![⭐LiteFish⭐ [1.16 - 1.21] icon](https://images.polymart.org/product/4244/thumbnail.png?t=1686387772&v=3)
⭐LiteFish⭐ [1.16 - 1.21] 4.14.5
New Fishing System | Custom Drop | Custom Baits | Tournaments | Free DEMO
Improved the system for displaying odds and total chances. Improved visual representation of odds in /lfish drop as well as in /lfish menu
A problem with deserialization of some objects for versions below 1.20 was found (thanks to suvenir for reporting it).
Preload config for all biomes is temporarily limited for versions below 1.20.
Added base vanilla LootTable config for versions below 1.20.
Fixed bug when Entity disappeared when using PyroFishing
French language added (Thanks jeawyn)
You can add scripts to each drop individually, which allows you to add epic when fishing. In the future, this functionality will be expanded and will allow you to catch new events and perform more interactive.
See details: https://github.com/Azlagor322/LiteFish/wiki/Scripts
https://youtu.be/9kO9O59G13U
Fixed enchantment and bait interactions with monster spawn chance (Thanks SenyorTypid)
/lfish drop now displays the total drop chance. (Item drop chance + Rarity drop chance)
Now, when an item is added that has already been added and configured, its default settings in the new item are accepted
Weights now support floating point values, allowing for a more precise range of possible fish weights
- New improved menu.
- Large pre-config for all biomes.
- Sale of fish
- Individual lures for fish
- Сustomizable economy for each category
Now in /lfish drop you can view the size of the hook bar, player life and monster chance
/lfish drop <Common|Rare|Epic|Legendary|Immortal>
Allows you to see the chances of mining. In a given area (the block in which the player is located). Enchantments, fishing rod baits (if you have one in hand) and natural modifiers are also taken into account.
Bait
Bait can be crafted from the main menu. To attach it to a fishing rod, click LMB on the fishing rod while selecting the bait. To remove the bait, right-click on the fishing rod with an empty cursor. The bait is applied to the whole world, in the future it will be possible to distinguish between bait categories and biomes.
Create bait
Go to the bait section and create a new one
Specify an item that will be considered a lure. Rename it appropriately beforehand and set the required characteristics
Move the bait to the rod. (Maximum number of baits per rod, can be set via configuration)
When you start fishing, the bait will activate and decrease
- Barrel fills random cells with loot
- Fixed an issue with Experience on some server cores in the version
- Random durability can be applied to barrel items
From version 1.5.0 LiteFish switches to a licensing system. See https://discord.gg/PgDfrQx22f for details or send me a private message on PolyMart