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EcoEnchants 12.22.0

A custom enchantments plugin that doesn't suck.

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9.0.0-b27 Sep 17, 2022
9.0.0-b27 Changelog
- Added join trigger
- Added leave trigger
- Added level_up_xp trigger
- Added change_world trigger
- Added respawn trigger
9.0.0-b26 Sep 15, 2022
9.0.0-b26 Changelog
- Added scyther_auto_sell trigger (Requires Scyther)
- Added scyther_auto_collect trigger (Requires Scyther)
9.0.0-b25 Sep 14, 2022
9.0.0-b25 Changelog
- Added player_placed filter
- Added breed trigger
- Added join_job and leave_job triggers (Requires EcoJobs)
- Added sell_items effect
- Added LevelledMobs integration and the %victim_level% placeholder
- Added headshot trigger
- Removed block-item-drop-place-check from config.yml
- API: Added @RunLast annotation for triggered effects to specify them to be ran at the end if possible
- API: Added compile methods for groups of configs in the same context for effects and conditions
- API: Added TriggerCreatePlaceholdersEvent and API for trigger placeholders
- Added several new enchantments and renamed several other enchantments
- Tweaked vanilla enchantment modifications to be much more user-friendly
- Rebalanced several enchantments
9.0.0-b24 Sep 14, 2022
9.0.0-b24 Changelog

- Fixed rare startup bug affecting some users

9.0.0-b23 Sep 13, 2022
9.0.0-b23 Changelog

- Added set_block effect

9.0.0-b22 Sep 12, 2022
9.0.0-b22 Changelog

- Fixed minor bug with configs affecting some users

9.0.0-b21 Sep 12, 2022
9.0.0-b21 Changelog
- Added mine_vein effect
- Fixed EcoJobs integration not being loaded
9.0.0-b20 Sep 11, 2022
9.0.0-b20 Changelog
- Added fully_grown filter
- Added broadcast effect
- Added values to block_item_drop and entity_item_drop
- Added glow_nearby_blocks effect
- Fixed deprecated key categorization (check eco 6.40.0 release notes)
9.0.0-b19 Sep 11, 2022
9.0.0-b19 Changelog
- Fixed unit repair not working in anvils (e.g. repairing an elytra with phantom membranes)
- Fixed books being enchanted
9.0.0-b18 Sep 10, 2022
9.0.0-b18 Changelog
- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)
9.0.0-b17 Sep 10, 2022
9.0.0-b17 Changelog

- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.

9.0.0-b16 Sep 6, 2022
9.0.0-b16 Changelog
- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for example %victim_player_y% to get the victim's Y coordinate
- Updated to eco 6.39.1; adding support for the min(a,b), max(a,b) and == operators in expressions
9.0.0-b15 Sep 6, 2022
9.0.0-b15 Changelog

- Fixed elytra_boost_save_chance using 0-1 as the chance region rather than 0-100 (consistency)

9.0.0-b14 Sep 5, 2022
9.0.0-b14 Changelog

- Added supercritical

9.0.0-b13 Sep 5, 2022
9.0.0-b13 Changelog

- Added prevent_trigger option to break_block; mine_radius; mine_radius_one_deep - will improve performance, but at the expense of compatibility

9.0.0-b12 Sep 5, 2022
9.0.0-b12 Changelog
- Reworked almost all enchantments, with a brand new set of default enchantments; still incomplete, but much more balanced and fun
- Fixed a long list of bugs and issues
- Added placeholders to vanilla enchantment descriptions
9.0.0-b11 Sep 5, 2022
9.0.0-b11 Changelog
- Fixed book combining bug in anvils
- Added 5 more enchantments (Thanks OfTeN!)
9.0.0-b10 Sep 4, 2022
9.0.0-b10 Changelog

- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%%triggervalue%%trigger%%value%%tv%%v%, and %t%, depending on what level of shorthand you prefer.

9.0.0-b9 Sep 4, 2022
9.0.0-b9 Changelog

- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect

- Added onMaxHealth filter

9.0.0-b8 Sep 4, 2022
9.0.0-b8 Changelog

- Fixed hide_enchants in display

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