![⭐LiteFish⭐ [1.16 - 1.21] icon](https://images.polymart.org/product/4244/thumbnail.png?t=1686387772&v=3)
⭐LiteFish⭐ [1.16 - 1.21] 4.14.5
New Fishing System | Custom Drop | Custom Baits | Tournaments | Free DEMO
Fixed a error where some elements were not displayed in the natural modifier
Added "command" field to dropsItem. [PLAYER_NAME] is replaced by the nickname of the player who fished the item
Changes in integration with PyroFishPro. Now you don't need to disable CustomDrop in the settings. You can set an item with a 100% chance and give it the necessary characteristics. The item type doesn't matter, because the drop will be generated by pyroFishing itself. You can also add BigDrop (barrels) which will also drop with your individual drop and not interact with PyrpFish
There are now chance modifiers that depend on natural phenomena.
If the condition is met, in the final LootTable the chance of this item will be exactly basechnce + modChance. (the table normalizes, the chances of the rest decrease proportionally)
If multiple conditions are met, the modifiers are summed accordingly.
Added enchantment constructor. You can add any enchantment book and customize the effects. Effects stack if multiple enchantments are on the rod.
- Speed - changes the speed of movement of the scale when catching
- Rare drop - increases the dropout of rare items. (For lower chances, the chance increases, and for high ones it decreases)
- Increased rarity - increases the chance to upgrade to the next rarity
- Durability - a chance not to damage the fishing rod
- Player health - Player's health
- Fish health - fish health
- Bar size - the length of the scale of the mini-game when fishing
- Monster - the chance of a monster appearing
All effects can be adjusted in both positive and negative directions. That is, you can even create an enchantment that increases the rarity of prey, but at the same time the fishing speed slows down significantly.
MythicMobs plugin NPC support
add any languages: DE_de(thanks for knnuDE), ES_es
Fixed random system in the new version
Now, when adding an item, its DisplayName in the config will be initialized (If you already have a large config ready and want displayName to be displayed in dropData.json use /lfish tempreload)
Fixed issue when using LiteFish with PyroFishingPro
Fixed issue with texturepacks
Now there are even fewer reasons to go into config.json :D (I try to do full control through the GUI)
Added a new data entry interface, you can set a custom weight for an item
The language system has been updated. New language elements will be added to the configuration while keeping your personal changes
You can now add regions to categories from the WorldGuard plugin.
(For example, you can make a fountain at the spawn, from where coins will be caught)
For convenience, all configurations will be stored in plugins/LiteFish/
Now you can add your own database, where all the items caught by the players will be logged. To do this, look at the mysql.json file
Barrels now disappear with loot after a certain amount of time. parameter "barrelDispawnTime": 30.
Now you can set hookbar length "hookbarLength": 10
Added Traditional Chinese lang (thanks for blacknight0981)
Added disabling custom drops. Now in the settings you can turn off custom drops, which in turn will leave only the New Fishing System (to avoid AFK fishing).