Spartan AntiCheat Java & Bedrock icon

Spartan AntiCheat Java & Bedrock 4.0.4.1

The longest living Minecraft paid anti cheat! | Cross Version | Bedrock / Geyser Support

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Build 423 - Rewritten Detections/Utilities & Many Issue Corrections
News:
Many detections & utilities were partly written in this update, including ones from the Ground utilities. Fly check, IrregularMovements check & Speed check. These changes aim to solve instabilities that have been existing for a few updates now for several but not all of you.
A lag issue was corrected by optimising a method of the Search Engine handler, specifically one responsible for detecting unstable checks & detections. Additional caching has been implemented to help this method now run as fast as possible.
Since the Search Engine handler’s inception, it’s known that if you disable both File & SQL logs, it will disable, taking down an important analysis part of the anti-cheat. This update changes this by forcing the Search Engine to partly work despite all significant log options being disabled.
A major bug was discovered in the Configuration system that prevented legacy commands from being executed in many scenarios. This update corrects this issue and any old configurations should once again function per usual.

Logs:
Corrected several BoatMove multiple passengers false positives.
Corrected several FastBreak breaks-per-second entity block false positives.
Corrected dozens of movement false positives caused by elytra gliding not being identified properly.
Corrected an issue where players could not be unbanned due to a small bug in the system.
Corrected dozens of GhostHand interact false positives caused by a small method bug in the Block utilities.
Potentially corrected several IrregularMovements step jumping motion false positives.
The Speed check will now account averages in its calculations for a more stable experience.
Corrected some description inconsistencies in the Spartan & Player Info inventory menus.
Corrected dozens of Fly stable jump motion false positives by improving specific calculations.
Rewrote part of the IrregularMovements jump detection to be more stable & accurate.
Slightly improved the Search Engine handler & AutoSync compatibility with more universal methods.
Corrected a lag issue in the Search Engine handler caused by an unstable checks method.
Corrected a log caching in the Search Engine handler persisting in non-Syn members.
Noticeably optimised the Search Engine handler with issue/bug corrections & better memory usage.
Noticeably optimised the Ground utilities with less method calls & faster methods.
Noticeably improved the Ground utilities with 2-3x time increased accuracy.
Noticeably improved the Spartan Player object with more calculations being cached.
Corrected a no-such-method console error caused by the Invisible Block handler.
Slightly improved the General Gameplay handler & Timer object with more capabilities.
Slightly improved the Speed check with more detailed verbose information.
Greatly improved the Low Violation handler by taking advantage of player analysis methods.
Slightly improved the Check object with additional caching.
Greatly optimised the Cancel Violation handler, Violations feature & Hack Prevention object with faster methods.
Corrected a small bug in the False Positive Detection feature to help better moderate hackers.
Slightly optimised the Cloud feature with faster methods.
Corrected a spectate command argument bug in the Command Execution handler.
The Search Engine will now partly work despite all log options being disabled.
Corrected a major bug in the Configuration system that prevented legacy commands from being executed.
Build 422 - HotFix #1
Corrected a major issue with elytra gliding not being correctly identified, resulting in several false positives.
Build 422 - Plugin Maintenance
Logs:
Slightly improved the Player Info inventory menu with better item descriptions.
Noticeably optimised the SQL Logs feature with significantly less memory usage.
Potentially corrected a bypass issue in the FastClicks check caused by the Block utilities.
Greatly improved the Block utilities with more accurate directional blocks methods.
More detections will now automatically disable when being found overly problematic.
Slightly optimised the InventoryClicks check with less memory usage.
Noticeably optimised the Configuration system with a faster punishment algorithm.
The FastBreak delay detection will no longer check for vine blocks due to their fast breaking speed.
Corrected a few BoatMove ice bouncing-block false positives by correcting a bug in the Bouncing Blocks identifier.
The Lag Leniencies protection will no longer require ProtocolLib to enable the ping/latency calculations.
Configuration Syntax coordinates will now be rounded to prevent chat spam.
Implemented a new checks.yml configuration option. (GhostHand.enable_only_on_minigame_servers)
The Test Server handler will now protect against changing specific options.
Removed the Client Sided Block managing compatibility to save performance since it wasn’t used.
Deprecated all Client Sided Block developer API methods.
Improved the handling of elytras for many checks.
Build 421 - HotFix #1
Corrected a Search Engine object refresh issue for a large variety of users. Updating is extremely recommended.
Build 421 - Enchantment Plugin Compatiblities & Performance Improvements
News:
Two new compatibilities were implemented in this update, both related to enchantment plugins, which are difficult to implement. Feel free to check them out via the compatibility disclaimer/docs.
The Search Engine handler, responsible for analysing Spartan’s logs, will now update automatically via its objects, meaning performance will decrease and get more stable by significantly reducing CPU & RAM usage. This process will only still occur if Spartan has its SQL feature configured, which is necessary for the retrieval of external server data.

