
AFK Rewards Premium 2.6.5.3
Boost player engagement, optimized for large-scale playerbase, best afk rewards plugin on market.
You can now execute multiple commands in a probability list.
Player rewards Update
rewards.yml
The "rewards.yml" file provides a central control hub for your rewards system. It allows you to tailor messages to guide players, notify them of reward availability, and more. By editing this file, you can shape the communication surrounding rewards and enhance players' understanding of the system.
one_time_rewards.yml
The "one_time_rewards.yml" file introduces the concept of one-time rewards. These are special rewards that players can claim only once within specific time frames. This file lets you create and configure these rewards, setting their appearance, contents, and availability. You can offer both free and premium versions of rewards, adding versatility and exclusivity to your rewards system.
In essence, these configurations enable you to craft a rewarding experience for players on your server. By customizing messages and creating one-time rewards, you enhance player engagement and offer unique incentives for continued participation.
Remember that the specifics of these configurations, as detailed in your provided information, offer the flexibility to match your server's style and goals, making the rewards system truly your own.
Features:
* Playtime Rewards (/tplaytime <check/bank/claim/(admin only)/add/remove/reload)
* Playtime points
* New supported plugin: ShopGUI+ (for playtime points)
* Own integrated shopping system based on playetime points
* AFKPass is also compatible with the player's playtime
* 2 new placeholders
* Playtime GUI
* Playtime Points SHOP
So, sometimes the default rank when creating a region wouldn't be taken into the timings account.
Ok, so before it didn't work if the ratio of time was bigger than 3. Now it has been dynamically remade to work with any type of time-to-rank-to-second ratio.
So, I forgot about the donors oops :?
Now everything is dynamic, basically the timings can also be applied to donors, for example:
The default has to wait 30 seconds to get 3 rewards 10, 20 and 30
The op rank has to wait 15 (example) and he will get the 3 rewards in 5, 10 and 15
You can now use timings and give players rewards based on how much they AFKd.
Check number 8 (in the image)
I've optimized it to work even faster and require even less CPU!
Added license key requirement. To use the plugin now you need to make a ticket on discord so I can give you the license key.
User's seconds weren't concatenated anymore. Now it's fixed. Tracking works again
New features:
- ability to use the loading screen in actionbar and loading screen percentage
- text when a player joins and leaves the region
- reward synchronization, basically if there are 4 players everyone will have the same time and they will receive rewards at the same time, so if a player stood in for 15 minutes and another player gets in, he will have to wait 15 mins not 20
- in random commands list you will be able to put more commands to be randomly executed like:
test1:
\- silentgive {player} {reward1}
\- msg {player} you received reward1
etc.
The title is self explanatory, huge update coming soon ^-^
All chances can now go over 100% and even below 100%
You can now use hex colors and also.. a brand new feature to keep your players even more engaged.. AFKPass, similar to battlepass, players can gain rewards based on tiers and total time spent
(The premium version is 100kb different (almost) from the spigot version)
New features:
- Metrics
- Optimization and organization through code
Bugs fixed:
- The bossbar didn't work inside the GUI
- Fixed some problems at reloading