
Misplaced v6.1.1 FIX
a Backrooms horror map by InfiniteXgg
Misplaced | backrooms horror map [Beta v6.1.1 FIX] bugfix update [HAPPY NEW YEAR!]
Map development is almost 2 years old now! THANK YOU SO MUCH FOR YOUR SUPPORT
- Bug Fixes:
- Fixed an issue where the heat mechanic wouldnt work properly on 1.20.2+
- Fixed pitfalls ladder item not spawning as intended (Bug fixed for low chunk players)
- InfiniteXgg
Misplaced | backrooms horror map [Beta v6.1.1] Moving to 1.20.2+
- New content:
Updated map to 1.20.2+ (be sure to use optifine 1.20.2)
- Added new title screen background
- Added new title screen title
- Added hazmat suit texture
- Added a visible insanity bar for every survivor on VS mode (map 2: Window Garden)
- Added campaign mode tasks (will help players to know what to do on the map)
- Fully implemented VS mode advancements
- Bug Fixes:
- Removed vanilla Minecraft advancements to improve immersion
- Fixed some multiplayer advancements not working - Updated:
- Nerfed blue rooms parkour spots
- Updated Impersonator behaviour on Pitfalls (Now will wait a shorter time until start walking and will chase the player)
- InfiniteXgg
Misplaced | backrooms horror map [Beta v6.1.0] The multiplayer update part 2/3
[Next update will be v6.1.1, not v7.0.0]
- New content:
- Optimized sandbox mode (low ram servers can now reach up to 17 stable tps)
- Optimized campaign mode functions
- Added Multiplayer block system (can be enabled and disabled on global settings)
- "Spectating" icon is now shown on multiplayer VS mode too
Sandbox mode content:
- Added Level 1 algorithm + chunk generation
- Added Sandbox Bacteria entity
- Added Sandbox Smiler entity
- Added random in-game events such as: creepy sounds, entities spawning, lights going off/on
- New sandbox items added: Magnetic collisioner, Breadcrumbs, Almond water, Player radar, Mystery dice, Painkillers
- Added new player commands: surrender, nearestplayer
- Added recycle bins on the item shop
- Added light detection for multiple purposes on the map code
- Spectators can now interact with exit entity
- Bug Fixes:
- Fixed minor spell issues on campaign mode dialogues
- Fixed an issue that made players hear breaking glass constantly on the mall puzzle
- Fixed starting cinematic headphone recommendation not showing up
- Fixed lobby music disc not playing any music
- Fixed screen transition into multiplayer mode lobby
- Fixed sandbox mode hitboxes twitching when players were far away
- Fixed highway control panel issues (floppys not working properly)
- Fixed sandbox rope guide not being removed when spectating
- Fixed world difficulty (now it can't be modified)
- Fixed several issues when leaving a sandbox game
- Fixed peripherals not despawning correctly after completing the glass rooms puzzle
- Fixed sandbox store system not working as intended
- Updated:
- Calendar clock description was updated
- Map classification is now Beta instead of Demo
Sandbox mode:
- [Item] Video camera new rewards: entity, chase, dark spot
- [Item] Video camera stealth reward cooldown: 3s → 10s
- Exit reward: 300[Pix] → 200 [Pix]
Campaign mode:
- Updated The Scorch entity movement speed: [Not charged] 0.271 → 0.251 | [Charged] 0.451 → 0.421
- Updated The Scorch attack reach: 2 → 1.2
- Updated Scorch's realm structure
- Updated biology report book location
- Updated all control panel floppy disk puzzles to make them less confusing/easier
- Updated control panel keycard location
- InfiniteXgg
Misplaced | backrooms horror map [Demo v6.0.3] The optimization update August 22nd 2023
- New content:
- New campaign mode item: Calendar Watch
- Removed Skin Stealer entity from campaign mode (partially)
- Jerry is missing (Jerry entity was removed from the map)
- Added block displays to the plane at the December 31st 1999 tape
- Sandbox mode algorithm was rewritten (now procedural generation is up to 90 chunks!)
- Added a leaverbuster to sandbox mode
- Added a procedural generation visual loading screen to sandbox mode
- Added an exit to the sandbox mode
- Added sandbox mode spectator
- Added more multiplayer commands (sandbox mode related)
- Added an in-game timer to sandbox mode
- Added more particles to sandbox lobby
- Added sandbox mode currency to buy items (Pix)
- New sandbox mode items:
- Video camera
- Flashlight
- Orange juice
- Guide rope
- Bug Fixes:
- Fixed file name when downloading on curseforge
- Fixed an issue where players would spawn at the top of the house when playing on a server for the first time
- Fully fixed a bug where the player could get trapped after the abandoned lab
- (Sandbox) Fixed an issue where some seed combinations could block the spawnpoint for everyone
- (Sandbox) Fixed some issues with sandbox matchmaking
- (Sandbox) Fixed a problem where the random seed sign would play a sound for everyone instead of the player who used it
- Fixed an issue where players couldnt pick up the "glitched" collectable
- Updated:
- Added a brand new texture and model to Skin Stealer entity
- Added new animations to Partygoer entity
- World file generation was changed to void
- Deleted ALL unnecessary chunks to optimize performance
- All campaign mode dialogues were stored in a single file (deleted most of the world's command blocks)
- "Highway" spawnpoint is no longer physical, you are not restricted to play on 15 or more chunks now!