Logs:
Corrected a few rare & potential Violations feature null-pointer console errors.
Corrected several movement false positives caused by a Block utilities climbable block identification bug.
Slightly improved the Configuration system with more proper codes.
Slightly improved the Ground utilities with more supported bounding boxes.
Implemented a new settings.yml configuration option. (Performance.use_vanilla_ground_method)
Corrected a few movement false positives caused by bugging thru doors at specific heights.
Implemented compatibility for two custom enchantment plugins. (CustomEnchantPlus, EchoEnchants)
Noticeably improved the Search Engine handler with new useful methods.
Noticeably improved the Cloud Developer Report feature with more useful information.
Slightly improved the Syn system’s verification method with more proper codes.
Slightly improved the Block utilities with more proper use of existing methods.
Corrected a Block utilities 1.7 no-such-method console error.
Greatly improved the Cloud feature with faster codes.
Potentially corrected several Fly stable jump effect false positives.
Corrected several movement upwards building false positives caused by Block utilities inaccuracies.
Slightly improved the Configuration system with a better constructor.
Potentially corrected several Fly stable & packets CMI plugin false positives.
Configuration Recommendations will now be offered if Problematic Detections are set to automatically disable.
Implemented a new checks.yml configuration option. (MorePackets.check_instant_movements)
Potentially corrected several Jesus ypos semi-solid block jumping false positives.
Potentially corrected several Fly low ground elytra false positives.
Potentially corrected several Clip instant falling false positives by correcting an air-ticks reset bug.
Implemented a new method for the API events.
Corrected a Configuration replace reset bug.
Corrected a Spartan inventory menu null-pointer console error.
Corrected a Violations feature potential null-pointer console error.
Slightly optimised the Cancel Violation handler with faster math calculations and less memory usage.
Potentially corrected a few Velocity near semi-solid block false positives.
Build 420 - Automated Stability Improvements
News:
Spartan has long been able to detect problematic detections, therefore also problematic checks. This update takes this feature even further by allowing it to disable/modify specific detections in specific circumstances. Spartan runs in a large variety of servers, so despite the calculations that take place in the background, sometimes it’s best to disable a small part of a check to improve the overall stability.
Spartan’s checks run on the main thread, but other codes such as systems, handlers, features may run asynchronously. Rarely, big servers would have issues with the Chunks system’s cache, as rapid loading/unloading would simply make it too heavy. This update corrects this issue but using native Java libraries that optimise the Chunks system, making it 3-4 times lighter.

