AFK Rewards Premium icon

AFK Rewards Premium 2.6.5.3

Boost player engagement, optimized for large-scale playerbase, best afk rewards plugin on market.

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2.6.5.3 Feb 7, 2025
Hotifx

- Failsafe system implemented

- Reload now works on 1.8

2.6.5.1 Feb 2, 2025
Hotfix

Fixed $cache$.yml error

2.6.5 Jan 29, 2025
1.8.x - 1.12.x Support Fix

1.8.x - 1.12.x works again
reward system redone
now you should be warned about invalid materials

2.6.3.9 Nov 29, 2024
Now works with latest version

^-^

2.6.3.8 Sep 25, 2024
Java 8 is now supported!

ToastedAFKPremium now works with java 8!

2.6.3.7 Aug 27, 2024
Hotfix

Events would be registered multiple times sometimes

2.6.3.6 Aug 19, 2024
Possible bug

Polygonal regions should be more accurate + fixed possible bugs with concurrent hash map

2.6.3.5 Aug 14, 2024
Hotfix

AFKPass Bypass fixed

2.6.3.3 Aug 12, 2024
Hotfix

Fixed null pointer exception

2.6.3.2 Aug 6, 2024
Hotfix

Null pointer exception fix

2.6.3.1 Aug 1, 2024
Hotfix

MapMaker error fixed

2.6.3 Jul 28, 2024
Update

Playtime Config changed + small optimizations

2.6.2 Jul 27, 2024
Custom Model Data

New features:

- Custom Model Data Support for all GUIs (admin gui excluded)

- Changed empty, invalid and fill items for afkpass

- Changed the default messages for playtime to seem more beautiful

- Added next and previous buttons for afkpass

2.6.1 Jul 27, 2024
New update

New features:

- Regional Stat Saving 

Bugs fixed:

- Memory leak fixed

2.6 Jul 11, 2024
Big update

New features:
- Polygonal regions (still in beta so might not fully work properly)
- Optimizations (lots and lots)
- Error handling

Bug fixes:
- Sometimes players would get rewards even if they weren't in the region
- Sometimes players wouldn't get rewards
- Commands now work again 
- Subregions error in tab completer
- TONS of memory leaks fixed
- Optimized player lookup in placeholders, commands, etc.
- Sometimes the logger wouldn't log all AFK player activities
- When using the debug mode you would get lag spikes if the region was too large
- Removed $subregion$.yml from commands and gui, now it works just as a single internal file
- Playtime would sometimes not fully log, now it's fixed + the shop as well
- Optimized mode should now work again

2.5.9.5 Jun 11, 2024
Hotfix

New features:
- Loads faster
- 1.20.6 support

Bugs fixed:
- Sometimes not giving rewards
- Sometimes getting rewards when being out of bounds
- Sometimes logs weren't registered
- Errors thrown when using "check" method 
- Fixed other semi-important bugs which I can't remember right now

2.5.9.3 Mar 24, 2024
Update

New features:

  • AFKPass added new commands (reload, reset [all/player])
  • AFKPass added new fill item to make the gui look more full
  • Added new placeholder for AFKPass to check the player's highest tier: %afkpass_tier%
  • Added the ability for Player Rewards to reset the player's/all reward type
  • Added new placeholder %afkrewards_nextreward% to check the player how many minutes/seconds/hours/etc. has to wait until next reward

Bugs fixed:

  • Fixed the possibility of any player that had trewards.use to reload the config of it
2.5.9.2 Feb 29, 2024
Updt

**AFK Rewards Premium v2.5.9.2**:
(no new major updates right now, but some smaller ones will come soon, I've made this one as a quick update)
New features:
- The licensing system now is async meaning if the licensing bot @Licenses#9015 is down, the server shouldn't crash (for some people) anymore.

Bugs fixed:
- /tplaytime didn't work 

2.5.9.1 Jan 25, 2024
IMPORTANT SECURITY UPDATE

Use THIS VERSION!

2.5.9 Jan 24, 2024
New update ^-^

New features:
- 1 new config setting:
use_subregions: false
- 90% of player checks now work asynchronously 
- New method called "check" which works only async and also when a player teleports it should make him join the region (haven't fully tested it on big player bases but it should work better than the other one)

Bugs fixed:
- When player restarts/stops and some players are inside a region and they get kicked it pops up an error, now it's fixed
- Subregions performance issues
- If you were using any method beside "optimized", "optimized" would still check for player movement

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rewards

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unlimitedregions

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