- Electrical box puzzle was nerfed
- Updated sandbox lobby signs
- World file has a new logo.png
- (VS mode) all item behaviours were rewritten to optimize the map
- All display entites were optimized as much as possible
- InfiniteXgg
Misplaced | backrooms horror map [Demo v6.0.2] The highway rework July 24th 2023
- New content:
- Added Sandbox mode procedural generation system & queue [BETA]
- Campaign mode development is almost done
- Most of the PCs of the map are now functional! (floppy disks included)
- Added more puzzles (Chess puzzle is now playable too)
- Added key items to complete the map in the future
- Added a "version check" to make sure players use Minecraft Optifine version 1.19.4
- Added a giant gate at "the highway" (campaign mode is almost done)
- Changed Jerry puzzle dialogues to make it match the new lore (reworking puzzle soon)
- "Pipe dreams" Piston door key item was removed, now it can be opened manually
- Added the "poolrooms" (part 1/2)
- "Burning memory" ending was automatized to make players less confuse
- Added more challenging advancements
- Bug Fixes:
- Fixed resource pack audio files being only stereo
- Fixed an issue where the flashlight item would leave light blocks on the floor instead of updating the ambient lighting
- Fixed a bug where heat bar would go up while cinematics were playing
- Removed audio file that contained copyright claimed content, wich was making mediafire delete it
- Fixed SR400X missing textures
- Fixed an issue at the global settings where players could accidentally insta-click the sign in front of them
- Fixed a bug where multiplayer item "decoder" would activate on campaign mode
- Fixed some broken camera models that were misplaced
- Fixed a bug where the gate at tripod's place would not load their models
- Fixed several smiler spawnpoints
- Fixed an issue where you could trade with tripod's AI entity (Wandering trader)
- Fixed players not being teleported after the abandoned laboratory
- Updated:
- Updated poolrooms textures
- "The stamina book" was rewritten
- "The lobby" exits are now easier to find
- The scorch entity can now cast a sonic boom that will teleport players into a No-Zone
- Scorch movement speed adjustments: Normal → 0.271 | Charged → 0.451
- NEW Scorch speed if player was hit by sonic boom: Normal → 0.291 | Charged → 0.481
(Speed is relative depending on your device's performance)
- Changed Tripod death sound pitch: 1 → 0.7
- Tripod movement speed when searching: 0.75 → 0.6
- InfiniteXgg
Misplaced | backrooms horror map [Demo v6.0.1] Moving to 1.19.4 May 27th 2023
- New content:
- The map is now on version 1.19.4 onwards! (be sure to use 1.19.4+ , won't work on 1.19 to 1.19.3) -
- Added new entity: The Scorch
- Added new mechanics: flashlight
- Tripod can now be stunned / killed
- Exported resource pack to 1.19.4 (May need some patches)
- Added animations using the new 1.19.4 commands
- Added a tiny gap between "the lobby" pillars to make it less confuse (It's about time)
- Added the new darkness effect into some old cinematics
- Added more challenges/advancements + hints to the possible endings the map will have
- Bug Fixes:
- Fixed minor visual issues
- Fixed an issue where tripod would stack their animations upon chase
- Fixed stamina bar not working properly when an actionbar text was on screen
- Updated:
- NEW Tripod general movement speed = 0.75 (base) + speed II
- Tripod movement speed when chasing = 1.01 (base) + speed II
- Wireless fuse item can be used to stun tripod
- InfiniteXgg
Misplaced | Backrooms horror map [Demo v6.0.0]
- New content:
- New smiler animation
- GUI is now animated and customized
- New Multiplayer Items:
- Power Supply Module: [Reworked texture]
- Decoder: [Reworked texture]
- EMPulse: [Reworked texture]
- - [NEW] Energy Drink: Grants more stamina
- - [NEW] System Update: Resets every item cooldown
- New spectator commands to multiplayer mode (using /trigger)
- Added a new map to multiplayer mode! [Window Garden] + Modifiers
- Updated Bacteria multiplayer model to the current one at campaign mode
- Added new abilities for bacteria on multiplayer mode
- Items now can randomly spawn in multiplayer mode
- Added a timer to multiplayer mode
- You can now recharge your stamina bar even if it is not completely empty
- Bug Fixes:
- Fixed an issue where stamina bar would be shared when playing campaign mode in multiplayer
- Fixed compatibility issues between campaign mode and the lobby multiplayer map
- Multiplayer adjustments
- Adjusted global cooldown for all items in the lobby multiplayer map
InfiniteXgg