Logs:
Corrected dozens of 1.17 datapack world y-position less than 0 false positives.
Corrected several MorePackets instant identification low violation false positives.
Decreased the amount of fixed threads being used from 15 to 14.
Noticeably optimised the Ground utilities with less method calls.
Corrected a few Clip vector high speed effect false positives.
Greatly optimised the Notifications feature with less method calls.
False Positive Detection will no longer automatically disable.
Full information notifications will now be set if the server consists of one player.
Greatly optimised the Spartan Player object with removal of unnecessary implementations.
Potentially corrected a few Fly stable jump effect false positives.
Corrected a small failed cache retention bug in the Cache system.
Slightly optimised the Cache system with lighter methods.
Switching from new to legacy configuration will now clear the new options from checks.yml & settings.yml.
Abstract Java maps, sets & arrays will now have their capacity somewhat specified for better garbage collection.
Slightly improved the detection preventions with specific check exemptions.
Corrected a rare Scheduler listeners null parameter console error.
Corrected dozens of movement false positives caused by the Ground utilities.
Noticeably improved the IrregularMovements check with a better jump detection.
Corrected a few minor check object method usage bugs.
Specific problematic detections will now automatically disable.
Implemented a new settings.yml configuration option. (Performance.disable_problematic_detections)
Implemented additional ways to identify when a check is problematic.
Corrected a few Fly stable slow falling effect false positives.
Slightly improved the Cloud feature with increased verification time for Syn.
Noticeably improve the Chunks system with 3-4 times faster cache.
Corrected a bug where Spartan’s tab completion would show vanished/hidden players.
Potentially corrected several ElytraMove speed false positives.
Potentially corrected a few FastBreak veinMiner compatibility false positives.
Build 419 - HotFix #1
Update to this version only if you are using a 1.17 server with data-pack world/s, it will solve a great variety of false positives. Cross-version support remains.
Build 419 - Many Instability Corrections
News:
Last few updates were big, with two of them being major. Build 418 wasn’t very stable, so it’s recommended to update to Build 419. This update polishes the recent changes made to the code and improves existing ones that a few of you have been rightfully complaining about.

Logs:
Potentially corrected dozens of Jesus ypos above water building false positives.
Disabled forceful preventions for the MorePackets check when violations are zero.
Reversed some changes made to the Fly & IrregularMovements check to reduce false positives.
Properly corrected the ProtocolLib no-such-method console error.
Corrected a bug in the Spartan Location object where blocks below 0 y-position would be considered as stone.
Reverted back to the Java math methods since they were found to be faster over the long term.
Compatibilities will now load after the Cloud feature to prevent console errors.
Punishment categories will no longer be shown in the Manage Checks inventory menu when using the new configuration.
False Positive Detection feature will no longer automatically disable if there are problematic checks.
Corrected a small potential bug in the False Positive Detection & Performance Optimizer features.
Corrected a trap-door movement bypass caused by a Bukkit library issue.
Noticeably optimised the Ground utilities with less method calls.
Corrected several Speed normal low TPS false positives.
Corrected a few FastBreak low violation false positives.
Noticeably improved the Velocity handler with more covered velocities.
Corrected several movement false positives caused by pressure plates.
Noticeably optimised the Material utilities with better usage of its methods.
Slightly improved the mcMMO plugin compatibility with more error-proof methods.
Slightly improved the Block utilities with more accurate methods.
Corrected dozens of Fly false positives caused by the Spartan Location object.
Build 418 - Improved Lag Leniencies & KillAura Check Correction
News:
Spartan’s lag leniencies have largely improved by having their purpose rearranged. Many calculations were removed where they were no longer needed or simply never needed. This will help with dealing with hackers that use ping-spoof modules to increase their latency in order to give themselves an unfair advantage.
A major was found in one of Spartan’s objects that caused a number to not increase, resulting in a big part of the KillAura check to not work properly or at all. This has been fixed, so you should expect better & faster detections.

