
MMORPG Skill casting HUD 5.3.1
π₯ Cast your skills with an immersive HUD for MMOCore!!
- Fix custom font missing in some scenarios
- The folder architecture has been completely revamped to ensure compatibility with MythicHUD v1.2.
- The HUD font is now the same as MMORPG Resources HUD:
- Updated internal name and file path for better organization.
- Several characters have been reworked for improved consistency.
- Fixed an issue where the font would randomly "bleed" pixels, ensuring a clean and sharp display at all times.
- Death Knight class preconfig added
- Added some missing skill images and causing (harmless) error in console
(Only for RPG Class Series version)
- Enhanced placeholder parsing for improved HUD performance.
- Removed PAPI Expansion dependency: ChangeOutput.
- Simplified and clarified the README file, reducing setup instructions from 8 steps to just 4! π
- Fixed some outdated code leftover for both the Template 16x16 & RPG Class Series 16x16 version.
If you are not using the Autorescale hotkey version you can skip this update
- Fixed the position of first active skill hotkey number being wrong
- Fixed the cooldown number of active skill 3 being slightly wrong
Another major update is here! I strongly recommend performing a clean install of this HUD to ensure a smooth experience and avoid any bugs, so you can fully enjoy the new features.
- Fresh Design: It was time for a visual refresh! After a community vote on my Discord, this modern, minimalist look takes up less screen space and has a neutral style to blend seamlessly with any other HUD youβre using.
- Passive Slot Addition: The HUD now includes a passive slot at the bottom right of your hotbar! By default, this slot shows skills linked to your first class slot, which is the passive slot for all samus2002 classes.
- New Hotkey System: Hotkey numbers are now displayed as text rather than images, streamlining the HUD and enhancing responsiveness with reduced processing.
- Latest Samus2002 Classes added: Gale Glaive, Archer Expansion, Bloodmoon Vampire, and Terra Warhammer.
- Enhanced Performance Optimization: Passive skills now only run on passive slots, significantly reducing condition checks. Plus, MMOCore dev builds are no longer required, and one PAPI Expansion (Player J17) dependency is removed!
- Fixed a hotkey display bug on the first skill slot in the autorescale version
- Updated readme and folders for MythicHUD
Some of my customers asked me if i could make a layout for people who use the Key combos skill casting system from MMOCore, so i had to deliver!
No changes for the normal hotkey system, so you don't need to update if you are not using the key combo system :)
If you are not using the key combo list given by mmocore on their wiki but a custom one, please join my discord so i explain you how to adapt the images accordingly. I've made images for every key combo possibility!
- fixed the cooldown display for the autorescale version, woops
- fixed skill image display for the 16x16 version on the fifth slot
- fixed assassin's blade condition check error
A COMPLETE CLEAN INSTALL OF THE HUD IS NECESSARY!!! BE SURE TO READ THE INSTALLATION TUTORIAL AGAIN
- Complete overhaul of the code.
- "Basic version" has been renamed "Template version".
- Less dependencies, so installation is a bit easier than before (but basically the same).
- The HUD now use a different condition check for the skills, the HUD now checks for the INTERNAL ID of the Skill instead of its displaying name. Which mean you can rename samus2002 skills however you want and it will work perfectly fine in any scenario!
- Cooldown image progression is fixed for the Autorescale version.
- Global condition check has been simplified, which should have a very good impact on performance! It's still highly recommended to do the optimisation trick once you have everything set up (available on my discord server!)
- Artificier class from samus2002 has been added to the two RPG Class Series versions.
Reduced the number of condition checks to optimize performance of the HUD!
Warning: this is a big update that changes a lot of code and how folders and elements are named.
If you were previously using my HUD, i highly recommend to do a backup of your current setup, then completely delete your current of the HUD before installing this one!! If you need any help with updating the HUD to this new version using the assets you already customized, contact me on my discord so i can help you!
- New feature: Progressive cooldown display!
Now the skills that are in cooldown are not only darkened, but now the image gradually disappears as the spell gets closer to being cast again.
- All the missing classes made by samus2002 are now added to the RPG Class Series- 16x16 & Autorescale version, including the newly released "Monk" class !
Simply open your PlaceholderAPI config.yml and change the content of the "shortcuts" category with the new version available in the Text to add to placeholderapi config.txt file !
Only concerning the two versions of the HUD made for samus2002 classes.
If you're using the basic version, you do not need to update your files/
If you are using samus2002 classes, please replace the skill_casting_bar-hud.yml file with the new one (nothing else changed)!
fix for missing images for the following classes : dimitrios, glacia, thor, null, zephyr.
If you are using the HUD since before this update and that you are using the Player-J17 expansion, you need to update something in the skill_casting_bar-hud.yml you are using :
replace every instance of %player-j17_held_item_slot%
with %player-j17_held_item_slot%
.
that's all!
If you haven't touched your skill_casting_bar-hud.yml, you can download this new version, check that you are correctly using the latest version of the Player-J17 placeholderapi expansion, and just change the skill_casting_bar-hud.yml you are using with the new one.
If you were using the hud with either the RPG Class Series version - 16x16 or the RPG Class Series version - Autorescale, i highly recommend you to do a new clean install of the hud!