment for files inside folders.
- Updated Toggle button for Collector, Mechanization, and Quantum Storage machines to clearly express the current state of the machine
- Added 5 new languages: Arabic, Farsi, Greek, Japanese, and Vietnamese
- Colorized RDQ logger messages for easier readability
- Fixed critical error in RDQ block saving logic
- Added new config option to enable further logging
Fixed error in mechanization, collector, and qstorage usage perms
Fixed duplication error with Mechanization passive
Fixed bug causing non-recipe items to return to players inventory [Mechanization]
To avoid further issues, players will have to reopen the machine when clearing a recipe
Added RaindropQuests.passives.<PassiveID>.use to RaindropQuests.player, RaindropQuests.passives.*, and RaindropQuests.* parent permission nodes.
Updated Quest503 to provide enchanted books rather than blank ones.
Fixed a try-with-resource error.
Fixed 2 achievements requiring unrelated achievement
Fixed permission for rq achievements command
Added rq achievements all command
Updated dependency downloader to resolve maven issue
Inventory API updated
Towny updated to 0.100.1.0
mcMMO updated to 2.1.231
Mythic Mobs updated to 5.6.1
Plan updated to 5.6.2820
Updated default recruit rank to display RDQ generated requirements in lieu of server owners preferring default configs.
Fix for item retention passive cool down failing to trigger passive and giving a negative time.
Addressed error in cooldowns for titles
Fixed melon wand in the shop [formerly giving auto craft hoppers]
Addressed bug in melon wand lore
Updated language files so lore matches default passive values
Address issue in Korean language files where Passives were missing translations
Address small error with legacy color codes
Change web server to be disabled by default
- Addressed flaw where a quest completion is required (rank up or quest turn in)
- Fixed PAPI logic bug where the returned value must match config value
Minor config fix for bukkit branches. Folia branch receives a number of fixes.
Fixed extra requirements showing in ranks when soft depends are not present
Fixed Folia branch removing additional Bukkit only runnables
Fix bug causing Passives Web GUI and Passives in-game GUI to clash; resulting in extra tags in-game. Thanks to @GreenArrow99 for reporting the error.
- Addressed logic failure accounting for quest completions in Kill, Potion Crafting, and PAPI requirements. Once initial threshold is achieved by players, the requirement became moot.
- For example, if a quest requires 8 kills, once a players achieved 8 kills, the player met the requirement and could complete the quest repeatedly if no further requirements were present.
- As of 4.3.7, players must obtained the kills for every turn in. I.e. Quest Requirement * Quest Completions = Player Number required.
- This does not correlate to Rank requirements as players obtain the rank once.
- Fixed error in LanguageLoader for default Quest801, Quest802, and Quest900.
- Removed Slots button from RDQ Footer Vue Component
- Slots removed due to changes in the Minecraft Usage Guildelines.
- Fixed bug causing auto crafter machines to save twice
- Fixed bug causing RDQ Economy balance check to require double money needed
- Added Folia metric for server stats tracking
- Small bug fix for LanguageLoader's new passive
- Null checks for LanguageLoader's other languages
We're thrilled to announce the latest updates and improvements in RDQ 4.3.3:
Web GUI Enhancement:
- Added a character limit to Web GUI rank title input.
Bug Fixes:
- Resolved an issue with UnknownServiceException sometimes occurring during shutdown.
- Fixed a bug affecting Captis, Piscatio, Amplication, Exterbekuxurus, and Twin Brew not deducting required funds when specified.
- Addressed a small bug in Forestry logic.
Language and Quest Enhancements:
- Resolved an issue with LanguageLoader not loading the first line of quest requirements and rewards.
- Updated ItemRetention Passives to include a new passive ID (Note: the old one still functions).
Performance Improvements:
- Added a chunk-loaded check to Mechanization, Collector, and Quantum Storage machines, contributing to further reduced lag.
***New Commands***:
rq sage gui - Open sage GUI
rq sage mode - Toggle particle location
New Permissions:
RaindropQuests.command.sage
RaindropQuests.command.sage.mode
New Placeholders:
Introducing new placeholders for enhanced gameplay:
%rdq_passive_transmutation_apples_used%
%rdq_passive_transmutation_carrots_used%
%rdq_passive_transmutation_enchanted_used%
%rdq_passive_transmogrification_used%
New Stats:
Keep track of your Sage activities with the following new stats:
SAGE_DATE
SAGE_USED
SAGE_SPENT_ECONOMY
SAGE_SPENT_RAINDROPS
Explore these exciting updates, and as always, thank you for being a part of the RDQ community!
- Removed RDQ Towny placeholder in lieu for TownyAdvanced placeholders
- Changed Quest900 placeholder to Towny provided one
- Removed extra line in the language files for Quest900
New Placeholders:
%rdq_ranks_greaterthan_<Number>% - returns true/false if player has at least <Number> ranks
%rdq_ranks_lessthan_<Number>% - returns true/false if player has no more than <Number> ranks
%rdq_ranks_tier_greaterthan_<number>% - returns true/false if player has at least <Number> tier
%rdq_ranks_tier_lessthan_<number>% - returns true/false if player has no more than <Number> tier
%rdq_ranks_tier% - Returns players highest tier
%rdq_town_plot_greaterthan_<Number>% - returns true/false if player has at least <Number> town plots (blocks)
%rdq_town_plot_lessthan_<Number>% - returns true/false if player has no more than <Number> town plots (blocks)
%rdq_quests_count_greaterthan_<Number>% - returns true/false if player has at least <Number> quests completed
%rdq_quests_count_lessthan_<Number>% - returns true/false if player has no more than <Number> quests completed