Logs:
Completely rewritten the lag leniencies of the plugin to work in par with the server’s needs instead of limit calculations.
Corrected several 1.17+ movement false positives caused by the brand new light block.
Corrected a major bug in the Buffer object that prevented most of the KillAura check from working properly.
Corrected several HitReach horizontal false positives caused by the MythicMobs plugin.
Corrected a minor bug that kept unbanned players in the ban list.
Greatly optimised the Violations feature & Player utils with unnecessary code removals & less memory usage.
Slightly optimised the Permissions system & Hack Prevention object handler with less memory usage.
Slightly optimised the Search Engine, Shulker Box handlers & Ground, Player utilities with faster methods.
Slightly optimised the Timer, Cooldowns & Decimals objects with less method calls.
Corrected a bug in the Latency system that allowed a small part of the protection to function regardless of being disabled.
Corrected a cache bug in the Manage Checks inventory menu that prevented changes from taking place.
Greatly improved the Math utilities by ditching java methods for more optimised custom methods.
Slightly optimised the Movement listener with less variables per event.
Slightly improved the Gamemode handler with prevention of unnecessary calls.
Noticeably improved the Spartan Location & Spartan Block objects with storage for the Spartan Player object.
Noticeably optimised the Block utilities with more optimised directional & traced locations algorithms.
Corrected a major Fly stable horizontal bypass.
Corrected a ProtocolLib compatibility no-such-method console error.
Slightly optimised the Spartan Location object with more useful methods.
Slightly optimised the Spartan Location object with a faster block retrieval method.
Greatly optimised the Minigame Maker compatibility to search for less incompatible items when not enabled.
Potentially corrected several MorePackets instant movement false positives.
Noticeably improved the Violations feature with a safer tick skipping method.
Potentially corrected a few remaining Jesus ypos false positives.
Significantly decreased the amount of location calls and ground calculations by using light Bukkit methods when possible.
Potentially corrected several IrregularMovements step false positives caused by the Building handler.
Removed the secret way to delete a player’s violation history and added it apparently in the Player Info inventory menu.
Implemented a new messages.yml configuration option. (player_stored_data_delete_message)
Noticeably improved & optimised the GhostHand check with faster performance and more stable calculations.
Noticeably improved the Developer API with prevention of some calls in test servers.
Slightly improved the Spartan inventory menu with removal of unnecessary descriptions.
The Cancel Violation handler will now always prevent a player when they are identified as hackers.
The Punishment algorithm will now be considered with higher severity when a check is found to be problematic.
Build 417 - HotFix #1
Corrected a class initialisation issue caused by missing libraries in older server versions of the game.
BuIld 417 - New Punishment System & Material Library Optimisation
News:
After many years, Spartan’s punishment system is finally changing. Spartan will no longer depend on the user’s configuration (config.yml) to understand when to punish players, but it will instead use its analysed stored data to confidently understand when a player should be punished. This means that you now only need to specify the punishments via the settings.yml configuration, and choose which checks you want to punish for via checks.yml. Due to this being a big change, the plugin will still use its legacy config.yml configuration if it exists, or if both File & SQL logs have been disabled.

Logs:
Player IP addresses via the Spartan Info inventory menu will now only be shown to users with the spartan.manage permission.
Potentially corrected a few movement false positives by increasing the accuracy of the Spartan Player object.
Greatly optimised the Exploits ping-spoof detection with the ability to skip specific tasks.
Slightly optimised the TPS system with less schedulers running.
Noticeably improved all schedulers with faster & more consistent code.
Slightly improved the MorePackets check with better calculations.
Noticeably optimised all the configurations with faster methods.
The Config utilities will now always replace {ping} syntax with 1 when there’s a relation to the Exploits check.
Slightly improved the Hacker Finder & Spartan inventory menu with less item description when not necessary.
Completely rewritten the punishment system and removed the config.yml file, moving existing options to checks.yml & settings.yml.
Slightly improved the Manage Checks inventory menu to make it apparent when a check punishes, and when it doesn’t.
Deprecated 3 Developer API methods due to the changes made to the punishments system.
Greatly improved the Search Engine handler with more capabilities per method.
Corrected a bug where the silent option wouldn’t show up in the config.yml configuration.
Corrected a few caching issues in the Search Engine handler.
Slightly optimised the File Logs feature & Config utilities with less method calls.
Noticeably optimised the Block utilities with significantly faster material libraries & new useful methods.
Slightly improved the Player Reports inventory menu with a better dismiss functionality.
Greatly optimised the Violations feature & NPC handler with less and faster methods.
Implemented a new configuration syntax. {punish:detection}
Implemented identification for Airplane server forks.
Implemented method support for Paper only libraries.
Greatly improved the Spartan Block object & Math utilities with new useful methods.
Slightly optimised the FastBreak check with faster detections.
Corrected several ElytraMove trident unsafe level false positives.
Implemented a secret way to delete a player’s profile when necessary.
Corrected a Permissions system bug where adding permission via the API wouldn't be counted in some cases.
Build 416 - HotFix #1
Corrected a critical bug that prevented a fresh loaded Spartan from enabling all checks. It's more than recommended to download this hot-fix update.
Build 416 - Bug Corrections, Micro Optimisations & Configuration File Changes
News:
This update corrects several bugs and issues caused by the 2 recent updates, which the first was major, and the second quite major as well. Any features affected by these bugs have been automatically disabled via the Cloud feature and will automatically enable once you update the plugin. In addition, several micro optimisations have taken place which will show over the long term.
The configurations wave.yml & bans.yml have been combined to storage.yml, each with its own category for easier management. In addition, the Syn configuration reports.yml has been removed and added in settings.yml as a configuration option.

Logs:
Greatly optimised the Player Profiling object, Search Engine handler & Performance Optimizer feature with faster methods.
Corrected a bug in the Performance Optimizer feature that falsely judged many players as legitimate.
Slightly improved the Search Engine with more dynamic status messages.
Slightly improved the Cloud feature with better cache handling.
Corrected a bug where checks would have no custom name in the inventory menus.
Slightly optimised the Auto Respawn check with a faster scheduler.
Decreased the amount of asynchronous threads to half of the previous amount.
Registered all threads close to the plugin’s load/enable moment to prevent console errors.
Slightly improved the Threads system with new more flexible methods.
Slightly optimised the Test Server identification handler with the ability to skip the scheduled task.
Hacker Finder, Player Reports & Legitimate Players menu will now open asynchronously.
Slightly optimised the Configuration system with faster methods.
Corrected a bug in the Check object that prevented checks from being silent.
Greatly improved the Performance Optimizer feature with more accurate usefulness checks.
Noticeably optimised the Spartan inventory menu with faster & more organised code.
Greatly improved the Player utilities with more accurate data.
Slightly improved the Move utilities with unused method removals.
Slightly optimised the Ground utilities with less method calls.
Noticeably optimised the Movement handlers with less methods being processed.
Slightly optimised the Exploits undetected-movement & head-position detections with more final variables.
Slightly optimised the FastBreak check & ImpossibleActions cactus detection with more adaptable codes.
Greatly optimised the IrregularMovements, Velocity, Clip, Speed, Jesus & NoSlowdown check with less method calls.
Slightly optimised the KillAura aimbot detection with better method call order.
Corrected a minor logical bug in the Movement handlers.
Losing the permissions spartan.spectate will now remove you from spectator mode.
Executing the command “/spartan spectate” will now remove you from spectator mode.
Corrected several movement false positives caused by knockback 3+ enchantments.
Corrected a few HitReach false punishments by making the check less lenient.
Removed some unnecessary description from the Player Info inventory menu.
Slightly improved the Liquid protection with more capabilities.
Greatly improved the Block utilities with more straightforward methods.
Removed wave.yml & bans.yml and combined them to storage.yml.
Noticeably improved the Wave & Ban features with faster & more proper code.
Corrected an issue where reports wouldn’t be cached if stored logs were less than 100.
Moved the Piston handler to another thread in specific cases to prevent rare potential server lag.
Corrected dozens of IrregularMovements jump ground jumping false positives.
Corrected a Search Engine handler false-positives list null-pointer console error.
Corrected several MorePackets instant identified movement false positives.
Corrected a few movement false positives caused by a Block utilities candles & powder-snow blocks identification bug.
Corrected a few movement false positives caused by a Ground utilities dripleaf block identification bug.
Slightly improved the Spartan Player object with new 1.17 related methods.
Build 415 - HotFix #1
Made a few changes to the Spectator feature to make it less confusing.
Build 415 - Spectate Command, Dynamic Silent Mode & Rewritten Configuration System
News:
A spectate command has been implemented with very specific functionality to allow you to teleport to players that are potentially hacking. Once you spectate a player, you will be automatically hidden from all players but staff members and will be reshown once you change world or get too far away from the spectated player. In addition, the default clickable command has changed to the spectate command.
This update introduces Dynamic Silent Mode. To set it, simply go into config.yml, and in the silent option set it to dynamic instead of true or false. This will make the anti-cheat be silent when a player with notifications enabled is online, or will prevent otherwise. This should give more control to the staff team and how they manage their checks.
Last but not least, the Configuration system was partly rewritten with object orientation. This will help save performance by reducing the calls made to the memory, which over time stack up very quickly.
Logs:
Implemented a new command to spectate players.
Implemented 2 new messages.yml configuration options for the Spectate feature.
Implemented dynamic silent mode in config.yml.
Slightly optimised the Accuracy Processing handlers.
Corrected a few KillAura block raytrance behind block false positives.
Slightly improved the Violations feature & SpartanPlayer object with more organised methods.
Noticeably improved the Config system with object oriented checks.
Slightly improved the functionality of the Spartan & Manage Checks inventory menus with more accurate information.
Greatly improved the functionality of the Detection Notifications feature & Config system.
Slightly optimised the Fly, BoatMove, MorePackets, IrregularMovements, Jesus & ImpossibleActions check with more final variables.
Slightly improved the functionality of the Hacker Finder & Player Reports inventory menus with additional functionality.
Slightly improved the Configuration Diagnostics feature with additional messages.
Corrected a few MorePackets high latency bypasses.
Corrected a few Jesus water speed false positives caused by the CMI compatibility.
Moved all plugin schedulers to their respective classes.
Removed several unused methods from the Exploits ping-spoof detection.
The False Positive Detection feature will now partly instead of fully disable if not useful enough.
Corrected a few Fly glide stable movement bypasses.
Slightly optimised the Enums system with more final variables.
Noticeably improved the Cloud feature with more ways to punish players via the Cloud.
Noticeably improved the Developer Report feature with security & functionality upgrades.
Noticeably optimised the Developer Report feature with faster log searching.
Implemented a new checks.yml configuration option. (ElytraMove.speed_limit_in_blocks)
User & File IDs will now be hidden from public & semi-public parts of the plugin.
Corrected several major BoatMove bypasses by correcting a bug in the Hack Prevention object.
Slightly improved the API of the plugin with a method to get the license ID.
Corrected an issue where the Developer Report feature would return logs from multiple versions.
Noticeably improved the Suspected Players menu with support for x-ray suspicions.
Slightly improved the Configuration Syntax with less data exemptions.
Corrected a bug in the Search Engine where some data wouldn’t be updated.
Corrected an issue where the Performance Optimizer feature would work with outdated data and make false judgements.
Slightly improved the Teleport protection with a more proper code structure.
Many Cloud & Syn messages will now consist of clickable messages that allow you to open specific menus.
Replaced all Cloud feature messages with Awareness Notifications messages.
Corrected several IrregularMovements bouncing-blocks bedrock player false positives.
Build 414 - Player Profiling & Convenient Notifications
News:
For years now, Spartan has been storing almost all its interactions with players in YAML files & SQL databases. Data such as this is then analysed, separated & cached by the Search Engine, which powers Spartan’s statistical analysis. This update ditches the Search Engine to a great extent and implements Player Profiling, which is fully object oriented, more organised, more scalable, and most importantly dramatically faster. On the outside, it may look the same, but on the inside a huge leap has just taken place.

Logs:
Noticeably improved the Search Engine with a completely rewritten base.
Noticeably optimised the Search Engine with faster caching.
Corrected a few IrregularMovements step buffer false positives.
Removed the Developer API method getViolationHistory() due to handler changes.
Corrected some more typos in the Spartan Inventory menu.
Noticeably optimised all the Syn inventory menu features with faster loading times & more universal methods.
Slightly optimised the Low Violation, Cancel Violation & Violation Divisor handlers with faster methods.
Corrected a ProtocolLib no-such-field console error.
Implemented several new objects to handle the Player Profiles.
Slightly improved the Cache system with more accurate results.
Slightly improved the Incompatible Item object with unique identifiers.
The Player Info inventory menu will now show the Player’s IP and will be available with offline players for Syn members.
Corrected several FastPlace false positives caused by the Vehicles plugin tractor vehicle.
Notifications will now contain less information unless set to the lowest frequency.
Slightly improved the MorePackets check with more ways to increase confidence and detect.
Noticeably improved the KillAura check with a new detection named advantage.
Added a new checks.yml configuration option. (KillAura.check_advantage)
Greatly improved the Block utilities with more organised methods and updated libraries.
Corrected dozens of Fly calculated jumping down hill false positives.
Noticeably improved the Ground with more organised & accurate methods.
Corrected an EntityMove major bypass caused by a bug in the Hack Prevention object & Player utilities.
Corrected a few Criticals damage sharpness 6+ enchantment false positives.
Greatly improved the Math utilities with new & more universal methods.
Trident riptide enchantments beyond the 3rd level will no longer be handled.
Greatly improved the KillAura distance & aimbot detections for 1.9+ pvp mechanics.
Noticeably improved the Hack Prevention object with optimisations, less methods & bug corrections.
Corrected several KillAura block-raytrace sweeping edge enchantment false positives.
Corrected a bug where the player latency/ping would not be calculated in 1.17 servers.
Corrected a major KillAura bypass with the brand new advantage detection.
Slightly improved the Register class with more accurate methods.
Slightly improved the Cloud feature with usage of safer & more secure separators.
Corrected a few movement 1.17 cave vine block false positives.
Build 413 - HotFix #1
Corrected a null-pointer console error caused only in 1.17 Minecraft servers.
Build 413 - Support for 1.17 Minecraft Servers
News:
This update officially adds support for 1.17 Minecraft servers. Despite the update not being too difficult to implement, please keep in mind that it’s still very early for mass adoption, and it can take several weeks/months for that to happen. Enjoy the update, and any bugs, report them directly to me.

Logs:
Corrected a description typo in the Player Info inventory menu.
Updated the plugin’s codes for 1.17 Bukkit-based servers.
Corrected a MorePackets lag & 1.4 timer significant bypass.
Corrected an IrregularMovements step 2 block significant bypass.
Noticeably improved the Search Engine with a completely rewritten base.
Slightly improved the messages.yml configuration with more universal methods.
Implemented 5 new detailed objects to allow proper player profiling.
Corrected a few typos in the daily progress statistics.
Noticeably improved the Block utilities with more universal & organised libraries.
Build 412 - About Minecraft 1.17 & Inventory Menu Statistics
News:
Minecraft 1.17 has been released. As soon as a Spigot fork is released for it, I will be implementing support for it. Expect a few days up to a week or two for the codes to be properly updated.
Due to recent compliance with the SpigotMC terms, the plugin’s inventory menu has become kind of ugly. Along with important changes such as false positive & bypass corrections, I took the time to revert to the original design of the menu by implementing useful statistics.

Logs:
Slightly improved the BoatMove check with less potential for bypasses.
Potentially corrected a small ImpossibleActions scaffold bypass.
Slightly optimised the Permissions system with less memory usage.
Noticeably improved the Spartan inventory menu with a better design & backend system.
Corrected several IrregularMovements jump false positives caused by a plugin named CMI.
Noticeably improved the MythicMobs plugin compatibility with more enabled checks/detections.
Corrected a NoFall check bug that corrected a bypass in its spoof detection.
Greatly improved the MorePackets check with faster violations when detected.
Greatly improved the Search Engine handler with a minor bug correction & additional handling.
Potentially corrected several trident water-logged block movement false positives.
Parts of the Search Engine handler & Legitimate Players menu will no longer enable if the Performance Optimizer feature is disabled.
Corrected several Clip block-change & vector false positives caused by the Skript plugin.
Noticeably improved the Teleport protection with handling of high y-position location changes.
Inventory menus will now refresh every 3 seconds due to increased processing taking place.
Corrected several Jesus speed, upwards & ypos false positives caused by the CMI plugin.
Build 411 - HotFix #1
Corrected a critical issue with the Cloud feature. Updating is incredibly recommended.
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